Add Aftermath mission Situation Critical

This commit is contained in:
Smittytron
2020-05-19 18:43:06 -05:00
committed by abcdefg30
parent 6871873e93
commit 77899191f3
7 changed files with 932 additions and 0 deletions

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Width:  |  Height:  |  Size: 26 KiB

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MapFormat: 11
RequiresMod: ra
Title: Situation Critical
Author: Westwood Studios
Tileset: SNOW
MapSize: 128,128
Bounds: 30,33,65,60
Visibility: MissionSelector
Categories: Mission
LockPreview: True
Players:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: england
PlayerReference@Creeps:
Name: Creeps
NonCombatant: True
Faction: england
PlayerReference@Turkey:
Name: Turkey
Faction: allies
Color: D2997D
Bot: campaign
Enemies: USSR
PlayerReference@USSR:
Name: USSR
AllowBots: False
Playable: True
Required: True
LockFaction: True
Faction: soviet
LockColor: True
Color: FE1100
LockSpawn: True
LockTeam: True
Enemies: Turkey
Actors:
Actor0: brik
Location: 56,54
Owner: Neutral
Actor1: brik
Location: 57,54
Owner: Neutral
Actor2: brik
Location: 58,54
Owner: Neutral
Actor3: brik
Location: 59,54
Owner: Neutral
Actor4: brik
Location: 60,54
Owner: Neutral
Actor5: brik
Location: 61,54
Owner: Neutral
Actor6: brik
Location: 62,54
Owner: Neutral
Actor7: brik
Location: 63,54
Owner: Neutral
Actor8: brik
Location: 56,55
Owner: Neutral
Actor9: brik
Location: 59,55
Owner: Neutral
Actor10: brik
Location: 60,55
Owner: Neutral
Actor11: brik
Location: 63,55
Owner: Neutral
Actor12: brik
Location: 56,56
Owner: Neutral
Actor13: brik
Location: 57,56
Owner: Neutral
Actor14: brik
Location: 58,56
Owner: Neutral
Actor15: brik
Location: 59,56
Owner: Neutral
Actor16: brik
Location: 60,56
Owner: Neutral
Actor17: brik
Location: 61,56
Owner: Neutral
Actor18: brik
Location: 62,56
Owner: Neutral
Actor19: brik
Location: 63,56
Owner: Neutral
Actor20: brik
Location: 56,57
Owner: Neutral
Actor21: brik
Location: 63,57
Owner: Neutral
Actor22: brik
Location: 56,58
Owner: Neutral
Actor23: brik
Location: 63,58
Owner: Neutral
Actor24: brik
Location: 56,59
Owner: Neutral
Actor25: brik
Location: 63,59
Owner: Neutral
Actor26: brik
Location: 56,60
Owner: Neutral
Actor27: brik
Location: 57,60
Owner: Neutral
Actor28: brik
Location: 62,60
Owner: Neutral
Actor29: brik
Location: 63,60
Owner: Neutral
Actor30: brik
Location: 56,61
Owner: Neutral
Actor31: brik
Location: 57,61
Owner: Neutral
Actor32: brik
Location: 62,61
Owner: Neutral
Actor33: brik
Location: 63,61
Owner: Neutral
Actor34: t01
Location: 83,83
Owner: Neutral
Actor35: tc04
Location: 39,47
Owner: Neutral
Actor36: tc04
Location: 72,55
Owner: Neutral
Actor37: tc05
Location: 70,67
Owner: Neutral
Actor38: tc02
Location: 59,86
Owner: Neutral
Actor39: tc04
Location: 58,71
Owner: Neutral
Actor40: tc03
Location: 59,73
Owner: Neutral
Actor41: tc01
Location: 48,66
Owner: Neutral
Actor42: t02
Location: 48,46
Owner: Neutral
Actor43: ice04
Location: 86,60
Owner: Neutral
Actor44: ice02
Location: 50,82
Owner: Neutral
Actor45: ice05
Location: 38,52
Owner: Neutral
Actor46: ice01
Location: 38,42
