Dissolve Crates namespace, move CrateActions and Crate trait to Traits/Crates
This commit is contained in:
@@ -13,11 +13,10 @@ using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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{
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public class CrateSpawnerInfo : ITraitInfo
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public class CrateSpawnerInfo : ITraitInfo
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{
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{
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@@ -126,7 +126,6 @@
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<Compile Include="ActorExts.cs" />
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<Compile Include="ActorExts.cs" />
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<Compile Include="AI\SupportPowerDecision.cs" />
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<Compile Include="AI\SupportPowerDecision.cs" />
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<Compile Include="Attack\AttackTurreted.cs" />
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<Compile Include="Attack\AttackTurreted.cs" />
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<Compile Include="Crates\DuplicateUnitCrateAction.cs" />
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<Compile Include="Crushable.cs" />
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<Compile Include="Crushable.cs" />
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<Compile Include="Effects\GpsSatellite.cs" />
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<Compile Include="Effects\GpsSatellite.cs" />
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<Compile Include="Effects\Rank.cs" />
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<Compile Include="Effects\Rank.cs" />
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@@ -165,18 +164,20 @@
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<Compile Include="CashTrickler.cs" />
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<Compile Include="CashTrickler.cs" />
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<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\Chronoshiftable.cs" />
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<Compile Include="Traits\Chronoshiftable.cs" />
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<Compile Include="Crate.cs" />
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<Compile Include="CrateAction.cs" />
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<Compile Include="CrateSpawner.cs" />
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<Compile Include="CrateSpawner.cs" />
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<Compile Include="Crates\ExplodeCrateAction.cs" />
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<Compile Include="Traits\Crates\CrateAction.cs" />
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<Compile Include="Crates\GiveCashCrateAction.cs" />
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<Compile Include="Traits\Crates\Crate.cs" />
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<Compile Include="Crates\GiveMcvCrateAction.cs" />
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<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
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<Compile Include="Crates\GiveUnitCrateAction.cs" />
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<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
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<Compile Include="Crates\HealUnitsCrateAction.cs" />
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<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
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<Compile Include="Crates\HideMapCrateAction.cs" />
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<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
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<Compile Include="Crates\LevelUpCrateAction.cs" />
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<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
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<Compile Include="Crates\RevealMapCrateAction.cs" />
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<Compile Include="Traits\Crates\GrantUpgradeCrateAction.cs" />
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<Compile Include="Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
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<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
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<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
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<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
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<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Traits\DemoTruck.cs" />
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<Compile Include="Traits\DemoTruck.cs" />
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<Compile Include="DetectCloaked.cs" />
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<Compile Include="DetectCloaked.cs" />
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<Compile Include="Effects\GpsDot.cs" />
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<Compile Include="Effects\GpsDot.cs" />
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@@ -409,7 +410,6 @@
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<Compile Include="InvulnerabilityUpgrade.cs" />
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<Compile Include="InvulnerabilityUpgrade.cs" />
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<Compile Include="DisableUpgrade.cs" />
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<Compile Include="DisableUpgrade.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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<Compile Include="Crates\GrantUpgradeCrateAction.cs" />
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<Compile Include="UpgradeActorsNear.cs" />
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<Compile Include="UpgradeActorsNear.cs" />
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<Compile Include="WithRangeCircle.cs" />
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<Compile Include="WithRangeCircle.cs" />
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<Compile Include="Scripting\Properties\TransformProperties.cs" />
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<Compile Include="Scripting\Properties\TransformProperties.cs" />
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@@ -13,7 +13,7 @@ using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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{
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public class CrateActionInfo : ITraitInfo
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public class CrateActionInfo : ITraitInfo
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{
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{
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@@ -12,11 +12,10 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Crates
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Creates duplicates of the actor that collects the crate.")]
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[Desc("Creates duplicates of the actor that collects the crate.")]
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class DuplicateUnitCrateActionInfo : CrateActionInfo
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class DuplicateUnitCrateActionInfo : CrateActionInfo
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@@ -12,7 +12,7 @@ using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Fires a weapon at the location when collected.")]
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[Desc("Fires a weapon at the location when collected.")]
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class ExplodeCrateActionInfo : CrateActionInfo
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class ExplodeCrateActionInfo : CrateActionInfo
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@@ -11,7 +11,7 @@
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Gives cash to the collector.")]
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[Desc("Gives cash to the collector.")]
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class GiveCashCrateActionInfo : CrateActionInfo
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class GiveCashCrateActionInfo : CrateActionInfo
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@@ -8,10 +8,9 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.Mods.RA.Traits;
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using System.Linq;
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using System.Linq;
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namespace OpenRA.Mods.RA.Crates
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Spawns units when collected.", "Adjust selection shares when player has no base.")]
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[Desc("Spawns units when collected.", "Adjust selection shares when player has no base.")]
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class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo
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class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo
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@@ -10,11 +10,10 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Crates
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Spawns units when collected.")]
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[Desc("Spawns units when collected.")]
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class GiveUnitCrateActionInfo : CrateActionInfo
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class GiveUnitCrateActionInfo : CrateActionInfo
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@@ -12,7 +12,7 @@ using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Crates
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Grants an upgrade to the collector.")]
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[Desc("Grants an upgrade to the collector.")]
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public class GrantUpgradeCrateActionInfo : CrateActionInfo
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public class GrantUpgradeCrateActionInfo : CrateActionInfo
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@@ -11,7 +11,7 @@
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using System.Linq;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Crates
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Heals all actors that belong to the owner of the collector.")]
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[Desc("Heals all actors that belong to the owner of the collector.")]
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class HealUnitsCrateActionInfo : CrateActionInfo
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class HealUnitsCrateActionInfo : CrateActionInfo
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@@ -8,7 +8,7 @@
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*/
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*/
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#endregion
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#endregion
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Hides the entire map in shroud.")]
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[Desc("Hides the entire map in shroud.")]
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class HideMapCrateActionInfo : CrateActionInfo
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class HideMapCrateActionInfo : CrateActionInfo
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@@ -10,7 +10,7 @@
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using System.Linq;
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using System.Linq;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Gives experience levels to the collector.")]
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[Desc("Gives experience levels to the collector.")]
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class LevelUpCrateActionInfo : CrateActionInfo
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class LevelUpCrateActionInfo : CrateActionInfo
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Reveals the entire map.")]
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[Desc("Reveals the entire map.")]
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class RevealMapCrateActionInfo : CrateActionInfo
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class RevealMapCrateActionInfo : CrateActionInfo
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@@ -11,7 +11,7 @@
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Crates
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namespace OpenRA.Mods.RA.Traits
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{
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{
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[Desc("Gives a supportpower to the collector.")]
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[Desc("Gives a supportpower to the collector.")]
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class SupportPowerCrateActionInfo : CrateActionInfo
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class SupportPowerCrateActionInfo : CrateActionInfo
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