Removed now-unused ITexture.SetData() overload

This commit is contained in:
penev92
2021-08-03 00:51:35 +03:00
committed by Matthias Mailänder
parent cb8530fbae
commit 6f0509d235
3 changed files with 0 additions and 27 deletions

View File

@@ -124,7 +124,6 @@ namespace OpenRA
public interface ITexture : IDisposable
{
void SetData(uint[,] colors);
void SetData(byte[] colors, int width, int height);
void SetFloatData(float[] data, int width, int height);
byte[] GetData();

View File

@@ -92,24 +92,6 @@ namespace OpenRA.Platforms.Default
}
}
// An array of RGBA
public void SetData(uint[,] colors)
{
VerifyThreadAffinity();
var width = colors.GetUpperBound(1) + 1;
var height = colors.GetUpperBound(0) + 1;
if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
throw new InvalidDataException($"Non-power-of-two array {width}x{height}");
Size = new Size(width, height);
unsafe
{
fixed (uint* ptr = &colors[0, 0])
SetData(new IntPtr(ptr), width, height);
}
}
public void SetFloatData(float[] data, int width, int height)
{
VerifyThreadAffinity();

View File

@@ -557,7 +557,6 @@ namespace OpenRA.Platforms.Default
readonly Func<object> getSize;
readonly Action<object> setEmpty;
readonly Func<byte[]> getData;
readonly Func<object, object> setData1;
readonly Action<object> setData2;
readonly Func<object, object> setData3;
readonly Action<object> setData4;
@@ -573,7 +572,6 @@ namespace OpenRA.Platforms.Default
getSize = () => texture.Size;
setEmpty = tuple => { var t = (ValueTuple<int, int>)tuple; texture.SetEmpty(t.Item1, t.Item2); };
getData = () => texture.GetData();
setData1 = colors => { texture.SetData((uint[,])colors); return null; };
setData2 = tuple => { var t = (ValueTuple<byte[], int, int>)tuple; texture.SetData(t.Item1, t.Item2, t.Item3); };
setData3 = tuple => { setData2(tuple); return null; };
setData4 = tuple => { var t = (ValueTuple<float[], int, int>)tuple; texture.SetFloatData(t.Item1, t.Item2, t.Item3); };
@@ -602,12 +600,6 @@ namespace OpenRA.Platforms.Default
return device.Send(getData);
}
public void SetData(uint[,] colors)
{
// We can't return until we are finished with the data, so we must Send here.
device.Send(setData1, colors);
}
public void SetData(byte[] colors, int width, int height)
{
// Objects 85000 bytes or more will be directly allocated in the Large Object Heap (LOH).