Owner: Neutral
Actor47: ice02
Location: 37,43
Owner: Neutral
Actor48: ice05
Location: 59,39
Owner: Neutral
Actor49: ice05
Location: 69,42
Owner: Neutral
Actor50: ice04
Location: 69,41
Owner: Neutral
Actor51: ice04
Location: 80,40
Owner: Neutral
Actor52: ice05
Location: 83,43
Owner: Neutral
Actor53: ice04
Location: 82,53
Owner: Neutral
Actor54: ice03
Location: 85,59
Owner: Neutral
Actor55: ice02
Location: 70,83
Owner: Neutral
Actor56: ice01
Location: 71,83
Owner: Neutral
Actor57: ice03
Location: 70,85
Owner: Neutral
Actor58: ice04
Location: 72,85
Owner: Neutral
Actor59: tc05
Location: 71,46
Owner: Neutral
Actor60: t13
Location: 69,74
Owner: Neutral
Actor61: tc03
Location: 89,58
Owner: Neutral
Actor62: t17
Location: 53,67
Owner: Neutral
Actor63: tc01
Location: 59,52
Owner: Neutral
Actor64: t13
Location: 48,55
Owner: Neutral
Actor65: t13
Location: 90,59
Owner: Neutral
Actor66: t15
Location: 80,49
Owner: Neutral
Actor67: tc04
Location: 81,82
Owner: Neutral
Actor68: tc05
Location: 80,84
Owner: Neutral
Actor69: tc03
Location: 83,85
Owner: Neutral
Actor70: t17
Location: 91,58
Owner: Neutral
Actor71: tsla
Location: 48,85
Owner: Turkey
Actor72: tsla
Location: 59,86
Owner: Turkey
Actor73: tsla
Location: 78,70
Owner: Turkey
Actor74: tsla
Location: 76,42
Owner: Turkey
Actor75: tsla
Location: 42,42
Owner: Turkey
Sam1: sam
Location: 67,75
Owner: Turkey
Sam2: sam
Location: 65,75
Owner: Turkey
Sam3: sam
Location: 66,76
Owner: Turkey
Sam4: sam
Location: 48,64
Owner: Turkey
Sam5: sam
Location: 50,64
Owner: Turkey
Sam6: sam
Location: 49,63
Owner: Turkey
Sam7: sam
Location: 48,51
Owner: Turkey
Sam8: sam
Location: 50,51
Owner: Turkey
Sam9: sam
Location: 49,50
Owner: Turkey
Sam10: sam
Location: 71,51
Owner: Turkey
Sam11: sam
Location: 73,51
Owner: Turkey
Sam12: sam
Location: 72,52
Owner: Turkey
BioLab: bio
Location: 59,57
Owner: Turkey
Silo1: mslo
Location: 57,55
Owner: Turkey
Silo2: mslo
Location: 61,55
Owner: Turkey
Actor91: tsla
Location: 42,67
Owner: Turkey
Actor92: powr
Location: 46,83
Owner: Turkey
Actor93: powr
Location: 44,83
Owner: Turkey
Actor94: powr
Location: 42,68
Owner: Turkey
Actor95: powr
Location: 43,71
Owner: Turkey
Actor96: powr
Location: 44,41
Owner: Turkey
Actor97: powr
Location: 42,43
Owner: Turkey
Actor98: powr
Location: 74,42
Owner: Turkey
Actor99: powr
Location: 77,42
Owner: Turkey
Actor100: powr
Location: 77,71
Owner: Turkey
Actor101: powr
Location: 77,67
Owner: Turkey
Actor102: powr
Location: 63,85
Owner: Turkey
Actor103: powr
Location: 65,85
Owner: Turkey
TeamOne1: e1
Location: 47,54
Owner: Turkey
Facing: 31
SubCell: 3
TeamOne2: e2
Location: 46,54
Owner: Turkey
SubCell: 0
TeamOne3: e1
Location: 47,55
Owner: Turkey
SubCell: 1
TeamTwo1: e1
Location: 51,71
Owner: Turkey
Facing: 31
SubCell: 4
TeamTwo2: e1
Location: 51,71
Owner: Turkey
Facing: 31
SubCell: 1
TeamTwo3: e2
Location: 50,70
Owner: Turkey
SubCell: 2
TeamThree1: e1
Location: 68,79
Owner: Turkey
Facing: 63
SubCell: 1
TeamThree2: e1
Location: 68,79
Owner: Turkey
Facing: 63
SubCell: 4
TeamThree3: e2
Location: 68,79
Owner: Turkey
Facing: 63
SubCell: 5
TeamFour1: e1
Location: 66,44
