Simplify TD base building hitshape rules

This commit is contained in:
reaperrr
2017-06-26 01:28:38 +02:00
committed by abcdefg30
parent 03c7c8f79c
commit 70c251d5d5
2 changed files with 11 additions and 22 deletions

View File

@@ -35,7 +35,6 @@ V21:
TopLeft: -1024, -1024
BottomRight: 1024, 0
HitShape@WELL:
UseOccupiedCellsOffsets: false
TargetableOffsets: -770,512,0
Type: Rectangle
TopLeft: 0, 0

View File

@@ -97,8 +97,7 @@ NUKE:
Inherits: ^BaseBuilding
Inherits@shape: ^2x2Shape
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, -700,-512,0, -700,512,0, 840,-512,0, 630,299,0
TargetableOffsets: 630,299,0
Valued:
Cost: 500
Tooltip:
@@ -111,7 +110,7 @@ NUKE:
Queue: Building.GDI, Building.Nod
Description: Generates power
Building:
Footprint: xx xx ==
Footprint: xX xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
@@ -127,8 +126,7 @@ NUK2:
Inherits: ^BaseBuilding
Inherits@shape: ^2x2Shape
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, -840,-512,0, -840,512,0, 840,-512,0, 630,299,0
TargetableOffsets: 630,299,0
Valued:
Cost: 800
Tooltip:
@@ -141,7 +139,7 @@ NUK2:
Queue: Building.GDI, Building.Nod
Description: Provides more power, cheaper than the\nstandard Power Plant
Building:
Footprint: xx xx ==
Footprint: xX xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Health:
@@ -156,12 +154,10 @@ NUK2:
PROC:
Inherits: ^BaseBuilding
HitShape:
TargetableOffsets: 0,0,0, 0,-1024,0, 0,1024,0
Type: Rectangle
TopLeft: -1536, -512
BottomRight: 1536, 853
HitShape@TOP:
UseOccupiedCellsOffsets: false
Type: Rectangle
TopLeft: -512, -1450
BottomRight: 896, -512
@@ -346,8 +342,7 @@ HAND:
AFLD:
Inherits: ^BaseBuilding
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 0,-512,256, 0,-1536,256, -840,-512,0, -840,-1536,0, 0,512,0, 0,1536,0, -840,512,0, -840,1536,0
TargetableOffsets: 0,0,0, 0,-512,256, 0,-1536,256
Type: Rectangle
TopLeft: -2048, -1024
BottomRight: 2048, 1024
@@ -363,7 +358,7 @@ AFLD:
Queue: Building.Nod
Description: Provides a dropzone\nfor vehicle reinforcements
Building:
Footprint: xxxx xxxx ====
Footprint: xxXX xxxx ====
Dimensions: 4,3
LocalCenterOffset: 0,-512,0
Health:
@@ -497,8 +492,7 @@ HQ:
Inherits: ^BaseBuilding
Inherits@IDISABLE: ^DisabledOverlay
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 0,512,0, 420,-598,256, -840,-512,0, -840,512,0
TargetableOffsets: 0,0,0, 0,512,0, 420,-598,256
Type: Rectangle
TopLeft: -1024, -384
BottomRight: 1024, 1024
@@ -514,7 +508,7 @@ HQ:
Queue: Building.GDI, Building.Nod
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
Building:
Footprint: x_ xx ==
Footprint: X_ xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Selectable:
@@ -566,13 +560,10 @@ HQ:
FIX:
Inherits: ^BaseBuilding
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 0,-1024,0, 0,1024,0
Type: Rectangle
TopLeft: -1536, -683
BottomRight: 1536, 768
HitShape@TOPANDBOTTOM:
UseOccupiedCellsOffsets: false
TargetableOffsets: 840,0,0, -1060,0,0
Type: Rectangle
TopLeft: -640, -980
@@ -587,7 +578,7 @@ FIX:
Queue: Building.GDI, Building.Nod
Description: Repairs vehicles
Building:
Footprint: _x_ xxx _x_
Footprint: _X_ xxx _X_
Dimensions: 3,3
Selectable:
Bounds: 64,34,0,3
@@ -613,8 +604,7 @@ EYE:
Inherits: ^BaseBuilding
Inherits@IDISABLE: ^DisabledOverlay
HitShape:
UseOccupiedCellsOffsets: false
TargetableOffsets: 0,0,0, 0,512,128, 420,-598,213, -840,-512,0, -840,512,0
TargetableOffsets: 0,0,0, 0,512,128, 420,-598,213
Type: Rectangle
TopLeft: -1024, -384
BottomRight: 1024, 1024
@@ -630,7 +620,7 @@ EYE:
Queue: Building.GDI
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
Building:
Footprint: x_ xx ==
Footprint: X_ xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Selectable: