Change shroud tooltip to match the original games.
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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switch (viewport.TooltipType)
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{
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case WorldTooltipType.Unexplored:
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labelText = "Unexplored Terrain";
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labelText = "Unrevealed Terrain";
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break;
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case WorldTooltipType.Actor:
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{
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