Owner: Turkey
Facing: 159
SubCell: 1
TeamFour2: e1
Location: 66,43
Owner: Turkey
Facing: 159
SubCell: 3
TeamFour3: e2
Location: 66,44
Owner: Turkey
Facing: 159
SubCell: 2
TeamFive1: e1
Location: 75,58
Owner: Turkey
Facing: 127
SubCell: 4
TeamFive2: e2
Location: 75,58
Owner: Turkey
Facing: 127
SubCell: 3
TeamFive3: e1
Location: 75,58
Owner: Turkey
Facing: 127
SubCell: 1
Shok1: shok
Location: 54,50
Owner: Turkey
Facing: 95
SubCell: 1
Shok2: shok
Location: 51,62
Owner: Turkey
SubCell: 0
Shok3: shok
Location: 63,68
Owner: Turkey
Facing: 95
SubCell: 1
Shok4: shok
Location: 69,52
Owner: Turkey
Facing: 159
SubCell: 0
Actor123: ss
Location: 35,34
Owner: USSR
Facing: 191
Actor124: ss
Location: 36,35
Owner: USSR
Facing: 191
Actor125: ss
Location: 35,36
Owner: USSR
Facing: 191
MSub1: msub
Location: 32,35
Owner: USSR
Facing: 191
MSub2: msub
Location: 31,36
Owner: USSR
Facing: 191
MSub3: msub
Location: 31,34
Owner: USSR
Facing: 191
MSub4: msub
Location: 30,35
Owner: USSR
Facing: 191
Actor129: ss
Location: 71,36
Owner: Turkey
Facing: 31
Actor130: ss
Location: 81,60
Owner: Turkey
Facing: 223
Actor131: ss
Location: 59,83
Owner: Turkey
Facing: 63
Actor132: ss
Location: 34,57
Owner: Turkey
Facing: 31
Actor133: ss
Location: 36,81
Owner: Turkey
Actor134: ss
Location: 74,87
Owner: Turkey
Facing: 223
Actor135: ss
Location: 91,39
Owner: Turkey
Facing: 95
Actor137: ss
Location: 34,35
Owner: USSR
Facing: 191
DefaultCameraPosition: waypoint
Location: 32,35
Owner: Neutral
LZ: waypoint
Location: 53,75
Owner: Neutral
LSTEntry: waypoint
Location: 54,92
Owner: Neutral
InnerPatrol1: waypoint
Location: 54,50
Owner: Neutral
InnerPatrol2: waypoint
Location: 68,50
Owner: Neutral
InnerPatrol3: waypoint
Location: 63,68
Owner: Neutral
InnerPatrol4: waypoint
Location: 51,62
Owner: Neutral
OuterPatrol1: waypoint
Location: 44,44
Owner: Neutral
OuterPatrol2: waypoint
Location: 64,42
Owner: Neutral
OuterPatrol3: waypoint
Location: 80,44
Owner: Neutral
OuterPatrol4: waypoint
Location: 75,56
Owner: Neutral
OuterPatrol5: waypoint
Location: 70,79
Owner: Neutral
OuterPatrol6: waypoint
Location: 48,71
Owner: Neutral
OuterPatrol7: waypoint
Location: 46,56
Owner: Neutral
TacticalNuke1: waypoint
Location: 60,56
Owner: Neutral
TacticalNuke2: waypoint
Location: 55,58
Owner: Neutral
TacticalNuke3: waypoint
Location: 57,61
Owner: Neutral
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
Weapons: weapons.yaml

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World:
LuaScript:
Scripts: situation-critical.lua
MissionData:
WinVideo: flare.vqa
LossVideo: nukestok.vqa
Briefing: A radical faction of our forces has stolen a biological weapon, threatening to use it on Allied emplacements. Since the weapon is highly unstable, it could destroy us all if released. \n\nThe facility must be destroyed, but the weapon must be neutralized first. Destroy the island's defenses, then use Volkov to assist our scientist in reaching the bio-research center. If either are killed before the weapon is neutralized, the mission is a failure.\n\nOnce the scientist completes his mission, destroy the base.
