Merge pull request #9453 from reaperrr/d2k-cost
Change D2k Cost and CustomBuildValues to match original
This commit is contained in:
@@ -1,7 +1,9 @@
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carryall.reinforce:
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Inherits: ^Plane
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Valued:
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Cost: 1200
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Cost: 1100
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CustomBuildTimeValue:
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Value: 648
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Tooltip:
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Name: Carryall
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Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
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@@ -4,7 +4,9 @@ light_inf:
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Queue: Infantry
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BuildPaletteOrder: 10
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Valued:
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Cost: 100
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Cost: 50
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CustomBuildTimeValue:
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Value: 54
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Tooltip:
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Name: Light Infantry
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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@@ -27,7 +29,9 @@ engineer:
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BuildPaletteOrder: 50
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Valued:
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Cost: 500
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Cost: 400
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CustomBuildTimeValue:
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Value: 108
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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@@ -55,7 +59,9 @@ trooper:
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BuildPaletteOrder: 20
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Valued:
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Cost: 250
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Cost: 90
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CustomBuildTimeValue:
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Value: 73
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Tooltip:
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Name: Trooper
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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@@ -79,7 +85,9 @@ medic:
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BuildPaletteOrder: 60
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Prerequisites: ~barracks.medics, upgrade.barracks, ~techlevel.high
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Valued:
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Cost: 500
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Cost: 200
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CustomBuildTimeValue:
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Value: 108
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
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@@ -105,8 +113,6 @@ medic:
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fremen:
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Inherits: ^Infantry
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Valued:
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Cost: 800
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Tooltip:
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Name: Fremen
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Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
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@@ -116,6 +122,8 @@ fremen:
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Prerequisites: ~disabled
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Mobile:
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Speed: 43
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Valued:
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Cost: 200 ## actually 0, but spawns from support power at Palace
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Health:
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HP: 700
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RevealsShroud:
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@@ -147,7 +155,9 @@ grenadier:
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BuildPaletteOrder: 80
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Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
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Valued:
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Cost: 160
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Cost: 80
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CustomBuildTimeValue:
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Value: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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@@ -176,7 +186,9 @@ sardaukar:
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BuildPaletteOrder: 80
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Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high
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Valued:
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Cost: 400
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Cost: 200
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CustomBuildTimeValue:
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Value: 81
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Tooltip:
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Name: Sardaukar
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Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
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@@ -209,7 +221,7 @@ saboteur:
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BuildPaletteOrder: 100
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Prerequisites: ~disabled
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Valued:
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Cost: 800
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Cost: 300 ## actually 0, but spawns from support power at Palace
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Tooltip:
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Name: Saboteur
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Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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@@ -168,6 +168,8 @@ upgrade.conyard:
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BuildLimit: 1
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Valued:
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Cost: 1000
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CustomBuildTimeValue:
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Value: 590
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RenderSprites:
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Image: conyard.harkonnen
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FactionImages:
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@@ -188,6 +190,8 @@ upgrade.barracks:
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BuildLimit: 1
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Valued:
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Cost: 500
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CustomBuildTimeValue:
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Value: 290
