Merge pull request #9453 from reaperrr/d2k-cost
Change D2k Cost and CustomBuildValues to match original
This commit is contained in:
@@ -25,6 +25,8 @@ concretea:
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Dimensions: 2,2
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Valued:
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Cost: 20
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CustomBuildTimeValue:
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Value: 54
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concreteb:
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Inherits: ^concrete
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@@ -33,6 +35,8 @@ concreteb:
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Dimensions: 3,3
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Valued:
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Cost: 50
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CustomBuildTimeValue:
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Value: 81
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Buildable:
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Prerequisites: upgrade.conyard
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@@ -85,7 +89,9 @@ wind_trap:
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 300
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Cost: 225
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CustomBuildTimeValue:
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Value: 180
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Tooltip:
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Name: Wind Trap
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Description: Provides power for other structures
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@@ -120,7 +126,9 @@ barracks:
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 300
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Cost: 225
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CustomBuildTimeValue:
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Value: 231
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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@@ -177,6 +185,8 @@ refinery:
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Bounds: 96,64
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Valued:
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Cost: 1500
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CustomBuildTimeValue:
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Value: 540
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Tooltip:
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Name: Spice Refinery
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Description: Harvesters unload Spice here for processing
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@@ -228,7 +238,9 @@ silo:
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Selectable:
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Bounds: 32,32
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Valued:
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Cost: 150
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Cost: 120
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CustomBuildTimeValue:
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Value: 135
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Tooltip:
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Name: Silo
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Description: Stores excess harvested Spice
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@@ -272,6 +284,8 @@ light_factory:
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Bounds: 96,64
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Valued:
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Cost: 500
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CustomBuildTimeValue:
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Value: 277
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Tooltip:
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Name: Light Factory
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Description: Produces light vehicles
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@@ -328,7 +342,9 @@ heavy_factory:
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Selectable:
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Bounds: 96,68,0,12
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Valued:
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Cost: 2000
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Cost: 1000
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CustomBuildTimeValue:
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Value: 648
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Tooltip:
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Name: Heavy Factory
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Description: Produces heavy vehicles
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@@ -391,7 +407,9 @@ outpost:
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 700
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Cost: 750
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CustomBuildTimeValue:
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Value: 270
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Tooltip:
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Name: Outpost
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Description: Provides a radar map of the battlefield\n Requires power to operate
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@@ -423,8 +441,6 @@ outpost:
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starport:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Starport
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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@@ -432,6 +448,10 @@ starport:
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Prerequisites: heavy_factory, outpost, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 80
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Valued:
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Cost: 1500
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CustomBuildTimeValue:
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Value: 540
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Building:
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Footprint: xxx x=x =x=
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Dimensions: 3,3
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@@ -491,7 +511,9 @@ wall:
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DamagedSounds:
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DestroyedSounds: EXPLSML4.WAV
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Valued:
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Cost: 100
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Cost: 20
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CustomBuildTimeValue:
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Value: 54
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CustomSellValue:
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Value: 0
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Tooltip:
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@@ -533,7 +555,9 @@ medium_gun_turret:
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Prerequisites: barracks
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BuildPaletteOrder: 90
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Valued:
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Cost: 650
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Cost: 550
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CustomBuildTimeValue:
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Value: 231
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Tooltip:
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Name: Gun Turret
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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@@ -575,7 +599,9 @@ large_gun_turret:
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Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
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BuildPaletteOrder: 120
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Valued:
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Cost: 850
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Cost: 750
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CustomBuildTimeValue:
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Value: 270
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Tooltip:
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Name: Rocket Turret
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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@@ -618,7 +644,9 @@ repair_pad:
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Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 130
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Valued:
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Cost: 500
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Cost: 800
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CustomBuildTimeValue:
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Value: 324
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Tooltip:
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Name: Repair Pad
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Description: Repairs vehicles\n Allows construction of MCVs
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@@ -662,7 +690,9 @@ high_tech_factory:
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Selectable:
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Bounds: 96,68,0,12
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Valued:
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Cost: 750
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Cost: 1150
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CustomBuildTimeValue:
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Value: 405
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Tooltip:
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Name: High Tech Factory
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Description: Unlocks advanced technology
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@@ -717,7 +747,9 @@ research_centre:
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Selectable:
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Bounds: 96,64,0,16
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Valued:
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Cost: 1500
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Cost: 1000
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CustomBuildTimeValue:
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Value: 270
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Tooltip:
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Name: Ix Lab
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Description: Unlocks experimental tanks
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@@ -753,7 +785,9 @@ palace:
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Selectable:
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Bounds: 96,96
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Valued:
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Cost: 2000
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Cost: 1600
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CustomBuildTimeValue:
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Value: 810
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Tooltip:
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Name: Palace
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Description: Unlocks elite infantry
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