VOLK:
Inherits: GNRL
-AutoTarget:
-AutoTargetPriority@DEFAULT:
-AutoTargetPriority@ATTACKANYTHING:
AttackMove:
-AssaultMoveCondition:
Valued:
Cost: 1200
Tooltip:
Name: Volkov
Health:
HP: 15000
Armor:
Type: Heavy
RevealsShroud:
Range: 6c0
Demolition:
Mobile:
Voice: Action
AttackFrontal:
Voice: Action
AttackMove:
Voice: Action
Passenger:
Voice: Action
Guard:
Voice: Action
Voiced:
VoiceSet: GenericVoice
Armament:
Weapon: VolkovWeapon
RenderSprites:
Image: GNRL
LST.Reinforcement:
Inherits: LST
RejectsOrders:
-Buildable:
-Selectable:
RenderSprites:
Image: lst
Interactable:
MSLO:
Power:
Amount: 0
-WithColoredOverlay@IDISABLE:
-NukePower:
SAM:
-WithColoredOverlay@IDISABLE:
BADR.Bomber:
Aircraft:
Speed: 373
Tooltip:
Name: Strategic Bomber
RenderSprites:
Image: U2
powerproxy.parabombs:
AirstrikePower:
DisplayBeacon: False
DELPHI:
Tooltip:
Name: Scientist
Infiltrates:
Types: ScientistInfiltrate
BIO:
Targetable:
TargetTypes: GroundActor, Structure, C4, DetonateAttack, ScientistInfiltrate

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@@ -0,0 +1,205 @@
--[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
MissleSubs = { MSub1, MSub2, MSub3, MSub4 }
VolkovEntryPath = { LSTEntry.Location, LZ.Location }
VolkovandFriend = { "volk", "delphi" }
InsertionTransport = "lst.reinforcement"
SamSites = { Sam1, Sam2, Sam3, Sam4, Sam5, Sam6, Sam7, Sam8, Sam9, Sam10, Sam11, Sam12 }
PrimaryTargets = { BioLab, Silo1, Silo2 }
TimerTicks = DateTime.Minutes(8)
Shocktroopers = { Shok1, Shok2, Shok3, Shok4 }
InnerPatrolPaths =
{
{ InnerPatrol2.Location, InnerPatrol3.Location, InnerPatrol4.Location, InnerPatrol1.Location },
{ InnerPatrol3.Location, InnerPatrol2.Location, InnerPatrol1.Location, InnerPatrol4.Location },
{ InnerPatrol4.Location, InnerPatrol1.Location, InnerPatrol2.Location, InnerPatrol3.Location },
{ InnerPatrol1.Location, InnerPatrol4.Location, InnerPatrol3.Location, InnerPatrol2.Location }
}
OuterPatrols =
{
{ TeamOne1, TeamOne2, TeamOne3 },
{ TeamTwo1, TeamTwo2, TeamTwo3 },
{ TeamThree1, TeamThree2, TeamThree3 },
{ TeamFour1, TeamFour2, TeamFour3 },
{ TeamFive1, TeamFive2, TeamFive3 }
}
OuterPatrolPaths =
{
{ OuterPatrol1.Location, OuterPatrol2.Location, OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location, OuterPatrol6.Location, OuterPatrol7.Location },
{ OuterPatrol5.Location, OuterPatrol4.Location, OuterPatrol3.Location, OuterPatrol2.Location, OuterPatrol1.Location, OuterPatrol7.Location, OuterPatrol6.Location },
{ OuterPatrol6.Location, OuterPatrol7.Location, OuterPatrol1.Location, OuterPatrol2.Location, OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location },
{ OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location, OuterPatrol6.Location, OuterPatrol7.Location, OuterPatrol1.Location, OuterPatrol2.Location },
{ OuterPatrol3.Location, OuterPatrol2.Location, OuterPatrol1.Location, OuterPatrol7.Location, OuterPatrol6.Location, OuterPatrol5.Location, OuterPatrol4.Location }
}
GroupPatrol = function(units, waypoints, delay)
local i = 1
local stop = false
Utils.Do(units, function(unit)
Trigger.OnIdle(unit, function()
if stop then
return
end
if unit.Location == waypoints[i] then
local bool = Utils.All(units, function(actor) return actor.IsIdle end)
if bool then
stop = true
i = i + 1
if i > #waypoints then
i = 1
end
Trigger.AfterDelay(delay, function() stop = false end)
end
else
unit.AttackMove(waypoints[i])
end
end)
end)
end
StartPatrols = function()
for i = 1, 5 do
GroupPatrol(OuterPatrols[i], OuterPatrolPaths[i], DateTime.Seconds(3))
end
for i = 1, 4 do
Trigger.AfterDelay(DateTime.Seconds(3* (i - 1)), function()
Trigger.OnIdle(Shocktroopers[i], function()
Shocktroopers[i].Patrol(InnerPatrolPaths[i])
end)
end)
end
end
LabInfiltrated = false
SetupTriggers = function()
Trigger.OnAllKilled(SamSites, function()
local proxy = Actor.Create("powerproxy.parabombs", false, { Owner = USSR })
proxy.TargetAirstrike(TacticalNuke1.CenterPosition, Angle.SouthWest)
proxy.TargetAirstrike(TacticalNuke2.CenterPosition, Angle.SouthWest)
proxy.TargetAirstrike(TacticalNuke3.CenterPosition, Angle.SouthWest)
proxy.Destroy()
end)
Trigger.OnInfiltrated(BioLab, function()
Media.DisplayMessage("Plans stolen; erasing all data.", "Scientist")
Trigger.AfterDelay(DateTime.Seconds(5), function()
USSR.MarkCompletedObjective(InfiltrateLab)
