Update CHANGELOG
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12
CHANGELOG
12
CHANGELOG
@@ -5,6 +5,13 @@ NEW:
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Added a Setup Default Players menu item to map editor
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Server lobbies upon creation use the previously played map
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Added support for a Game.ConnectTo argument which allows clients to direct connect to a server when game is launched
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Helicopters now bob slightly in flight
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Bots now repair their own buildings
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Fixed a bug where bots would be unable to set rallypoints for production buildings
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Bots now maintain a level of aggro on enemy units
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Made SpawnMPUnits' initial unit configurable
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Added a dropdown list in the map editor for setting an actor's owner upon placement
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Red Alert:
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Fixed a crash which occurred when playing an online game with Hard AI
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Fixed a bug where planes could stack more than 1-per-airfield
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@@ -13,11 +20,14 @@ NEW:
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Changed MIG to fire 2 missiles per burst instead of 4
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Changed HELI (longbow) to fire missiles in bursts of 2
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Added a Show Shellmap setting
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Changed team color picker to match C&C's
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Fixed a bug where infantry could not pass over anti-tank mines, and vice versa
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New Map: Bombardment Islands (Sprog)
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New Map: Engagement (Nukem)
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New Map: Man to Man (Nukem)
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New Map: Asymetric Battle (Seru)
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C&C:
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Changed the bot spawn picker to work like RA's
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Changed the bot spawn picker to match RA's
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Reduced delay of tooltips
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20111013:
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