Add Aftermath mission Situation Critical
This commit is contained in:
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mods/ra/maps/situation-critical/map.bin
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mods/ra/maps/situation-critical/map.bin
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mods/ra/maps/situation-critical/map.png
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mods/ra/maps/situation-critical/map.png
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After Width: | Height: | Size: 26 KiB |
567
mods/ra/maps/situation-critical/map.yaml
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567
mods/ra/maps/situation-critical/map.yaml
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MapFormat: 11
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RequiresMod: ra
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Title: Situation Critical
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Author: Westwood Studios
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Tileset: SNOW
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MapSize: 128,128
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Bounds: 30,33,65,60
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Visibility: MissionSelector
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Categories: Mission
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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||||||
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OwnsWorld: True
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||||||
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NonCombatant: True
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||||||
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Faction: england
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Faction: england
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PlayerReference@Turkey:
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Name: Turkey
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Faction: allies
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Color: D2997D
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Bot: campaign
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Enemies: USSR
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PlayerReference@USSR:
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Name: USSR
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AllowBots: False
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||||||
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Playable: True
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||||||
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Required: True
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||||||
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LockFaction: True
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||||||
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Faction: soviet
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||||||
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LockColor: True
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||||||
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Color: FE1100
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||||||
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LockSpawn: True
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||||||
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LockTeam: True
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||||||
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Enemies: Turkey
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||||||
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||||||
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Actors:
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||||||
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Actor0: brik
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Location: 56,54
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Owner: Neutral
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||||||
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Actor1: brik
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||||||
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Location: 57,54
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||||||
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Owner: Neutral
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||||||
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Actor2: brik
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||||||
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Location: 58,54
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||||||
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Owner: Neutral
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||||||
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Actor3: brik
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||||||
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Location: 59,54
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Owner: Neutral
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||||||
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Actor4: brik
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||||||
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Location: 60,54
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||||||
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Owner: Neutral
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||||||
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Actor5: brik
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||||||
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Location: 61,54
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Owner: Neutral
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Actor6: brik
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||||||
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Location: 62,54
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Owner: Neutral
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Actor7: brik
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Location: 63,54
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Owner: Neutral
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||||||
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Actor8: brik
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||||||
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Location: 56,55
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||||||
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Owner: Neutral
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||||||
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Actor9: brik
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||||||
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Location: 59,55
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||||||
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Owner: Neutral
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||||||
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Actor10: brik
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||||||
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Location: 60,55
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Owner: Neutral
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||||||
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Actor11: brik
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||||||
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Location: 63,55
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||||||
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Owner: Neutral
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||||||
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Actor12: brik
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||||||
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Location: 56,56
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Owner: Neutral
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Actor13: brik
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Location: 57,56
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Owner: Neutral
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Actor14: brik
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Location: 58,56
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Owner: Neutral
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Actor15: brik
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Location: 59,56
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Owner: Neutral
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Actor16: brik
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||||||
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Location: 60,56
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Owner: Neutral
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Actor17: brik
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Location: 61,56
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Owner: Neutral
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Actor18: brik
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||||||
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Location: 62,56
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Owner: Neutral
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||||||
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Actor19: brik
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||||||
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Location: 63,56
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Owner: Neutral
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Actor20: brik
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Location: 56,57
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Owner: Neutral
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||||||
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Actor21: brik
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Location: 63,57
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Owner: Neutral
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||||||
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Actor22: brik
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||||||
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Location: 56,58
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||||||
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Owner: Neutral
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||||||
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Actor23: brik
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||||||
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Location: 63,58
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Owner: Neutral
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Actor24: brik
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||||||
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Location: 56,59
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Owner: Neutral
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Actor25: brik
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||||||
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Location: 63,59
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||||||
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Owner: Neutral
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||||||
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Actor26: brik
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||||||
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Location: 56,60
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||||||
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Owner: Neutral
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||||||
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Actor27: brik
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||||||
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Location: 57,60
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||||||
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Owner: Neutral
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||||||
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Actor28: brik
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||||||
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Location: 62,60
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||||||
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Owner: Neutral
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||||||
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Actor29: brik
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||||||
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Location: 63,60
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||||||
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Owner: Neutral
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||||||
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Actor30: brik
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||||||
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Location: 56,61
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||||||
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Owner: Neutral
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||||||
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Actor31: brik
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||||||
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Location: 57,61
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||||||
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Owner: Neutral
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||||||
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Actor32: brik
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||||||
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Location: 62,61
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||||||
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Owner: Neutral
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||||||
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Actor33: brik
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||||||
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Location: 63,61
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Owner: Neutral
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Actor34: t01
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Location: 83,83
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Owner: Neutral
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Actor35: tc04
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Location: 39,47
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Owner: Neutral
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||||||
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Actor36: tc04
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||||||