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RenderSprites:
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Image: barracks.harkonnen
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FactionImages:
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@@ -207,6 +211,8 @@ upgrade.light:
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BuildLimit: 1
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Valued:
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Cost: 400
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CustomBuildTimeValue:
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Value: 215
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RenderSprites:
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Image: light.harkonnen
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FactionImages:
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@@ -226,6 +232,8 @@ upgrade.heavy:
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BuildLimit: 1
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Valued:
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Cost: 800
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CustomBuildTimeValue:
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Value: 380
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RenderSprites:
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Image: heavy.harkonnen
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FactionImages:
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@@ -246,6 +254,8 @@ upgrade.hightech:
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BuildLimit: 1
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Valued:
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Cost: 1500
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CustomBuildTimeValue:
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Value: 720
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RenderSprites:
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Image: hightech.atreides
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ProvidesPrerequisite@upgradename:
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@@ -3,39 +3,45 @@ Player:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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BuildSpeed: 1.0
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: BuildingReady
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BlockedAudio: NoRoom
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ClassicProductionQueue@Upgrade:
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Type: Upgrade
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LowPowerSlowdown: 3
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BuildSpeed: 1.0
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LowPowerSlowdown: 0
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QueuedAudio: Upgrading
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ReadyAudio: NewOptions
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BlockedAudio: NoRoom
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ClassicProductionQueue@Infantry:
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Type: Infantry
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LowPowerSlowdown: 2
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BuildSpeed: 1.0
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LowPowerSlowdown: 3
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BlockedAudio: NoRoom
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: 1.0
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LowPowerSlowdown: 3
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QueuedAudio: Building
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BlockedAudio: NoRoom
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ClassicProductionQueue@Armor:
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Type: Armor
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BuildSpeed: 1.0
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LowPowerSlowdown: 3
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QueuedAudio: Building
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BlockedAudio: NoRoom
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ClassicProductionQueue@Starport:
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Type: Starport
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BuildSpeed: .2
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LowPowerSlowdown: 1
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BuildSpeed: 0.85
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LowPowerSlowdown: 0
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BlockedAudio: NoRoom
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QueuedAudio: OrderPlaced
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ReadyAudio:
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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BuildSpeed: 1.25
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LowPowerSlowdown: 3
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QueuedAudio: Building
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BlockedAudio: NoRoom
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@@ -1,7 +1,7 @@
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mcv.starport:
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Inherits: mcv
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Buildable:
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Prerequisites: repair_pad
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Prerequisites: starport
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Queue: Starport
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Valued:
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Cost: 2500
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@@ -11,6 +11,7 @@ mcv.starport:
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harvester.starport:
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Inherits: harvester
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Buildable:
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Prerequisites: starport
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Queue: Starport
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Valued:
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Cost: 1500
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@@ -20,6 +21,7 @@ harvester.starport:
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trike.starport:
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Inherits: trike
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Buildable:
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Prerequisites: starport
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Queue: Starport
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Valued:
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Cost: 315
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@@ -29,6 +31,7 @@ trike.starport:
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quad.starport:
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Inherits: quad
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Buildable:
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Prerequisites: starport
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Queue: Starport
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Valued:
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Cost: 500
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@@ -38,6 +41,7 @@ quad.starport:
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siege_tank.starport:
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Inherits: siege_tank
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Buildable:
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Prerequisites: starport
