Merge pull request #5020 from cjshmyr/balancing
Various balance changes
This commit is contained in:
@@ -58,6 +58,10 @@ NEW:
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Increased the hitpoints of Mobile Flak from 120 to 150.
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Increased the hitpoints of Mobile Flak from 120 to 150.
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Fixed Tanya being unavailable after using the Chronosphere on a vehicle she is in.
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Fixed Tanya being unavailable after using the Chronosphere on a vehicle she is in.
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Tanya can now plant C4 on vehicles.
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Tanya can now plant C4 on vehicles.
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Decreased the cost of Mobile Radar Jammer from 1000 to 800.
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Increased the hitpoints of Shock Trooper from 80 to 100.
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Fixed Shock Trooper tooltip having the incorrect unit name.
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Removed the TakeCover trait from Shock Trooper.
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Parachute bomb air strike will reveal the whole target area.
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Parachute bomb air strike will reveal the whole target area.
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Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets.
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Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets.
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Decreased AA Gun ZSU-23 damage from 25 to 12.
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Decreased AA Gun ZSU-23 damage from 25 to 12.
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@@ -82,6 +86,8 @@ NEW:
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Increased the submarine detection range of Gunboat from 3 to 4.
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Increased the submarine detection range of Gunboat from 3 to 4.
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Fixed Spies having an enemy color health bar when disguised as a friendly unit (occurred using the Team Health Colors setting).
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Fixed Spies having an enemy color health bar when disguised as a friendly unit (occurred using the Team Health Colors setting).
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Chrono Tanks can now be teleported in groups by holding SHIFT or ALT and issuing a move order.
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Chrono Tanks can now be teleported in groups by holding SHIFT or ALT and issuing a move order.
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Increased the maximum teleport distance in cells for Chrono Tank from 10 to 12.
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Decreased the teleport cooldown in seconds for Chrono Tank from 30 to 20.
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Added Minibibs for bibless buildings.
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Added Minibibs for bibless buildings.
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Tiberian Dawn:
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Tiberian Dawn:
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Chinook rotors now counter-rotate.
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Chinook rotors now counter-rotate.
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@@ -21,11 +21,11 @@ namespace OpenRA.Mods.RA
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class PortableChronoInfo : ITraitInfo
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class PortableChronoInfo : ITraitInfo
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{
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{
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[Desc("Cooldown in seconds until the unit can teleport.")]
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[Desc("Cooldown in seconds until the unit can teleport.")]
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public readonly int ChargeTime = 30;
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public readonly int ChargeTime = 20;
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[Desc("Can the unit teleport only a certain distance?")]
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[Desc("Can the unit teleport only a certain distance?")]
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public readonly bool HasDistanceLimit = true;
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public readonly bool HasDistanceLimit = true;
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[Desc("The maximum distance in cells this unit can teleport (only used if HasDistanceLimit = true).")]
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[Desc("The maximum distance in cells this unit can teleport (only used if HasDistanceLimit = true).")]
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public readonly int MaxDistance = 10;
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public readonly int MaxDistance = 12;
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[Desc("Sound to play when teleporting.")]
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[Desc("Sound to play when teleporting.")]
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public readonly string ChronoshiftSound = "chrotnk1.aud";
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public readonly string ChronoshiftSound = "chrotnk1.aud";
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@@ -436,13 +436,13 @@ SHOK:
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Valued:
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Valued:
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Cost: 400
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Cost: 400
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Tooltip:
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Tooltip:
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Name: Tesla Trooper
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Name: Shock Trooper
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Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles
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Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles
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Selectable:
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Selectable:
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Voice: ShokVoice
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Voice: ShokVoice
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Bounds: 12,17,0,-9
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Bounds: 12,17,0,-9
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Health:
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Health:
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HP: 80
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HP: 100
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Mobile:
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Mobile:
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Speed: 56
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Speed: 56
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RevealsShroud:
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RevealsShroud:
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@@ -454,9 +454,7 @@ SHOK:
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Name: garrisoned
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Name: garrisoned
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Weapon: PortaTesla
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Weapon: PortaTesla
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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IdleAnimations: idle1,idle2
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StandAnimations: stand,stand2
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StandAnimations: stand,stand2
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-CrushableInfantry:
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-CrushableInfantry:
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@@ -522,7 +522,7 @@ MGG:
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MRJ:
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MRJ:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Valued:
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Valued:
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Cost: 1000
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Cost: 800
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Tooltip:
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Tooltip:
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Name: Mobile Radar Jammer
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Name: Mobile Radar Jammer
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Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
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Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
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