Add RenderUtils
With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !visible || !buildComplete,
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() => info.PauseOnLowPower && self.IsDisabled(),
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p => WithTurret.ZOffsetFromCenter(self, p, 1));
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p => RenderUtils.ZOffsetFromCenter(self, p, 1));
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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}
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