SAM Site
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@@ -5,7 +5,7 @@ E1:
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Owner: gdi, nod
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Owner: gdi, nod
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Cost: 100
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Cost: 100
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Description: Minigunner
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Description: Minigunner
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LongDesc: General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
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LongDesc: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Icon: e1icnh
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Icon: e1icnh
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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@@ -82,7 +82,7 @@
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<sequence name="critical-idle" start="8" length="1" />
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<sequence name="critical-idle" start="8" length="1" />
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<sequence name="make" start="0" length="*" src="nuk2make" />
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<sequence name="make" start="0" length="*" src="nuk2make" />
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</unit>
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</unit>
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<!-- helipad -->
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<!-- Helipad -->
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<unit name="hpad">
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<unit name="hpad">
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<sequence name="idle" start="0" length="1" />
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="7" length="1" />
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<sequence name="damaged-idle" start="7" length="1" />
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@@ -157,6 +157,7 @@
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<sequence name="idle" start="0" length="16" />
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<sequence name="idle" start="0" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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<sequence name="damaged-idle" start="16" length="16" />
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</unit>
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</unit>
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<!-- Turret -->
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<unit name="gun">
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<unit name="gun">
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<sequence name="idle" start="0" facings="32" />
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<sequence name="idle" start="0" facings="32" />
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<sequence name="recoil" start="32" facings="32" />
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<sequence name="recoil" start="32" facings="32" />
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@@ -164,12 +165,20 @@
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<sequence name="damaged-recoil" start="96" facings="32" />
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<sequence name="damaged-recoil" start="96" facings="32" />
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<sequence name="make" start="0" length="20" src="gunmake" />
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<sequence name="make" start="0" length="20" src="gunmake" />
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</unit>
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</unit>
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<!-- SAM Site -->
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<unit name="sam">
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<sequence name="idle" start="17" facings="32" />
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<sequence name="damaged-idle" start="81" facings="32" />
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<sequence name="make" start="0" length="20" src="sammake" />
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</unit>
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<!-- Guard Tower -->
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<unit name="gtwr">
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<unit name="gtwr">
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<sequence name="idle" start="0" length="1" />
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="critical-idle" start="2" length="1" />
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<sequence name="critical-idle" start="2" length="1" />
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<sequence name="make" start="0" length="20" src="gtwrmake" />
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<sequence name="make" start="0" length="20" src="gtwrmake" />
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</unit>
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</unit>
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<!-- Advanced Guard Tower -->
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<unit name="atwr">
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<unit name="atwr">
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<sequence name="idle" start="0" length="1" />
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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<sequence name="damaged-idle" start="1" length="1" />
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@@ -460,6 +460,35 @@ GUN:
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AutoTarget:
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AutoTarget:
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-RenderBuilding:
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-RenderBuilding:
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RenderRangeCircle:
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RenderRangeCircle:
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SAM:
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Category: Defense
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Inherits: ^Building
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Buildable:
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Icon: samicnh
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BuildPaletteOrder: 90
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Prerequisites: hand
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Owner: nod
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Cost: 750
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Description: SAM Site
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LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Building:
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Power: -20
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Footprint: xx
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Dimensions: 2,1
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HP: 400
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Armor: heavy
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Crewed: yes
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Sight: 5
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Turreted:
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ROT: 30
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InitialFacing: 0
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RenderBuildingTurreted:
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AttackTurreted:
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PrimaryWeapon: Nike
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AutoTarget:
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-RenderBuilding:
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RenderRangeCircle:
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GTWR:
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GTWR:
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Category: Defense
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Category: Defense
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