Dissolve Crates namespace, move CrateActions and Crate trait to Traits/Crates
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191
OpenRA.Mods.RA/Traits/Crates/Crate.cs
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191
OpenRA.Mods.RA/Traits/Crates/Crate.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Length of time (in seconds) until the crate gets removed automatically. " +
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"A value of zero disables auto-removal.")]
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public readonly int Lifetime = 0;
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[Desc("Allowed to land on.")]
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public readonly string[] TerrainTypes = { };
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[Desc("Define actors that can collect crates by setting this into the Crushes field from the Mobile trait.")]
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public readonly string CrushClass = "crate";
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public object Create(ActorInitializer init) { return new Crate(init, this); }
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}
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class Crate : ITick, IPositionable, ICrushable, ISync, INotifyParachuteLanded, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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readonly Actor self;
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readonly CrateInfo info;
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bool collected;
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[Sync] int ticks;
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[Sync] public CPos Location;
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public Crate(ActorInitializer init, CrateInfo info)
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{
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this.self = init.self;
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this.info = info;
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if (init.Contains<LocationInit>())
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SetPosition(self, init.Get<LocationInit, CPos>());
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}
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public void WarnCrush(Actor crusher) { }
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public void OnCrush(Actor crusher)
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{
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if (collected)
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return;
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var crateActions = self.TraitsImplementing<CrateAction>();
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self.Destroy();
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collected = true;
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if (crateActions.Any())
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{
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var shares = crateActions.Select(a => Pair.New(a, a.GetSelectionSharesOuter(crusher)));
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var totalShares = shares.Sum(a => a.Second);
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var n = self.World.SharedRandom.Next(totalShares);
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foreach (var s in shares)
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{
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if (n < s.Second)
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{
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s.First.Activate(crusher);
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return;
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} else
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n -= s.Second;
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}
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}
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}
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public void OnLanded()
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{
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// Check whether the crate landed on anything
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var landedOn = self.World.ActorMap.GetUnitsAt(self.Location)
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.Where(a => a != self);
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if (!landedOn.Any())
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return;
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var collector = landedOn.FirstOrDefault(a =>
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{
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// Mobile is (currently) the only trait that supports crushing
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var mi = a.Info.Traits.GetOrDefault<MobileInfo>();
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if (mi == null)
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return false;
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// Make sure that the actor can collect this crate type
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return CrushableBy(mi.Crushes, a.Owner);
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});
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// Destroy the crate if none of the units in the cell are valid collectors
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if (collector != null)
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OnCrush(collector);
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else
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self.Destroy();
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}
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public void Tick(Actor self)
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{
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if (info.Lifetime != 0 && ++ticks >= info.Lifetime * 25)
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self.Destroy();
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}
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public CPos TopLeft { get { return Location; } }
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public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(Location, SubCell.FullCell); }
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public WPos CenterPosition { get; private set; }
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public void SetPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
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public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return self.Location == location && ticks + 1 == info.Lifetime * 25; }
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public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
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public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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if (!self.World.Map.Contains(cell))
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return SubCell.Invalid;
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var type = self.World.Map.GetTerrainInfo(cell).Type;
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if (!info.TerrainTypes.Contains(type))
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return SubCell.Invalid;
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if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
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return SubCell.Invalid;
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if (!checkTransientActors)
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return SubCell.FullCell;
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return !self.World.ActorMap.GetUnitsAt(cell)
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.Where(x => x != ignoreActor)
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.Any() ? SubCell.FullCell : SubCell.Invalid;
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}
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public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
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}
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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Location = cell;
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CenterPosition = self.World.Map.CenterOfCell(cell);
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if (self.IsInWorld)
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{
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self.World.ActorMap.UpdatePosition(self, this);
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self.World.ScreenMap.Update(self);
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}
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}
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public bool CrushableBy(string[] crushClasses, Player owner)
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{
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return crushClasses.Contains(info.CrushClass);
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}
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public void AddedToWorld(Actor self)
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{
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self.World.ActorMap.AddInfluence(self, this);
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self.World.ActorMap.AddPosition(self, this);
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self.World.ScreenMap.Add(self);
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var cs = self.World.WorldActor.TraitOrDefault<CrateSpawner>();
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if (cs != null)
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cs.IncrementCrates();
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}
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public void RemovedFromWorld(Actor self)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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self.World.ActorMap.RemovePosition(self, this);
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self.World.ScreenMap.Remove(self);
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var cs = self.World.WorldActor.TraitOrDefault<CrateSpawner>();
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if (cs != null)
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cs.DecrementCrates();
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}
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}
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}
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