Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
This commit is contained in:
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
|
||||
Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
|
||||
|
||||
self.World.AddFrameEndTask(w => w.Add(new CashTick(toGive, 30, 2, self.CenterLocation,
|
||||
infiltrator.Owner.ColorRamp.GetColor(0))));
|
||||
infiltrator.Owner.Color.RGB)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user