Slim down D2k Debris weapons via inheritance
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@@ -31,20 +31,13 @@ Debris:
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ImpactSounds: EXPLLG5.WAV
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Debris2:
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ReloadDelay: 60
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Range: 2c768
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Inherits: Debris
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel2
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TrailImage: bazooka_trail
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TrailPalette: effect75alpha
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TrailInterval: 2
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 250
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Versus:
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none: 90
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@@ -58,79 +51,24 @@ Debris2:
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: EXPLLG5.WAV
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Debris3:
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ReloadDelay: 60
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Range: 2c768
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Inherits: Debris2
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel3
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TrailImage: large_trail
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TrailPalette: effect75alpha
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 150
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: EXPLLG5.WAV
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Debris4:
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ReloadDelay: 60
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Range: 2c768
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Inherits: Debris2
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel4
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TrailImage: large_trail
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TrailPalette: effect75alpha
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 250
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: EXPLLG5.WAV
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