Allow drag-selection of non-"Mobile" units. (Helis)
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@@ -263,13 +263,13 @@ namespace OpenRa.Game
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public static IEnumerable<Actor> SelectUnitsInBox(float2 a, float2 b)
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{
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return FindUnits(a, b).Where(x => x.Owner == LocalPlayer && x.traits.Contains<Traits.Mobile>());
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return FindUnits(a, b).Where(x => x.Owner == LocalPlayer && x.traits.Contains<Traits.Unit>());
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}
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public static IEnumerable<Actor> SelectUnitOrBuilding(float2 a)
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{
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var q = FindUnits(a, a);
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return q.Where(x => x.traits.Contains<Traits.Mobile>()).Concat(q).Take(1);
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return q.Where(x => x.traits.Contains<Traits.Unit>()).Concat(q).Take(1);
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}
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public static int GetDistanceToBase(int2 b, Player p)
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