Merge pull request #5020 from cjshmyr/balancing

Various balance changes
This commit is contained in:
Matthias Mailänder
2014-04-03 09:13:26 +02:00
4 changed files with 12 additions and 8 deletions

View File

@@ -58,6 +58,10 @@ NEW:
Increased the hitpoints of Mobile Flak from 120 to 150.
Fixed Tanya being unavailable after using the Chronosphere on a vehicle she is in.
Tanya can now plant C4 on vehicles.
Decreased the cost of Mobile Radar Jammer from 1000 to 800.
Increased the hitpoints of Shock Trooper from 80 to 100.
Fixed Shock Trooper tooltip having the incorrect unit name.
Removed the TakeCover trait from Shock Trooper.
Parachute bomb air strike will reveal the whole target area.
Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets.
Decreased AA Gun ZSU-23 damage from 25 to 12.
@@ -82,6 +86,8 @@ NEW:
Increased the submarine detection range of Gunboat from 3 to 4.
Fixed Spies having an enemy color health bar when disguised as a friendly unit (occurred using the Team Health Colors setting).
Chrono Tanks can now be teleported in groups by holding SHIFT or ALT and issuing a move order.
Increased the maximum teleport distance in cells for Chrono Tank from 10 to 12.
Decreased the teleport cooldown in seconds for Chrono Tank from 30 to 20.
Added Minibibs for bibless buildings.
Tiberian Dawn:
Chinook rotors now counter-rotate.