Update CHANGELOG

This commit is contained in:
Curtis S
2011-11-01 20:54:04 -06:00
parent b88a32759c
commit 7498af6b66

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@@ -5,6 +5,13 @@ NEW:
Added a Setup Default Players menu item to map editor
Server lobbies upon creation use the previously played map
Added support for a Game.ConnectTo argument which allows clients to direct connect to a server when game is launched
Helicopters now bob slightly in flight
Bots now repair their own buildings
Fixed a bug where bots would be unable to set rallypoints for production buildings
Bots now maintain a level of aggro on enemy units
Made SpawnMPUnits' initial unit configurable
Added a dropdown list in the map editor for setting an actor's owner upon placement
Red Alert:
Fixed a crash which occurred when playing an online game with Hard AI
Fixed a bug where planes could stack more than 1-per-airfield
@@ -13,11 +20,14 @@ NEW:
Changed MIG to fire 2 missiles per burst instead of 4
Changed HELI (longbow) to fire missiles in bursts of 2
Added a Show Shellmap setting
Changed team color picker to match C&C's
Fixed a bug where infantry could not pass over anti-tank mines, and vice versa
New Map: Bombardment Islands (Sprog)
New Map: Engagement (Nukem)
New Map: Man to Man (Nukem)
New Map: Asymetric Battle (Seru)
C&C:
Changed the bot spawn picker to work like RA's
Changed the bot spawn picker to match RA's
Reduced delay of tooltips
20111013: