Merge pull request #5020 from cjshmyr/balancing

Various balance changes
This commit is contained in:
Matthias Mailänder
2014-04-03 09:13:26 +02:00
4 changed files with 12 additions and 8 deletions

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@@ -58,6 +58,10 @@ NEW:
Increased the hitpoints of Mobile Flak from 120 to 150. Increased the hitpoints of Mobile Flak from 120 to 150.
Fixed Tanya being unavailable after using the Chronosphere on a vehicle she is in. Fixed Tanya being unavailable after using the Chronosphere on a vehicle she is in.
Tanya can now plant C4 on vehicles. Tanya can now plant C4 on vehicles.
Decreased the cost of Mobile Radar Jammer from 1000 to 800.
Increased the hitpoints of Shock Trooper from 80 to 100.
Fixed Shock Trooper tooltip having the incorrect unit name.
Removed the TakeCover trait from Shock Trooper.
Parachute bomb air strike will reveal the whole target area. Parachute bomb air strike will reveal the whole target area.
Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets. Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets.
Decreased AA Gun ZSU-23 damage from 25 to 12. Decreased AA Gun ZSU-23 damage from 25 to 12.
@@ -82,6 +86,8 @@ NEW:
Increased the submarine detection range of Gunboat from 3 to 4. Increased the submarine detection range of Gunboat from 3 to 4.
Fixed Spies having an enemy color health bar when disguised as a friendly unit (occurred using the Team Health Colors setting). Fixed Spies having an enemy color health bar when disguised as a friendly unit (occurred using the Team Health Colors setting).
Chrono Tanks can now be teleported in groups by holding SHIFT or ALT and issuing a move order. Chrono Tanks can now be teleported in groups by holding SHIFT or ALT and issuing a move order.
Increased the maximum teleport distance in cells for Chrono Tank from 10 to 12.
Decreased the teleport cooldown in seconds for Chrono Tank from 30 to 20.
Added Minibibs for bibless buildings. Added Minibibs for bibless buildings.
Tiberian Dawn: Tiberian Dawn:
Chinook rotors now counter-rotate. Chinook rotors now counter-rotate.

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@@ -21,11 +21,11 @@ namespace OpenRA.Mods.RA
class PortableChronoInfo : ITraitInfo class PortableChronoInfo : ITraitInfo
{ {
[Desc("Cooldown in seconds until the unit can teleport.")] [Desc("Cooldown in seconds until the unit can teleport.")]
public readonly int ChargeTime = 30; public readonly int ChargeTime = 20;
[Desc("Can the unit teleport only a certain distance?")] [Desc("Can the unit teleport only a certain distance?")]
public readonly bool HasDistanceLimit = true; public readonly bool HasDistanceLimit = true;
[Desc("The maximum distance in cells this unit can teleport (only used if HasDistanceLimit = true).")] [Desc("The maximum distance in cells this unit can teleport (only used if HasDistanceLimit = true).")]
public readonly int MaxDistance = 10; public readonly int MaxDistance = 12;
[Desc("Sound to play when teleporting.")] [Desc("Sound to play when teleporting.")]
public readonly string ChronoshiftSound = "chrotnk1.aud"; public readonly string ChronoshiftSound = "chrotnk1.aud";

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@@ -436,13 +436,13 @@ SHOK:
Valued: Valued:
Cost: 400 Cost: 400
Tooltip: Tooltip:
Name: Tesla Trooper Name: Shock Trooper
Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles
Selectable: Selectable:
Voice: ShokVoice Voice: ShokVoice
Bounds: 12,17,0,-9 Bounds: 12,17,0,-9
Health: Health:
HP: 80 HP: 100
Mobile: Mobile:
Speed: 56 Speed: 56
RevealsShroud: RevealsShroud:
@@ -454,9 +454,7 @@ SHOK:
Name: garrisoned Name: garrisoned
Weapon: PortaTesla Weapon: PortaTesla
AttackFrontal: AttackFrontal:
TakeCover: RenderInfantry:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
StandAnimations: stand,stand2 StandAnimations: stand,stand2
-CrushableInfantry: -CrushableInfantry:

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@@ -522,7 +522,7 @@ MGG:
MRJ: MRJ:
Inherits: ^Vehicle Inherits: ^Vehicle
Valued: Valued:
Cost: 1000 Cost: 800
Tooltip: Tooltip:
Name: Mobile Radar Jammer Name: Mobile Radar Jammer
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed