Minor: adjusting sight ranges

Artillery, MLRS and Mobile SAM all have visual range capped at 8. This makes scouts more useful to fire beyond visual range.
Buggy given visual range of 8 to match Humvee and Bike.
This commit is contained in:
psydev
2014-04-18 05:02:32 -07:00
parent 271a5b78b8
commit 6c7da795a7

View File

@@ -137,7 +137,7 @@ ARTY:
Armor:
Type: Light
RevealsShroud:
Range: 9c0
Range: 8c0
Armament:
Weapon: ArtilleryShell
LocalOffset: 624,0,208
@@ -209,7 +209,7 @@ BGGY:
Armor:
Type: Light
RevealsShroud:
Range: 7c0
Range: 8c0
Turreted:
ROT: 10
Offset: -43,0,128
@@ -448,7 +448,7 @@ MSAM:
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Range: 8c0
Turreted:
ROT: 255
Offset: -256,0,128
@@ -485,7 +485,7 @@ MLRS:
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Range: 8c0
Turreted:
ROT: 8
Offset: -128,0,128