Merge pull request #9453 from reaperrr/d2k-cost

Change D2k Cost and CustomBuildValues to match original
This commit is contained in:
Paul Chote
2015-10-10 20:44:33 +01:00
7 changed files with 133 additions and 39 deletions

View File

@@ -1,7 +1,9 @@
carryall.reinforce:
Inherits: ^Plane
Valued:
Cost: 1200
Cost: 1100
CustomBuildTimeValue:
Value: 648
Tooltip:
Name: Carryall
Description: Large winged, planet-bound ship\n Automatically lifts harvesters.

View File

@@ -4,7 +4,9 @@ light_inf:
Queue: Infantry
BuildPaletteOrder: 10
Valued:
Cost: 100
Cost: 50
CustomBuildTimeValue:
Value: 54
Tooltip:
Name: Light Infantry
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
@@ -27,7 +29,9 @@ engineer:
BuildPaletteOrder: 50
Prerequisites: upgrade.barracks, ~techlevel.medium
Valued:
Cost: 500
Cost: 400
CustomBuildTimeValue:
Value: 108
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
@@ -55,7 +59,9 @@ trooper:
BuildPaletteOrder: 20
Prerequisites: upgrade.barracks, ~techlevel.medium
Valued:
Cost: 250
Cost: 90
CustomBuildTimeValue:
Value: 73
Tooltip:
Name: Trooper
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
@@ -79,7 +85,9 @@ medic:
BuildPaletteOrder: 60
Prerequisites: ~barracks.medics, upgrade.barracks, ~techlevel.high
Valued:
Cost: 500
Cost: 200
CustomBuildTimeValue:
Value: 108
Tooltip:
Name: Medic
Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
@@ -105,8 +113,6 @@ medic:
fremen:
Inherits: ^Infantry
Valued:
Cost: 800
Tooltip:
Name: Fremen
Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
@@ -116,6 +122,8 @@ fremen:
Prerequisites: ~disabled
Mobile:
Speed: 43
Valued:
Cost: 200 ## actually 0, but spawns from support power at Palace
Health:
HP: 700
RevealsShroud:
@@ -147,7 +155,9 @@ grenadier:
BuildPaletteOrder: 80
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
Valued:
Cost: 160
Cost: 80
CustomBuildTimeValue:
Value: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
@@ -176,7 +186,9 @@ sardaukar:
BuildPaletteOrder: 80
Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high
Valued:
Cost: 400
Cost: 200
CustomBuildTimeValue:
Value: 81
Tooltip:
Name: Sardaukar
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
@@ -209,7 +221,7 @@ saboteur:
BuildPaletteOrder: 100
Prerequisites: ~disabled
Valued:
Cost: 800
Cost: 300 ## actually 0, but spawns from support power at Palace
Tooltip:
Name: Saboteur
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings

View File

@@ -168,6 +168,8 @@ upgrade.conyard:
BuildLimit: 1
Valued:
Cost: 1000
CustomBuildTimeValue:
Value: 590
RenderSprites:
Image: conyard.harkonnen
FactionImages:
@@ -188,6 +190,8 @@ upgrade.barracks:
BuildLimit: 1
Valued:
Cost: 500
CustomBuildTimeValue:
Value: 290
RenderSprites:
Image: barracks.harkonnen
FactionImages:
@@ -207,6 +211,8 @@ upgrade.light:
BuildLimit: 1
Valued:
Cost: 400
CustomBuildTimeValue:
Value: 215
RenderSprites:
Image: light.harkonnen
FactionImages:
@@ -226,6 +232,8 @@ upgrade.heavy:
BuildLimit: 1
Valued:
Cost: 800
CustomBuildTimeValue:
Value: 380
RenderSprites:
Image: heavy.harkonnen
FactionImages:
@@ -246,6 +254,8 @@ upgrade.hightech:
BuildLimit: 1
Valued:
Cost: 1500
CustomBuildTimeValue:
Value: 720
RenderSprites:
Image: hightech.atreides
ProvidesPrerequisite@upgradename:

View File

@@ -3,39 +3,45 @@ Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: 1.0
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: BuildingReady
BlockedAudio: NoRoom
ClassicProductionQueue@Upgrade:
Type: Upgrade
LowPowerSlowdown: 3
BuildSpeed: 1.0
LowPowerSlowdown: 0
QueuedAudio: Upgrading
ReadyAudio: NewOptions
BlockedAudio: NoRoom
ClassicProductionQueue@Infantry:
Type: Infantry
LowPowerSlowdown: 2
BuildSpeed: 1.0
LowPowerSlowdown: 3
BlockedAudio: NoRoom
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: 1.0
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom
ClassicProductionQueue@Armor:
Type: Armor
BuildSpeed: 1.0
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom
ClassicProductionQueue@Starport:
Type: Starport
BuildSpeed: .2
LowPowerSlowdown: 1
BuildSpeed: 0.85
LowPowerSlowdown: 0
BlockedAudio: NoRoom
QueuedAudio: OrderPlaced
ReadyAudio:
ClassicProductionQueue@Aircraft:
Type: Aircraft
BuildSpeed: 1.25
LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom

