Merge pull request #5020 from cjshmyr/balancing
Various balance changes
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@@ -58,6 +58,10 @@ NEW:
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Increased the hitpoints of Mobile Flak from 120 to 150.
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Fixed Tanya being unavailable after using the Chronosphere on a vehicle she is in.
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Tanya can now plant C4 on vehicles.
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Decreased the cost of Mobile Radar Jammer from 1000 to 800.
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Increased the hitpoints of Shock Trooper from 80 to 100.
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Fixed Shock Trooper tooltip having the incorrect unit name.
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Removed the TakeCover trait from Shock Trooper.
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Parachute bomb air strike will reveal the whole target area.
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Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets.
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Decreased AA Gun ZSU-23 damage from 25 to 12.
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@@ -82,6 +86,8 @@ NEW:
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Increased the submarine detection range of Gunboat from 3 to 4.
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Fixed Spies having an enemy color health bar when disguised as a friendly unit (occurred using the Team Health Colors setting).
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Chrono Tanks can now be teleported in groups by holding SHIFT or ALT and issuing a move order.
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Increased the maximum teleport distance in cells for Chrono Tank from 10 to 12.
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Decreased the teleport cooldown in seconds for Chrono Tank from 30 to 20.
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Added Minibibs for bibless buildings.
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Tiberian Dawn:
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Chinook rotors now counter-rotate.
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