Slim down D2k Debris weapons via inheritance

This commit is contained in:
reaperrr
2016-12-28 13:49:32 +01:00
parent fe7d785216
commit 6d56d3485b

View File

@@ -31,20 +31,13 @@ Debris:
ImpactSounds: EXPLLG5.WAV
Debris2:
ReloadDelay: 60
Range: 2c768
Inherits: Debris
Projectile: Bullet
Speed: 32, 96
Blockable: false
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel2
TrailImage: bazooka_trail
TrailPalette: effect75alpha
TrailInterval: 2
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 250
Versus:
none: 90
@@ -58,79 +51,24 @@ Debris2:
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV
Debris3:
ReloadDelay: 60
Range: 2c768
Inherits: Debris2
Projectile: Bullet
Speed: 32, 96
Blockable: false
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel3
TrailImage: large_trail
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 150
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV
Debris4:
ReloadDelay: 60
Range: 2c768
Inherits: Debris2
Projectile: Bullet
Speed: 32, 96
Blockable: false
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel4
TrailImage: large_trail
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 250
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLLG5.WAV