Merge pull request #9406 from reaperrr/d2k-weapon-offsets
Fixed D2k armament offsets and some cleanup
This commit is contained in:
@@ -65,7 +65,7 @@ trooper:
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Speed: 31
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Armament:
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Weapon: Bazooka
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LocalOffset: 0,0,555
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LocalOffset: 128,0,256
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: shoot
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@@ -156,8 +156,8 @@ grenadier:
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Mobile:
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Speed: 43
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Armament:
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LocalOffset: 0,0,555
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Weapon: grenade
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LocalOffset: 0,0,320
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FireDelay: 15
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AttackFrontal:
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WithInfantryBody:
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@@ -207,7 +207,7 @@ missile_tank:
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Cost: 1000
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Tooltip:
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Name: Missile Tank
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Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
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Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
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Buildable:
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Queue: Armor
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Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
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@@ -223,8 +223,7 @@ missile_tank:
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Range: 9c0
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Armament:
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Weapon: mtank_pri
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LocalOffset: -213,128,171, -213,-256,171
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FireDelay: 15
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LocalOffset: -128,128,171, -128,-128,171
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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@@ -260,7 +259,7 @@ sonic_tank:
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Range: 6c0
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Armament:
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Weapon: Sound
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LocalOffset: 640,0,427
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LocalOffset: 600,0,427
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AttackFrontal:
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AutoTarget:
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Explodes:
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@@ -1,13 +1,13 @@
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explosion:
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Defaults:
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BlendMode: Additive
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Tick: 80
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piff: DATA.R8
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Start: 3626
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Length: 5
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piffs: DATA.R8
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Start: 3429
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Length: 4
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Tick: 80
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small_explosion: DATA.R8
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Start: 3403
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Length: 15
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@@ -17,15 +17,9 @@ explosion:
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tiny_explosion: DATA.R8
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Start: 3386
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Length: 4
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Tick: 80
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nuke: DATA.R8
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Start: 3965
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Length: 14
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Tick: 60
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mini_explosion: DATA.R8
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Start: 3403
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Length: 15
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Tick: 60
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self_destruct: DATA.R8
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Start: 3433
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Length: 15
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@@ -35,20 +29,12 @@ explosion:
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large_explosion: DATA.R8
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Start: 3988
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Length: 22
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artillery: DATA.R8
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Start: 3988
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Length: 22
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small_artillery: DATA.R8
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Start: 3390
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Length: 12
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Tick: 60
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small_napalm: DATA.R8
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Start: 3421
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Length: 8
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rocket_explosion: DATA.R8
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Start: 3381
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Length: 5
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Tick: 80
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BlendMode: Alpha
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shockwave: DATA.R8
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Start: 3687
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@@ -58,7 +44,8 @@ explosion:
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Start: 3512
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Length: 23
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BlendMode: Alpha
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Tick: 80
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Offset: 12, -10
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Tick: 120
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corpse: DATA.R8
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Start: 430
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Length: 12
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@@ -57,7 +57,7 @@ Bazooka:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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Explosion: tiny_explosion
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ImpactSound: EXPLSML1.WAV
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Fremen_S:
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@@ -232,7 +232,7 @@ Rocket:
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ReloadDelay: 30
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Range: 3c512
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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ValidTargets: Ground
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Projectile: Missile
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Inaccuracy: 64
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Image: RPG
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@@ -246,7 +246,7 @@ Rocket:
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Spread: 250
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Falloff: 100, 95, 70, 50, 25, 5, 0
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Damage: 250
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ValidTargets: Ground, Air
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ValidTargets: Ground
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Versus:
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none: 25
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wall: 100
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@@ -300,13 +300,15 @@ Rocket:
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TowerMissile:
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ReloadDelay: 60
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Burst: 2
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BurstDelay: 60
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Range: 5c512
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MinRange: 1c0
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Blockable: false
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Shadow: yes
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Shadow: true
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RateOfTurn: 1
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Inaccuracy: 384
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Image: MISSILE2
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@@ -333,8 +335,8 @@ TowerMissile:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLSML4.WAV
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Explosion: small_explosion
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ImpactSound: EXPLSML1.WAV
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80mm_A:
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ReloadDelay: 50
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@@ -455,8 +457,10 @@ DevBullet:
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mtank_pri:
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ReloadDelay: 115
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Burst: 2
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BurstDelay: 115
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Range: 6c0
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Report: MISSLE1.WAV
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Speed: 281
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@@ -487,8 +491,8 @@ mtank_pri:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLSML4.WAV
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Explosion: small_explosion
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ImpactSound: EXPLSML1.WAV
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DeviatorMissile:
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ReloadDelay: 160
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@@ -565,8 +569,8 @@ DeviatorMissile:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_artillery
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ImpactSound: EXPLLG3.WAV
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Explosion: med_explosion
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ImpactSound: EXPLMD2.WAV
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Sound:
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ReloadDelay: 90
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@@ -645,7 +649,7 @@ OrniBomb:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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Explosion: artillery
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Explosion: large_explosion
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ImpactSound: NAPALM1.WAV
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Crush:
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@@ -723,7 +727,7 @@ CrateExplosion:
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: artillery
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Explosion: large_explosion
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ImpactSound: EXPLSML4.WAV
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UnitExplodeSmall:
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@@ -738,7 +742,7 @@ UnitExplodeMed:
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UnitExplodeLarge:
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Warhead@1Eff: CreateEffect
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Explosion: artillery
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Explosion: large_explosion
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ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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grenade:
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