Merge pull request #12309 from reaperrr/DelayedAction-riddance2

Get rid of DelayedAction in Beacons and PlaceBuilding
This commit is contained in:
abcdefg30
2016-10-30 18:05:46 +01:00
committed by GitHub
3 changed files with 34 additions and 7 deletions

View File

@@ -30,9 +30,11 @@ namespace OpenRA.Mods.Common.Effects
readonly Animation circles;
readonly Animation poster;
readonly Animation clock;
readonly int duration;
int arrowHeight = MaxArrowHeight;
int arrowSpeed = 50;
int tick;
// Player-placed beacons are removed after a delay
public Beacon(Player owner, WPos position, int duration, string beaconPalette, bool isPlayerPalette, string beaconCollection, string arrowSprite, string circleSprite)
@@ -41,6 +43,7 @@ namespace OpenRA.Mods.Common.Effects
this.position = position;
this.beaconPalette = beaconPalette;
this.isPlayerPalette = isPlayerPalette;
this.duration = duration;
if (!string.IsNullOrEmpty(arrowSprite))
{
@@ -53,9 +56,6 @@ namespace OpenRA.Mods.Common.Effects
circles = new Animation(owner.World, beaconCollection);
circles.Play(circleSprite);
}
if (duration > 0)
owner.World.AddFrameEndTask(w => w.Add(new DelayedAction(duration, () => owner.World.Remove(this))));
}
// Support power beacons are expected to clean themselves up
@@ -96,6 +96,9 @@ namespace OpenRA.Mods.Common.Effects
if (clock != null)
clock.Tick();
if (duration > 0 && duration <= tick++)
owner.World.AddFrameEndTask(w => w.Remove(this));
}
IEnumerable<IRenderable> IEffect.Render(WorldRenderer r) { return SpriteRenderable.None; }

View File

@@ -31,16 +31,18 @@ namespace OpenRA.Mods.Common.Traits
public object Create(ActorInitializer init) { return new PlaceBuilding(this); }
}
public class PlaceBuilding : IResolveOrder
public class PlaceBuilding : IResolveOrder, ITick
{
readonly PlaceBuildingInfo info;
bool triggerNotification;
int tick;
public PlaceBuilding(PlaceBuildingInfo info)
{
this.info = info;
}
public void ResolveOrder(Actor self, Order order)
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
var os = order.OrderString;
if (os != "PlaceBuilding" &&
@@ -143,11 +145,26 @@ namespace OpenRA.Mods.Common.Traits
}
if (GetNumBuildables(self.Owner) > prevItems)
w.Add(new DelayedAction(info.NewOptionsNotificationDelay,
() => Game.Sound.PlayNotification(self.World.Map.Rules, order.Player, "Speech", info.NewOptionsNotification, order.Player.Faction.InternalName)));
triggerNotification = true;
});
}
void ITick.Tick(Actor self)
{
if (!triggerNotification)
return;
if (tick++ >= info.NewOptionsNotificationDelay)
PlayNotification(self);
}
void PlayNotification(Actor self)
{
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.NewOptionsNotification, self.Owner.Faction.InternalName);
triggerNotification = false;
tick = 0;
}
static int GetNumBuildables(Player p)
{
// This only matters for local players.

View File

@@ -25,6 +25,9 @@ namespace OpenRA.Mods.TS.Effects
readonly string beaconPalette;
readonly bool isPlayerPalette;
readonly Animation beacon;
readonly int duration;
int tick;
public AnimatedBeacon(Player owner, WPos position, int duration, string beaconPalette, bool isPlayerPalette, string beaconImage, string beaconSequence)
{
@@ -32,6 +35,7 @@ namespace OpenRA.Mods.TS.Effects
this.position = position;
this.beaconPalette = beaconPalette;
this.isPlayerPalette = isPlayerPalette;
this.duration = duration;
if (!string.IsNullOrEmpty(beaconSequence))
{
@@ -47,6 +51,9 @@ namespace OpenRA.Mods.TS.Effects
{
if (beacon != null)
beacon.Tick();
if (duration > 0 && duration <= tick++)
owner.World.AddFrameEndTask(w => w.Remove(this));
}
IEnumerable<IRenderable> IEffect.Render(WorldRenderer r) { return SpriteRenderable.None; }