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Location: 72,55
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Owner: Neutral
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||||||
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Actor37: tc05
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||||||
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Location: 70,67
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||||||
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Owner: Neutral
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||||||
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Actor38: tc02
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Location: 59,86
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Owner: Neutral
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||||||
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Actor39: tc04
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||||||
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Location: 58,71
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||||||
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Owner: Neutral
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||||||
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Actor40: tc03
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||||||
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Location: 59,73
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||||||
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Owner: Neutral
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||||||
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Actor41: tc01
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||||||
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Location: 48,66
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||||||
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Owner: Neutral
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||||||
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Actor42: t02
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||||||
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Location: 48,46
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Owner: Neutral
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||||||
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Actor43: ice04
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||||||
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Location: 86,60
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Owner: Neutral
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||||||
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Actor44: ice02
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||||||
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Location: 50,82
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Owner: Neutral
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Actor45: ice05
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Location: 38,52
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Owner: Neutral
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Actor46: ice01
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||||||
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Location: 38,42
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||||||
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Owner: Neutral
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||||||
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Actor47: ice02
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||||||
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Location: 37,43
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Owner: Neutral
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||||||
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Actor48: ice05
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||||||
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Location: 59,39
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Owner: Neutral
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||||||
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Actor49: ice05
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||||||
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Location: 69,42
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||||||
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Owner: Neutral
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||||||
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Actor50: ice04
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||||||
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Location: 69,41
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||||||
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Owner: Neutral
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||||||
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Actor51: ice04
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||||||
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Location: 80,40
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||||||
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Owner: Neutral
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||||||
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Actor52: ice05
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||||||
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Location: 83,43
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||||||
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Owner: Neutral
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||||||
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Actor53: ice04
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||||||
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Location: 82,53
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||||||
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Owner: Neutral
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||||||
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Actor54: ice03
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||||||
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Location: 85,59
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||||||
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Owner: Neutral
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||||||
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Actor55: ice02
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||||||
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Location: 70,83
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||||||
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Owner: Neutral
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||||||
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Actor56: ice01
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||||||
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Location: 71,83
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||||||
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Owner: Neutral
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||||||
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Actor57: ice03
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||||||
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Location: 70,85
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||||||
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Owner: Neutral
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||||||
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Actor58: ice04
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||||||
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Location: 72,85
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||||||
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Owner: Neutral
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||||||
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Actor59: tc05
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||||||
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Location: 71,46
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||||||
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Owner: Neutral
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||||||
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Actor60: t13
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||||||
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Location: 69,74
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||||||
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Owner: Neutral
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||||||
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Actor61: tc03
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||||||
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Location: 89,58
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||||||
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Owner: Neutral
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||||||
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Actor62: t17
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||||||
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Location: 53,67
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||||||
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Owner: Neutral
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||||||
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Actor63: tc01
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||||||
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Location: 59,52
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||||||
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Owner: Neutral
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||||||
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Actor64: t13
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||||||
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Location: 48,55
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||||||
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Owner: Neutral
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||||||
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Actor65: t13
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||||||
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Location: 90,59
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||||||
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Owner: Neutral
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||||||
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Actor66: t15
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||||||
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Location: 80,49
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||||||
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Owner: Neutral
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||||||
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Actor67: tc04
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||||||
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Location: 81,82
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||||||
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Owner: Neutral
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||||||
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Actor68: tc05
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||||||
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Location: 80,84
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||||||
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Owner: Neutral
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||||||
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Actor69: tc03
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||||||
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Location: 83,85
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||||||
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Owner: Neutral
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||||||
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Actor70: t17
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||||||
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Location: 91,58
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||||||
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Owner: Neutral
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||||||
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Actor71: tsla
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||||||
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Location: 48,85
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||||||
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Owner: Turkey
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||||||
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Actor72: tsla
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||||||
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Location: 59,86
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||||||
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Owner: Turkey
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||||||
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Actor73: tsla
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||||||
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Location: 78,70
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||||||
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Owner: Turkey
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||||||
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Actor74: tsla
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||||||
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Location: 76,42
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||||||
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Owner: Turkey
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||||||
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Actor75: tsla
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||||||
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Location: 42,42
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||||||
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Owner: Turkey
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||||||
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Sam1: sam
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||||||
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Location: 67,75
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||||||
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Owner: Turkey
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||||||
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Sam2: sam
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||||||
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Location: 65,75
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||||||
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Owner: Turkey
