Simplify TD base building hitshape rules
This commit is contained in:
@@ -35,7 +35,6 @@ V21:
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TopLeft: -1024, -1024
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TopLeft: -1024, -1024
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BottomRight: 1024, 0
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BottomRight: 1024, 0
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HitShape@WELL:
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HitShape@WELL:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: -770,512,0
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TargetableOffsets: -770,512,0
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Type: Rectangle
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Type: Rectangle
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TopLeft: 0, 0
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TopLeft: 0, 0
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@@ -97,8 +97,7 @@ NUKE:
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Inherits: ^BaseBuilding
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Inherits: ^BaseBuilding
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Inherits@shape: ^2x2Shape
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Inherits@shape: ^2x2Shape
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HitShape:
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 630,299,0
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TargetableOffsets: 0,0,0, -700,-512,0, -700,512,0, 840,-512,0, 630,299,0
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Valued:
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Valued:
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Cost: 500
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Cost: 500
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Tooltip:
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Tooltip:
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@@ -111,7 +110,7 @@ NUKE:
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Queue: Building.GDI, Building.Nod
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Queue: Building.GDI, Building.Nod
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Description: Generates power
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Description: Generates power
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Building:
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Building:
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Footprint: xx xx ==
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Footprint: xX xx ==
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Dimensions: 2,3
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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Health:
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Health:
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@@ -127,8 +126,7 @@ NUK2:
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Inherits: ^BaseBuilding
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Inherits: ^BaseBuilding
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Inherits@shape: ^2x2Shape
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Inherits@shape: ^2x2Shape
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HitShape:
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 630,299,0
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TargetableOffsets: 0,0,0, -840,-512,0, -840,512,0, 840,-512,0, 630,299,0
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Valued:
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Valued:
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Cost: 800
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Cost: 800
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Tooltip:
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Tooltip:
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@@ -141,7 +139,7 @@ NUK2:
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Queue: Building.GDI, Building.Nod
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Queue: Building.GDI, Building.Nod
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Description: Provides more power, cheaper than the\nstandard Power Plant
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Description: Provides more power, cheaper than the\nstandard Power Plant
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Building:
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Building:
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Footprint: xx xx ==
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Footprint: xX xx ==
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Dimensions: 2,3
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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Health:
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Health:
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@@ -156,12 +154,10 @@ NUK2:
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PROC:
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PROC:
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Inherits: ^BaseBuilding
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Inherits: ^BaseBuilding
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HitShape:
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HitShape:
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TargetableOffsets: 0,0,0, 0,-1024,0, 0,1024,0
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Type: Rectangle
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Type: Rectangle
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TopLeft: -1536, -512
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TopLeft: -1536, -512
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BottomRight: 1536, 853
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BottomRight: 1536, 853
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HitShape@TOP:
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HitShape@TOP:
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UseOccupiedCellsOffsets: false
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Type: Rectangle
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Type: Rectangle
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TopLeft: -512, -1450
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TopLeft: -512, -1450
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BottomRight: 896, -512
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BottomRight: 896, -512
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@@ -346,8 +342,7 @@ HAND:
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AFLD:
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AFLD:
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Inherits: ^BaseBuilding
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Inherits: ^BaseBuilding
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HitShape:
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 0,0,0, 0,-512,256, 0,-1536,256
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TargetableOffsets: 0,0,0, 0,-512,256, 0,-1536,256, -840,-512,0, -840,-1536,0, 0,512,0, 0,1536,0, -840,512,0, -840,1536,0
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Type: Rectangle
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Type: Rectangle
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TopLeft: -2048, -1024
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TopLeft: -2048, -1024
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BottomRight: 2048, 1024
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BottomRight: 2048, 1024
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@@ -363,7 +358,7 @@ AFLD:
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Queue: Building.Nod
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Queue: Building.Nod
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Description: Provides a dropzone\nfor vehicle reinforcements
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Description: Provides a dropzone\nfor vehicle reinforcements
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Building:
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Building:
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Footprint: xxxx xxxx ====
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Footprint: xxXX xxxx ====
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Dimensions: 4,3
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Dimensions: 4,3
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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Health:
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Health:
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@@ -497,8 +492,7 @@ HQ:
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Inherits: ^BaseBuilding
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Inherits: ^BaseBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisabledOverlay
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HitShape:
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 0,0,0, 0,512,0, 420,-598,256
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TargetableOffsets: 0,0,0, 0,512,0, 420,-598,256, -840,-512,0, -840,512,0
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Type: Rectangle
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Type: Rectangle
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TopLeft: -1024, -384
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TopLeft: -1024, -384
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BottomRight: 1024, 1024
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BottomRight: 1024, 1024
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@@ -514,7 +508,7 @@ HQ:
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Queue: Building.GDI, Building.Nod
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Queue: Building.GDI, Building.Nod
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Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
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Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
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Building:
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Building:
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Footprint: x_ xx ==
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Footprint: X_ xx ==
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Dimensions: 2,3
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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Selectable:
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Selectable:
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@@ -566,13 +560,10 @@ HQ:
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FIX:
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FIX:
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Inherits: ^BaseBuilding
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Inherits: ^BaseBuilding
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HitShape:
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 0,0,0, 0,-1024,0, 0,1024,0
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Type: Rectangle
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Type: Rectangle
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TopLeft: -1536, -683
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TopLeft: -1536, -683
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BottomRight: 1536, 768
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BottomRight: 1536, 768
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HitShape@TOPANDBOTTOM:
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HitShape@TOPANDBOTTOM:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 840,0,0, -1060,0,0
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TargetableOffsets: 840,0,0, -1060,0,0
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Type: Rectangle
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Type: Rectangle
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TopLeft: -640, -980
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TopLeft: -640, -980
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@@ -587,7 +578,7 @@ FIX:
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Queue: Building.GDI, Building.Nod
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Queue: Building.GDI, Building.Nod
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Description: Repairs vehicles
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Description: Repairs vehicles
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Building:
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Building:
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Footprint: _x_ xxx _x_
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Footprint: _X_ xxx _X_
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Dimensions: 3,3
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Dimensions: 3,3
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Selectable:
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Selectable:
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Bounds: 64,34,0,3
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Bounds: 64,34,0,3
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@@ -613,8 +604,7 @@ EYE:
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Inherits: ^BaseBuilding
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Inherits: ^BaseBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@IDISABLE: ^DisabledOverlay
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HitShape:
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HitShape:
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UseOccupiedCellsOffsets: false
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TargetableOffsets: 0,0,0, 0,512,128, 420,-598,213
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TargetableOffsets: 0,0,0, 0,512,128, 420,-598,213, -840,-512,0, -840,512,0
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Type: Rectangle
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Type: Rectangle
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TopLeft: -1024, -384
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TopLeft: -1024, -384
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BottomRight: 1024, 1024
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BottomRight: 1024, 1024
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@@ -630,7 +620,7 @@ EYE:
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Queue: Building.GDI
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Queue: Building.GDI
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Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
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Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
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Building:
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Building:
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Footprint: x_ xx ==
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Footprint: X_ xx ==
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Dimensions: 2,3
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Dimensions: 2,3
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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Selectable:
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Selectable:
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