Merge pull request #12284 from reaperrr/interface-cleanups02
More explicit interface cleanups
This commit is contained in:
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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class WithGateSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, INotifyBuildComplete, IWallConnector, ITick
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class WithGateSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, IWallConnector, ITick
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{
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readonly WithGateSpriteBodyInfo gateInfo;
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readonly Gate gate;
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@@ -83,12 +83,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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return int2.Lerp(0, DefaultAnimation.CurrentSequence.Length - 1, gate.Position, gate.OpenPosition);
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}
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public override void DamageStateChanged(Actor self, AttackInfo e)
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protected override void DamageStateChanged(Actor self)
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{
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UpdateState(self);
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}
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public override void BuildingComplete(Actor self)
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protected override void OnBuildComplete(Actor self)
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{
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UpdateState(self);
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UpdateNeighbours(self);
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@@ -107,7 +107,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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rb.SetDirty();
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}
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public void RemovedFromWorld(Actor self)
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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UpdateNeighbours(self);
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
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() => playerResources.ResourceCapacity != 0
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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: 0);
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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@@ -75,12 +75,17 @@ namespace OpenRA.Mods.Common.Traits.Render
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return RenderSprites.NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence);
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}
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// TODO: Get rid of INotifyBuildComplete in favor of using the upgrade system
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public virtual void BuildingComplete(Actor self)
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protected virtual void OnBuildComplete(Actor self)
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{
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
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}
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// TODO: Get rid of INotifyBuildComplete in favor of using the upgrade system
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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OnBuildComplete(self);
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}
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public void PlayCustomAnimation(Actor self, string name, Action after = null)
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{
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DefaultAnimation.PlayThen(NormalizeSequence(self, name), () =>
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@@ -112,10 +117,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
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}
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public virtual void DamageStateChanged(Actor self, AttackInfo e)
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protected virtual void DamageStateChanged(Actor self)
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{
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if (DefaultAnimation.CurrentSequence != null)
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DefaultAnimation.ReplaceAnim(NormalizeSequence(self, DefaultAnimation.CurrentSequence.Name));
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}
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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DamageStateChanged(self);
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}
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}
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}
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@@ -113,13 +113,13 @@ namespace OpenRA.Mods.Common.Traits.Render
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return RenderSprites.NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence);
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}
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public virtual void DamageStateChanged(Actor self, AttackInfo e)
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protected virtual void DamageStateChanged(Actor self)
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{
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if (DefaultAnimation.CurrentSequence != null)
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DefaultAnimation.ReplaceAnim(NormalizeSequence(self, DefaultAnimation.CurrentSequence.Name));
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}
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public virtual void Tick(Actor self)
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protected virtual void Tick(Actor self)
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{
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if (Info.AimSequence == null)
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return;
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@@ -128,6 +128,17 @@ namespace OpenRA.Mods.Common.Traits.Render
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DefaultAnimation.ReplaceAnim(sequence);
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}
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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DamageStateChanged(self);
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}
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void ITick.Tick(Actor self)
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{
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// Split into a protected method to allow subclassing
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Tick(self);
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}
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void INotifyBuildComplete.BuildingComplete(Actor self) { buildComplete = true; }
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void INotifySold.Selling(Actor self) { buildComplete = false; }
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void INotifySold.Sold(Actor self) { }
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@@ -54,9 +54,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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}
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public override void DamageStateChanged(Actor self, AttackInfo e)
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protected override void DamageStateChanged(Actor self)
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{
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base.DamageStateChanged(self, e);
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base.DamageStateChanged(self);
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turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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}
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}
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@@ -101,12 +101,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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wallInfo = info;
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}
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public override void DamageStateChanged(Actor self, AttackInfo e)
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protected override void DamageStateChanged(Actor self)
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{
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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if (!dirty)
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return;
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@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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dirty = false;
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}
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public override void BuildingComplete(Actor self)
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protected override void OnBuildComplete(Actor self)
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{
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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UpdateNeighbours(self);
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