View File

@@ -1,7 +1,7 @@
mcv.starport:
Inherits: mcv
Buildable:
Prerequisites: repair_pad
Prerequisites: starport
Queue: Starport
Valued:
Cost: 2500
@@ -11,6 +11,7 @@ mcv.starport:
harvester.starport:
Inherits: harvester
Buildable:
Prerequisites: starport
Queue: Starport
Valued:
Cost: 1500
@@ -20,6 +21,7 @@ harvester.starport:
trike.starport:
Inherits: trike
Buildable:
Prerequisites: starport
Queue: Starport
Valued:
Cost: 315
@@ -29,6 +31,7 @@ trike.starport:
quad.starport:
Inherits: quad
Buildable:
Prerequisites: starport
Queue: Starport
Valued:
Cost: 500
@@ -38,6 +41,7 @@ quad.starport:
siege_tank.starport:
Inherits: siege_tank
Buildable:
Prerequisites: starport
Queue: Starport
Valued:
Cost: 1075
@@ -47,6 +51,7 @@ siege_tank.starport:
missile_tank.starport:
Inherits: missile_tank
Buildable:
Prerequisites: starport
Queue: Starport
Valued:
Cost: 1250
@@ -85,8 +90,9 @@ combat_tank_o.starport:
carryall.starport:
Inherits: carryall
Buildable:
Prerequisites: starport
Queue: Starport
Valued:
Cost: 1500
Buildable:
Queue: Starport

View File

@@ -25,6 +25,8 @@ concretea:
Dimensions: 2,2
Valued:
Cost: 20
CustomBuildTimeValue:
Value: 54
concreteb:
Inherits: ^concrete
@@ -33,6 +35,8 @@ concreteb:
Dimensions: 3,3
Valued:
Cost: 50
CustomBuildTimeValue:
Value: 81
Buildable:
Prerequisites: upgrade.conyard
@@ -85,7 +89,9 @@ wind_trap:
Selectable:
Bounds: 64,64
Valued:
Cost: 300
Cost: 225
CustomBuildTimeValue:
Value: 180
Tooltip:
Name: Wind Trap
Description: Provides power for other structures
@@ -120,7 +126,9 @@ barracks:
Selectable:
Bounds: 64,64
Valued:
Cost: 300
Cost: 225
CustomBuildTimeValue:
Value: 231
Tooltip:
Name: Barracks
Description: Trains infantry
@@ -177,6 +185,8 @@ refinery:
Bounds: 96,64
Valued:
Cost: 1500
CustomBuildTimeValue:
Value: 540
Tooltip:
Name: Spice Refinery
Description: Harvesters unload Spice here for processing
@@ -228,7 +238,9 @@ silo:
Selectable:
Bounds: 32,32
Valued:
Cost: 150
Cost: 120
CustomBuildTimeValue:
Value: 135
Tooltip:
Name: Silo
Description: Stores excess harvested Spice
@@ -272,6 +284,8 @@ light_factory:
Bounds: 96,64
Valued:
Cost: 500
CustomBuildTimeValue:
Value: 277
Tooltip:
Name: Light Factory
Description: Produces light vehicles
@@ -328,7 +342,9 @@ heavy_factory:
Selectable:
Bounds: 96,68,0,12
Valued:
Cost: 2000
Cost: 1000
CustomBuildTimeValue:
Value: 648
Tooltip:
Name: Heavy Factory
Description: Produces heavy vehicles
@@ -391,7 +407,9 @@ outpost:
Selectable:
Bounds: 96,64
Valued:
Cost: 700
Cost: 750
CustomBuildTimeValue:
Value: 270
Tooltip:
Name: Outpost
Description: Provides a radar map of the battlefield\n Requires power to operate
@@ -423,8 +441,6 @@ outpost:
starport:
Inherits: ^Building
Valued:
Cost: 2000
Tooltip:
Name: Starport
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
@@ -432,6 +448,10 @@ starport:
Prerequisites: heavy_factory, outpost, ~techlevel.high
Queue: Building
BuildPaletteOrder: 80
Valued:
Cost: 1500
CustomBuildTimeValue:
Value: 540
Building:
Footprint: xxx x=x =x=
Dimensions: 3,3
@@ -491,7 +511,9 @@ wall:
DamagedSounds:
DestroyedSounds: EXPLSML4.WAV
Valued:
Cost: 100
Cost: 20
CustomBuildTimeValue:
Value: 54
CustomSellValue:
Value: 0
Tooltip:
@@ -533,7 +555,9 @@ medium_gun_turret:
Prerequisites: barracks
BuildPaletteOrder: 90
Valued:
Cost: 650
Cost: 550
CustomBuildTimeValue:
Value: 231
Tooltip:
Name: Gun Turret
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
@@ -575,7 +599,9 @@ large_gun_turret:
Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
BuildPaletteOrder: 120
Valued:
Cost: 850
Cost: 750
CustomBuildTimeValue:
Value: 270
Tooltip:
Name: Rocket Turret
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
@@ -618,7 +644,9 @@ repair_pad:
Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 130
Valued:
Cost: 500
Cost: 800
CustomBuildTimeValue:
Value: 324
Tooltip:
Name: Repair Pad
Description: Repairs vehicles\n Allows construction of MCVs
@@ -662,7 +690,9 @@ high_tech_factory:
Selectable:
Bounds: 96,68,0,12
Valued:
Cost: 750
Cost: 1150
CustomBuildTimeValue:
Value: 405
Tooltip:
Name: High Tech Factory
Description: Unlocks advanced technology
@@ -717,7 +747,9 @@ research_centre:
Selectable:
Bounds: 96,64,0,16
Valued:
Cost: 1500
Cost: 1000
CustomBuildTimeValue:
Value: 270
Tooltip:
Name: Ix Lab
Description: Unlocks experimental tanks
@@ -753,7 +785,9 @@ palace:
Selectable:
Bounds: 96,96
Valued:
Cost: 2000
Cost: 1600
CustomBuildTimeValue:
Value: 810
Tooltip:
Name: Palace
Description: Unlocks elite infantry

