Merge pull request #9662 from reaperrr/color_remap2

Fix hardcoded player color ramp Lerp
This commit is contained in:
Pavel Penev
2015-10-18 02:29:56 +03:00

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Graphics
remapRamp = ramp.Select(r => r - ramp[rampMaxIndex]);
}
remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / 16f, c1, c2)))
remapColors = remapRamp.Select((x, i) => Pair.New(baseIndex + i, Exts.ColorLerp(x / (float)ramp.Length, c1, c2)))
.ToDictionary(u => u.First, u => u.Second);
}