untangling a few things

This commit is contained in:
Chris Forbes
2009-10-12 21:23:09 +13:00
parent 8a5e84e265
commit 711b419ed0
9 changed files with 92 additions and 241 deletions

View File

@@ -19,15 +19,11 @@ namespace OpenRa.Game
this.game = game;
}
float2 GetWorldPos(MouseInput mi)
{
return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + game.viewport.Location);
}
float2 dragStart, dragEnd;
public void HandleMouseInput(MouseInput mi)
{
var xy = GetWorldPos(mi);
var xy = game.viewport.ViewToWorld(mi);
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
{
if (!(orderGenerator is PlaceBuilding))
@@ -35,16 +31,16 @@ namespace OpenRa.Game
}
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
dragEnd = GetWorldPos(mi);
dragEnd = xy;
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
{
if (!(orderGenerator is PlaceBuilding))
{
if (dragStart != GetWorldPos(mi))
orderGenerator = new UnitOrderGenerator( FindUnits( game, 24 * dragStart, 24 * xy ) ); /* band-box select */
if (dragStart != xy)
orderGenerator = new UnitOrderGenerator( game.FindUnits( 24 * dragStart, 24 * xy ) ); /* band-box select */
else
orderGenerator = new UnitOrderGenerator( FindUnits( game, 24 * xy, 24 * xy ) ); /* click select */
orderGenerator = new UnitOrderGenerator( game.FindUnits( 24 * xy, 24 * xy ) ); /* click select */
}
dragStart = dragEnd;
@@ -58,37 +54,17 @@ namespace OpenRa.Game
if( mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down )
if( orderGenerator != null )
foreach( var order in orderGenerator.Order( game, new int2( (int)xy.X, (int)xy.Y ) ) )
foreach( var order in orderGenerator.Order( game, xy.ToInt2() ) )
order.Apply( game );
}
public Actor FindUnit(float2 a, float2 b)
{
return FindUnits(game, 24 * a, 24 * b).FirstOrDefault();
}
public static IEnumerable<Actor> FindUnits(Game game, float2 a, float2 b)
{
var min = new float2(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y));
var max = new float2(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y));
var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
return game.world.Actors
.Where(x => (x.Owner == game.LocalPlayer) && (UnitBounds(x).IntersectsWith(rect)));
}
public static RectangleF UnitBounds( Actor actor )
{
var size = actor.SelectedSize;
var loc = actor.CenterLocation - 0.5f * size;
return new System.Drawing.RectangleF( loc.X, loc.Y, size.X, size.Y );
}
public Pair<float2, float2>? SelectionBox()
{
if (dragStart == dragEnd) return null;
return Pair.New(24 * dragStart, 24 * dragEnd);
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(24 * dragStart, 24 * dragEnd);
}
}
}
}