LabInfiltrated = true
end)
end)
Trigger.OnKilled(BioLab, function()
if not LabInfiltrated then
USSR.MarkFailedObjective(InfiltrateLab)
end
end)
Trigger.OnAllKilled(PrimaryTargets, function()
USSR.MarkCompletedObjective(DestroyFacility)
USSR.MarkCompletedObjective(VolkovSurvive)
end)
Trigger.OnAllKilled(MissleSubs, function()
if not VolkovArrived then
USSR.MarkFailedObjective(KillPower)
end
end)
end
SendInVolkov = function()
if not VolkovArrived then
USSR.MarkCompletedObjective(KillPower)
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
local teamVolkov = Reinforcements.ReinforceWithTransport(USSR, InsertionTransport, VolkovandFriend, VolkovEntryPath, { VolkovEntryPath[1] })[2]
VolkovArrived = true
Trigger.OnAddedToWorld(teamVolkov[1], function(a)
Media.DisplayMessage("IFF software update failed. Require manual target input.", "Volkov")
Trigger.OnKilled(a, function()
USSR.MarkFailedObjective(VolkovSurvive)
end)
end)
Trigger.OnAddedToWorld(teamVolkov[2], function(b)
Trigger.OnKilled(b, function()
if not LabInfiltrated then
USSR.MarkFailedObjective(InfiltrateLab)
end
end)
end)
end
end
ticked = TimerTicks
Tick = function()
if Turkey.PowerState ~= "Normal" then
SendInVolkov()
end
if ticked > 0 then
UserInterface.SetMissionText("Missiles launch in " .. Utils.FormatTime(ticked), TimerColor)
ticked = ticked - 1
elseif ticked == 0 then
UserInterface.SetMissionText("We're too late!", USSR.Color)
Turkey.MarkCompletedObjective(LaunchMissles)
end
end
WorldLoaded = function()
USSR = Player.GetPlayer("USSR")
Turkey = Player.GetPlayer("Turkey")
Trigger.OnObjectiveAdded(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
LaunchMissles = Turkey.AddObjective("Survive until time expires.")
KillPower = USSR.AddObjective("Bring the base to low power. Volkov will arrive\nonce the defenses are down.")
InfiltrateLab = USSR.AddObjective("Infiltrate the bio-weapons lab with the scientist.")
DestroyFacility = USSR.AddObjective("Destroy all sam sites on the island.\nOur strategic bombers will finish the rest.")
VolkovSurvive = USSR.AddObjective("Volkov must survive.")
Trigger.OnObjectiveCompleted(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(USSR, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "MissionFailed")
end)
end)
Trigger.OnPlayerWon(USSR, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
end)
end)
Trigger.AfterDelay(DateTime.Minutes(3), function()
Media.PlaySpeechNotification(USSR, "WarningFiveMinutesRemaining")
end)
Trigger.AfterDelay(DateTime.Minutes(5), function()
Media.PlaySpeechNotification(USSR, "WarningThreeMinutesRemaining")
end)
Trigger.AfterDelay(DateTime.Minutes(7), function()
Media.PlaySpeechNotification(USSR, "WarningOneMinuteRemaining")
end)
StartPatrols()
SetupTriggers()
Camera.Position = DefaultCameraPosition.CenterPosition
TimerColor = Turkey.Color
end

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@@ -0,0 +1,77 @@
VolkovWeapon:
Inherits: SilencedPPK
ReloadDelay: 25
Range: 6c0
Warhead@1Dam: SpreadDamage
Spread: 128
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect
Explosions: piff
ValidTargets: Ground, GroundActor, Ship, Trees
Warhead@3EffWater: CreateEffect
Explosions: water_piff
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
ParaBomb:
ReloadDelay: 50
ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
Versus:
Wood: 1000
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@3Smu_impact: LeaveSmudge
SmudgeType: Scorch
ValidTargets: Ground, Infantry
Size: 1
Warhead@4Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
ImpactActors: false
ValidTargets: Ground, Water, Air
Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
Versus:
Wood: 1000
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@7Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
ValidTargets: Ground, Infantry
Size: 2
Delay: 5
Warhead@8Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
ImpactActors: false
Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus:
Wood: 50
Tree: 200
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@12Smu_areanuke2: LeaveSmudge
SmudgeType: Scorch
ValidTargets: Ground, Infantry
Size: 3
Delay: 10

View File

@@ -32,6 +32,7 @@ Counterstrike:
Aftermath:
production-disruption
monster-tank-madness
situation-critical
OpenRA Originals:
evacuation
exodus