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Queue: Starport
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Valued:
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Cost: 1075
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@@ -47,6 +51,7 @@ siege_tank.starport:
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missile_tank.starport:
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Inherits: missile_tank
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Buildable:
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Prerequisites: starport
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Queue: Starport
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Valued:
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Cost: 1250
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@@ -85,8 +90,9 @@ combat_tank_o.starport:
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carryall.starport:
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Inherits: carryall
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Buildable:
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Prerequisites: starport
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Queue: Starport
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Valued:
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Cost: 1500
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Buildable:
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Queue: Starport
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@@ -25,6 +25,8 @@ concretea:
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Dimensions: 2,2
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Valued:
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Cost: 20
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CustomBuildTimeValue:
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Value: 54
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concreteb:
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Inherits: ^concrete
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@@ -33,6 +35,8 @@ concreteb:
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Dimensions: 3,3
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Valued:
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Cost: 50
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CustomBuildTimeValue:
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Value: 81
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Buildable:
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Prerequisites: upgrade.conyard
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@@ -85,7 +89,9 @@ wind_trap:
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 300
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Cost: 225
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CustomBuildTimeValue:
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Value: 180
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Tooltip:
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Name: Wind Trap
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Description: Provides power for other structures
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@@ -120,7 +126,9 @@ barracks:
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 300
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Cost: 225
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CustomBuildTimeValue:
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Value: 231
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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@@ -177,6 +185,8 @@ refinery:
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Bounds: 96,64
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Valued:
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Cost: 1500
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CustomBuildTimeValue:
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Value: 540
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Tooltip:
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Name: Spice Refinery
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Description: Harvesters unload Spice here for processing
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@@ -228,7 +238,9 @@ silo:
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Selectable:
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Bounds: 32,32
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Valued:
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Cost: 150
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Cost: 120
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CustomBuildTimeValue:
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Value: 135
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Tooltip:
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Name: Silo
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Description: Stores excess harvested Spice
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@@ -272,6 +284,8 @@ light_factory:
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Bounds: 96,64
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Valued:
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Cost: 500
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CustomBuildTimeValue:
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Value: 277
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Tooltip:
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Name: Light Factory
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Description: Produces light vehicles
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@@ -328,7 +342,9 @@ heavy_factory:
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Selectable:
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Bounds: 96,68,0,12
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Valued:
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Cost: 2000
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Cost: 1000
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CustomBuildTimeValue:
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Value: 648
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Tooltip:
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Name: Heavy Factory
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Description: Produces heavy vehicles
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@@ -391,7 +407,9 @@ outpost:
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 700
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Cost: 750
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CustomBuildTimeValue:
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Value: 270
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Tooltip:
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Name: Outpost
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Description: Provides a radar map of the battlefield\n Requires power to operate
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@@ -423,8 +441,6 @@ outpost:
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starport:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Starport
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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@@ -432,6 +448,10 @@ starport:
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Prerequisites: heavy_factory, outpost, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 80
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Valued:
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Cost: 1500
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CustomBuildTimeValue:
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Value: 540
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Building:
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Footprint: xxx x=x =x=
