Rename static fields in SettingsLogic.

This commit is contained in:
Paul Chote
2014-12-26 11:56:17 +13:00
parent 97394789da
commit 7575fd811d

View File

@@ -28,22 +28,22 @@ namespace OpenRA.Mods.Common.Widgets.Logic
WorldRenderer worldRenderer;
SoundDevice soundDevice;
static readonly string originalSoundDevice;
static readonly string originalSoundEngine;
static readonly WindowMode originalGraphicsMode;
static readonly string originalGraphicsRenderer;
static readonly int2 originalGraphicsWindowedSize;
static readonly int2 originalGraphicsFullscreenSize;
static readonly string OriginalSoundDevice;
static readonly string OriginalSoundEngine;
static readonly WindowMode OriginalGraphicsMode;
static readonly string OriginalGraphicsRenderer;
static readonly int2 OriginalGraphicsWindowedSize;
static readonly int2 OriginalGraphicsFullscreenSize;
static SettingsLogic()
{
var original = Game.Settings;
originalSoundDevice = original.Sound.Device;
originalSoundEngine = original.Sound.Engine;
originalGraphicsMode = original.Graphics.Mode;
originalGraphicsRenderer = original.Graphics.Renderer;
originalGraphicsWindowedSize = original.Graphics.WindowedSize;
originalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
OriginalSoundDevice = original.Sound.Device;
OriginalSoundEngine = original.Sound.Engine;
OriginalGraphicsMode = original.Graphics.Mode;
OriginalGraphicsRenderer = original.Graphics.Renderer;
OriginalGraphicsWindowedSize = original.Graphics.WindowedSize;
OriginalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
}
[ObjectCreator.UseCtor]
@@ -66,12 +66,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
current.Save();
Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
if (originalSoundDevice != current.Sound.Device ||
originalSoundEngine != current.Sound.Engine ||
originalGraphicsMode != current.Graphics.Mode ||
originalGraphicsRenderer != current.Graphics.Renderer ||
originalGraphicsWindowedSize != current.Graphics.WindowedSize ||
originalGraphicsFullscreenSize != current.Graphics.FullscreenSize)
if (OriginalSoundDevice != current.Sound.Device ||
OriginalSoundEngine != current.Sound.Engine ||
OriginalGraphicsMode != current.Graphics.Mode ||
OriginalGraphicsRenderer != current.Graphics.Renderer ||
OriginalGraphicsWindowedSize != current.Graphics.WindowedSize ||
OriginalGraphicsFullscreenSize != current.Graphics.FullscreenSize)
ConfirmationDialogs.PromptConfirmAction(
"Restart Now?",
"Some changes will not be applied until\nthe game is restarted. Restart now?",