Rename static fields in SettingsLogic.
This commit is contained in:
@@ -28,22 +28,22 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
WorldRenderer worldRenderer;
|
WorldRenderer worldRenderer;
|
||||||
SoundDevice soundDevice;
|
SoundDevice soundDevice;
|
||||||
|
|
||||||
static readonly string originalSoundDevice;
|
static readonly string OriginalSoundDevice;
|
||||||
static readonly string originalSoundEngine;
|
static readonly string OriginalSoundEngine;
|
||||||
static readonly WindowMode originalGraphicsMode;
|
static readonly WindowMode OriginalGraphicsMode;
|
||||||
static readonly string originalGraphicsRenderer;
|
static readonly string OriginalGraphicsRenderer;
|
||||||
static readonly int2 originalGraphicsWindowedSize;
|
static readonly int2 OriginalGraphicsWindowedSize;
|
||||||
static readonly int2 originalGraphicsFullscreenSize;
|
static readonly int2 OriginalGraphicsFullscreenSize;
|
||||||
|
|
||||||
static SettingsLogic()
|
static SettingsLogic()
|
||||||
{
|
{
|
||||||
var original = Game.Settings;
|
var original = Game.Settings;
|
||||||
originalSoundDevice = original.Sound.Device;
|
OriginalSoundDevice = original.Sound.Device;
|
||||||
originalSoundEngine = original.Sound.Engine;
|
OriginalSoundEngine = original.Sound.Engine;
|
||||||
originalGraphicsMode = original.Graphics.Mode;
|
OriginalGraphicsMode = original.Graphics.Mode;
|
||||||
originalGraphicsRenderer = original.Graphics.Renderer;
|
OriginalGraphicsRenderer = original.Graphics.Renderer;
|
||||||
originalGraphicsWindowedSize = original.Graphics.WindowedSize;
|
OriginalGraphicsWindowedSize = original.Graphics.WindowedSize;
|
||||||
originalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
|
OriginalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
[ObjectCreator.UseCtor]
|
[ObjectCreator.UseCtor]
|
||||||
@@ -66,12 +66,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
|||||||
current.Save();
|
current.Save();
|
||||||
|
|
||||||
Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
|
Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
|
||||||
if (originalSoundDevice != current.Sound.Device ||
|
if (OriginalSoundDevice != current.Sound.Device ||
|
||||||
originalSoundEngine != current.Sound.Engine ||
|
OriginalSoundEngine != current.Sound.Engine ||
|
||||||
originalGraphicsMode != current.Graphics.Mode ||
|
OriginalGraphicsMode != current.Graphics.Mode ||
|
||||||
originalGraphicsRenderer != current.Graphics.Renderer ||
|
OriginalGraphicsRenderer != current.Graphics.Renderer ||
|
||||||
originalGraphicsWindowedSize != current.Graphics.WindowedSize ||
|
OriginalGraphicsWindowedSize != current.Graphics.WindowedSize ||
|
||||||
originalGraphicsFullscreenSize != current.Graphics.FullscreenSize)
|
OriginalGraphicsFullscreenSize != current.Graphics.FullscreenSize)
|
||||||
ConfirmationDialogs.PromptConfirmAction(
|
ConfirmationDialogs.PromptConfirmAction(
|
||||||
"Restart Now?",
|
"Restart Now?",
|
||||||
"Some changes will not be applied until\nthe game is restarted. Restart now?",
|
"Some changes will not be applied until\nthe game is restarted. Restart now?",
|
||||||
|
|||||||
Reference in New Issue
Block a user