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Dimensions: 3,3
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@@ -491,7 +511,9 @@ wall:
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DamagedSounds:
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DestroyedSounds: EXPLSML4.WAV
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Valued:
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Cost: 100
|
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Cost: 20
|
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CustomBuildTimeValue:
|
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Value: 54
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CustomSellValue:
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Value: 0
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Tooltip:
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@@ -533,7 +555,9 @@ medium_gun_turret:
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Prerequisites: barracks
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BuildPaletteOrder: 90
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Valued:
|
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Cost: 650
|
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Cost: 550
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CustomBuildTimeValue:
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Value: 231
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Tooltip:
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Name: Gun Turret
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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@@ -575,7 +599,9 @@ large_gun_turret:
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Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
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BuildPaletteOrder: 120
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Valued:
|
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Cost: 850
|
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Cost: 750
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CustomBuildTimeValue:
|
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Value: 270
|
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Tooltip:
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Name: Rocket Turret
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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@@ -618,7 +644,9 @@ repair_pad:
|
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Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
|
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BuildPaletteOrder: 130
|
||||
Valued:
|
||||
Cost: 500
|
||||
Cost: 800
|
||||
CustomBuildTimeValue:
|
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Value: 324
|
||||
Tooltip:
|
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Name: Repair Pad
|
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Description: Repairs vehicles\n Allows construction of MCVs
|
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@@ -662,7 +690,9 @@ high_tech_factory:
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Selectable:
|
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Bounds: 96,68,0,12
|
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Valued:
|
||||
Cost: 750
|
||||
Cost: 1150
|
||||
CustomBuildTimeValue:
|
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Value: 405
|
||||
Tooltip:
|
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Name: High Tech Factory
|
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Description: Unlocks advanced technology
|
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@@ -717,7 +747,9 @@ research_centre:
|
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Selectable:
|
||||
Bounds: 96,64,0,16
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Cost: 1000
|
||||
CustomBuildTimeValue:
|
||||
Value: 270
|
||||
Tooltip:
|
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Name: Ix Lab
|
||||
Description: Unlocks experimental tanks
|
||||
@@ -753,7 +785,9 @@ palace:
|
||||
Selectable:
|
||||
Bounds: 96,96
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Cost: 1600
|
||||
CustomBuildTimeValue:
|
||||
Value: 810
|
||||
Tooltip:
|
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Name: Palace
|
||||
Description: Unlocks elite infantry
|
||||
|
||||
@@ -6,6 +6,8 @@ mcv:
|
||||
BuildPaletteOrder: 110
|
||||
Valued:
|
||||
Cost: 2000
|
||||
CustomBuildTimeValue:
|
||||
Value: 648
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard\n Unarmed
|
||||
@@ -48,7 +50,9 @@ harvester:
|
||||
BuildPaletteOrder: 10
|
||||
InitialActivity: FindResources
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Cost: 1200
|
||||
CustomBuildTimeValue:
|
||||
Value: 540
|
||||
Tooltip:
|
||||
Name: Spice Harvester
|
||||
Description: Collects Spice for processing\n Unarmed
|
||||
@@ -92,7 +96,9 @@ trike:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~light.regulartrikes
|
||||
Valued:
|
||||
Cost: 250
|
||||
Cost: 300
|
||||
CustomBuildTimeValue:
|
||||
Value: 194
|
||||
Tooltip:
|
||||
Name: Trike
|
||||
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
@@ -131,6 +137,8 @@ quad:
|
||||
BuildPaletteOrder: 20
|
||||
Valued:
|
||||
Cost: 400
|
||||
CustomBuildTimeValue:
|
||||
Value: 277
|
||||
Tooltip:
|
||||
Name: Missile Quad
|
||||
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
|
||||
@@ -163,7 +171,9 @@ siege_tank:
|
||||
Prerequisites: upgrade.heavy, ~techlevel.medium
|
||||
BuildPaletteOrder: 50
|
||||
Valued:
|
||||
Cost: 850
|
||||
Cost: 700
|
||||
CustomBuildTimeValue:
|
||||
Value: 324
|
||||
Tooltip:
|
||||
Name: Siege Tank
|
||||
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
@@ -203,8 +213,6 @@ siege_tank:
|
||||
|
||||
missile_tank:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Missile Tank
|
||||
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
|
||||
@@ -212,6 +220,10 @@ missile_tank:
|
||||
Queue: Armor
|
||||
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
|
||||
BuildPaletteOrder: 60
|
||||
Valued:
|
||||
Cost: 900
|
||||
CustomBuildTimeValue:
|
||||
Value: 441
|
||||
Mobile:
|
||||
Speed: 64
|
||||
ROT: 5
|
||||
@@ -244,7 +256,9 @@ sonic_tank:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
|
||||
Valued:
|
||||
Cost: 1250
|
||||
Cost: 1000
|
||||
CustomBuildTimeValue:
|
||||
Value: 486
|
||||
Tooltip:
|
||||
Name: Sonic Tank
|
||||
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
|
||||
@@ -277,7 +291,9 @@ devastator:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Cost: 1050
|
||||
CustomBuildTimeValue:
|
||||
Value: 540
|
||||
Tooltip:
|
||||
Name: Devastator
|
||||
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
|
||||
@@ -316,7 +332,9 @@ raider:
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~light.ordos
|
||||
Valued:
|
||||
Cost: 300
|
||||
Cost: 350
|
||||
CustomBuildTimeValue:
|
||||
Value: 194
|
||||
Tooltip:
|
||||
Name: Raider Trike
|
||||
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
|
||||
@@ -352,6 +370,8 @@ stealth_raider:
|
||||
BuildPaletteOrder: 30
|
||||
Valued:
|
||||
Cost: 400
|
||||
CustomBuildTimeValue:
|
||||
Value: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
|
||||
Tooltip:
|
||||
Name: Stealth Raider Trike
|
||||
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
|
||||
@@ -369,6 +389,8 @@ deviator:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 1000
|
||||
CustomBuildTimeValue:
|
||||
Value: 486
|
||||
Tooltip:
|
||||
Name: Deviator
|
||||
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
|
||||
@@ -406,6 +428,8 @@ deviator:
|
||||
BuildPaletteOrder: 40
|
||||
Valued:
|
||||
Cost: 700
|
||||
CustomBuildTimeValue:
|
||||
Value: 373
|
||||
Tooltip:
|
||||
Name: Combat Tank
|
||||
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
|
||||
|
||||
Reference in New Issue
Block a user