Merge pull request #12485 from pchote/remove-ai-capturing

[bleed] Remove AI capturing from TD and RA, and AIs using mechanics and medics in RA
This commit is contained in:
Oliver Brakmann
2016-12-21 21:17:23 +01:00
committed by GitHub
2 changed files with 0 additions and 20 deletions

View File

@@ -41,16 +41,11 @@ Player:
stek: 1%
fix: 0.1%
dome: 10%
CapturingActorTypes: e6
CapturableActorTypes: mslo, gap, iron, pdox, atek, weap, fact, proc, silo, hpad, afld, powr, apwr, stek, barr, kenn, tent, fix, oilb
CheckCaptureTargetsForVisibility: false
MaximumCaptureTargetOptions: 15
UnitsToBuild:
e1: 65%
e2: 25%
e3: 40%
e4: 15%
e6: 5%
dog: 15%
shok: 15%
harv: 10%
@@ -67,7 +62,6 @@ Player:
stnk: 5%
UnitLimits:
dog: 4
e6: 3
harv: 8
SquadSize: 20
SupportPowerDecision@spyplane:
@@ -174,8 +168,6 @@ Player:
e2: 25%
e3: 40%
e4: 15%
medi: 3%
mech: 3%
dog: 15%
shok: 15%
harv: 10%
@@ -201,8 +193,6 @@ Player:
pt: 10%
UnitLimits:
dog: 4
medi: 3
mech: 3
harv: 8
SquadSize: 40
SupportPowerDecision@spyplane:
@@ -309,8 +299,6 @@ Player:
e2: 25%
e3: 40%
e4: 15%
medi: 5%
mech: 5%
dog: 15%
shok: 15%
harv: 10%
@@ -336,8 +324,6 @@ Player:
pt: 10%
UnitLimits:
dog: 4
medi: 4
mech: 4
harv: 8
SquadSize: 10
SupportPowerDecision@spyplane: