Rename static fields in SettingsLogic.

This commit is contained in:
Paul Chote
2014-12-26 11:56:17 +13:00
parent 97394789da
commit 7575fd811d

View File

@@ -28,22 +28,22 @@ namespace OpenRA.Mods.Common.Widgets.Logic
WorldRenderer worldRenderer; WorldRenderer worldRenderer;
SoundDevice soundDevice; SoundDevice soundDevice;
static readonly string originalSoundDevice; static readonly string OriginalSoundDevice;
static readonly string originalSoundEngine; static readonly string OriginalSoundEngine;
static readonly WindowMode originalGraphicsMode; static readonly WindowMode OriginalGraphicsMode;
static readonly string originalGraphicsRenderer; static readonly string OriginalGraphicsRenderer;
static readonly int2 originalGraphicsWindowedSize; static readonly int2 OriginalGraphicsWindowedSize;
static readonly int2 originalGraphicsFullscreenSize; static readonly int2 OriginalGraphicsFullscreenSize;
static SettingsLogic() static SettingsLogic()
{ {
var original = Game.Settings; var original = Game.Settings;
originalSoundDevice = original.Sound.Device; OriginalSoundDevice = original.Sound.Device;
originalSoundEngine = original.Sound.Engine; OriginalSoundEngine = original.Sound.Engine;
originalGraphicsMode = original.Graphics.Mode; OriginalGraphicsMode = original.Graphics.Mode;
originalGraphicsRenderer = original.Graphics.Renderer; OriginalGraphicsRenderer = original.Graphics.Renderer;
originalGraphicsWindowedSize = original.Graphics.WindowedSize; OriginalGraphicsWindowedSize = original.Graphics.WindowedSize;
originalGraphicsFullscreenSize = original.Graphics.FullscreenSize; OriginalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
} }
[ObjectCreator.UseCtor] [ObjectCreator.UseCtor]
@@ -66,12 +66,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
current.Save(); current.Save();
Action closeAndExit = () => { Ui.CloseWindow(); onExit(); }; Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
if (originalSoundDevice != current.Sound.Device || if (OriginalSoundDevice != current.Sound.Device ||
originalSoundEngine != current.Sound.Engine || OriginalSoundEngine != current.Sound.Engine ||
originalGraphicsMode != current.Graphics.Mode || OriginalGraphicsMode != current.Graphics.Mode ||
originalGraphicsRenderer != current.Graphics.Renderer || OriginalGraphicsRenderer != current.Graphics.Renderer ||
originalGraphicsWindowedSize != current.Graphics.WindowedSize || OriginalGraphicsWindowedSize != current.Graphics.WindowedSize ||
originalGraphicsFullscreenSize != current.Graphics.FullscreenSize) OriginalGraphicsFullscreenSize != current.Graphics.FullscreenSize)
ConfirmationDialogs.PromptConfirmAction( ConfirmationDialogs.PromptConfirmAction(
"Restart Now?", "Restart Now?",
"Some changes will not be applied until\nthe game is restarted. Restart now?", "Some changes will not be applied until\nthe game is restarted. Restart now?",