Dissolve Crates namespace, move CrateActions and Crate trait to Traits/Crates

This commit is contained in:
reaperrr
2014-12-21 01:44:36 +01:00
parent 52219b1c7a
commit 65a140afa5
15 changed files with 26 additions and 30 deletions

View File

@@ -0,0 +1,39 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Heals all actors that belong to the owner of the collector.")]
class HealUnitsCrateActionInfo : CrateActionInfo
{
public override object Create(ActorInitializer init) { return new HealUnitsCrateAction(init.self, this); }
}
class HealUnitsCrateAction : CrateAction
{
public HealUnitsCrateAction(Actor self, HealUnitsCrateActionInfo info)
: base(self, info) { }
public override void Activate(Actor collector)
{
foreach (var unit in collector.World.Actors.Where(a => a.Owner == collector.Owner))
{
var health = unit.TraitOrDefault<Health>();
if (health != null && !health.IsDead)
health.InflictDamage(unit, unit, -(health.MaxHP - health.HP), null, true);
}
base.Activate(collector);
}
}
}