View File

@@ -6,6 +6,8 @@ mcv:
BuildPaletteOrder: 110
Valued:
Cost: 2000
CustomBuildTimeValue:
Value: 648
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard\n Unarmed
@@ -48,7 +50,9 @@ harvester:
BuildPaletteOrder: 10
InitialActivity: FindResources
Valued:
Cost: 1000
Cost: 1200
CustomBuildTimeValue:
Value: 540
Tooltip:
Name: Spice Harvester
Description: Collects Spice for processing\n Unarmed
@@ -92,7 +96,9 @@ trike:
BuildPaletteOrder: 10
Prerequisites: ~light.regulartrikes
Valued:
Cost: 250
Cost: 300
CustomBuildTimeValue:
Value: 194
Tooltip:
Name: Trike
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
@@ -131,6 +137,8 @@ quad:
BuildPaletteOrder: 20
Valued:
Cost: 400
CustomBuildTimeValue:
Value: 277
Tooltip:
Name: Missile Quad
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
@@ -163,7 +171,9 @@ siege_tank:
Prerequisites: upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 50
Valued:
Cost: 850
Cost: 700
CustomBuildTimeValue:
Value: 324
Tooltip:
Name: Siege Tank
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
@@ -203,8 +213,6 @@ siege_tank:
missile_tank:
Inherits: ^Tank
Valued:
Cost: 1000
Tooltip:
Name: Missile Tank
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
@@ -212,6 +220,10 @@ missile_tank:
Queue: Armor
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
BuildPaletteOrder: 60
Valued:
Cost: 900
CustomBuildTimeValue:
Value: 441
Mobile:
Speed: 64
ROT: 5
@@ -244,7 +256,9 @@ sonic_tank:
BuildPaletteOrder: 100
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
Valued:
Cost: 1250
Cost: 1000
CustomBuildTimeValue:
Value: 486
Tooltip:
Name: Sonic Tank
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
@@ -277,7 +291,9 @@ devastator:
BuildPaletteOrder: 100
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
Valued:
Cost: 1200
Cost: 1050
CustomBuildTimeValue:
Value: 540
Tooltip:
Name: Devastator
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
@@ -316,7 +332,9 @@ raider:
BuildPaletteOrder: 10
Prerequisites: ~light.ordos
Valued:
Cost: 300
Cost: 350
CustomBuildTimeValue:
Value: 194
Tooltip:
Name: Raider Trike
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
@@ -352,6 +370,8 @@ stealth_raider:
BuildPaletteOrder: 30
Valued:
Cost: 400
CustomBuildTimeValue:
Value: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
Tooltip:
Name: Stealth Raider Trike
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
@@ -369,6 +389,8 @@ deviator:
Inherits: ^Tank
Valued:
Cost: 1000
CustomBuildTimeValue:
Value: 486
Tooltip:
Name: Deviator
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
@@ -406,6 +428,8 @@ deviator:
BuildPaletteOrder: 40
Valued:
Cost: 700
CustomBuildTimeValue:
Value: 373
Tooltip:
Name: Combat Tank
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed