Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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Text = p.PlayerName,
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Align = TextAlign.Left,
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Font = "Bold",
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Color = p.ColorRamp.GetColor(0),
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Color = p.Color.RGB,
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};
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bg.AddChild(label);
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