Add RenderUtils
With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
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() => info.IgnoreOffset ? WVec.Zero : armClosure.MuzzleOffset(self, barrel),
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() => IsTraitDisabled || !visible[barrel],
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() => false,
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p => WithTurret.ZOffsetFromCenter(self, p, 2)));
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p => RenderUtils.ZOffsetFromCenter(self, p, 2)));
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}
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}
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}
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