Remove killing of player when they fail the mission, this is more fun and it's also really loud when all the units die at once

This commit is contained in:
ScottNZ
2012-06-22 15:27:07 +12:00
parent ed5ff9cd31
commit 6ba0c448c8

View File

@@ -84,10 +84,6 @@ namespace OpenRA.Mods.RA.Missions
}
allies.WinState = WinState.Lost;
Game.AddChatLine(Color.Red, "Mission failed", text);
foreach (var actor in self.World.Actors.Where(a => a.Owner == allies))
{
actor.Kill(actor);
}
self.World.LocalShroud.Disabled = true;
Sound.Play("misnlst1.aud", 5);
}