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||||||
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Sam3: sam
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||||||
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Location: 66,76
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||||||
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Owner: Turkey
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||||||
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Sam4: sam
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||||||
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Location: 48,64
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||||||
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Owner: Turkey
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||||||
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Sam5: sam
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||||||
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Location: 50,64
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||||||
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Owner: Turkey
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||||||
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Sam6: sam
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||||||
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Location: 49,63
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||||||
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Owner: Turkey
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||||||
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Sam7: sam
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||||||
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Location: 48,51
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||||||
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Owner: Turkey
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||||||
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Sam8: sam
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||||||
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Location: 50,51
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||||||
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Owner: Turkey
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||||||
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Sam9: sam
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||||||
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Location: 49,50
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||||||
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Owner: Turkey
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||||||
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Sam10: sam
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||||||
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Location: 71,51
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||||||
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Owner: Turkey
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||||||
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Sam11: sam
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||||||
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Location: 73,51
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||||||
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Owner: Turkey
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||||||
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Sam12: sam
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||||||
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Location: 72,52
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||||||
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Owner: Turkey
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||||||
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BioLab: bio
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||||||
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Location: 59,57
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||||||
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Owner: Turkey
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||||||
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Silo1: mslo
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||||||
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Location: 57,55
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||||||
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Owner: Turkey
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||||||
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Silo2: mslo
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||||||
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Location: 61,55
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||||||
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Owner: Turkey
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||||||
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Actor91: tsla
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||||||
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Location: 42,67
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||||||
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Owner: Turkey
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||||||
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Actor92: powr
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||||||
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Location: 46,83
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||||||
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Owner: Turkey
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||||||
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Actor93: powr
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||||||
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Location: 44,83
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||||||
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Owner: Turkey
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||||||
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Actor94: powr
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||||||
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Location: 42,68
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||||||
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Owner: Turkey
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||||||
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Actor95: powr
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||||||
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Location: 43,71
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||||||
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Owner: Turkey
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||||||
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Actor96: powr
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||||||
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Location: 44,41
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||||||
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Owner: Turkey
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||||||
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Actor97: powr
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||||||
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Location: 42,43
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||||||
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Owner: Turkey
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||||||
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Actor98: powr
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||||||
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Location: 74,42
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||||||
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Owner: Turkey
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||||||
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Actor99: powr
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||||||
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Location: 77,42
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||||||
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Owner: Turkey
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||||||
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Actor100: powr
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||||||
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Location: 77,71
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||||||
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Owner: Turkey
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||||||
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Actor101: powr
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||||||
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Location: 77,67
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||||||
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Owner: Turkey
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||||||
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Actor102: powr
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||||||
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Location: 63,85
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||||||
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Owner: Turkey
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||||||
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Actor103: powr
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||||||
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Location: 65,85
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||||||
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Owner: Turkey
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||||||
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TeamOne1: e1
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||||||
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Location: 47,54
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||||||
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Owner: Turkey
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||||||
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Facing: 31
|
||||||
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SubCell: 3
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||||||
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TeamOne2: e2
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||||||
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Location: 46,54
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||||||
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Owner: Turkey
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||||||
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SubCell: 0
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||||||
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TeamOne3: e1
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||||||
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Location: 47,55
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||||||
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Owner: Turkey
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||||||
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SubCell: 1
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||||||
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TeamTwo1: e1
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||||||
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Location: 51,71
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||||||
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Owner: Turkey
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||||||
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Facing: 31
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||||||
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SubCell: 4
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||||||
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TeamTwo2: e1
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||||||
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Location: 51,71
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||||||
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Owner: Turkey
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||||||
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Facing: 31
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||||||
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SubCell: 1
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||||||
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TeamTwo3: e2
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||||||
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Location: 50,70
|
||||||
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Owner: Turkey
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||||||
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SubCell: 2
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||||||
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TeamThree1: e1
|
||||||
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Location: 68,79
|
||||||
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Owner: Turkey
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||||||
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Facing: 63
|
||||||
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SubCell: 1
|
||||||
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TeamThree2: e1
|
||||||
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Location: 68,79
|
||||||
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Owner: Turkey
|
||||||
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Facing: 63
|
||||||
|
SubCell: 4
|
||||||
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TeamThree3: e2
|
||||||
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Location: 68,79
|
||||||
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Owner: Turkey
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||||||
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Facing: 63
|
||||||
|
SubCell: 5
|
||||||
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TeamFour1: e1
|
||||||
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Location: 66,44
|
||||||
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Owner: Turkey
|
||||||
|
Facing: 159
|
||||||
|
SubCell: 1
|
||||||
|
TeamFour2: e1
|
||||||
|
Location: 66,43
|
||||||
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Owner: Turkey
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||||||
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Facing: 159
|
||||||
|
SubCell: 3
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||||||
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TeamFour3: e2
|
||||||
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Location: 66,44
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||||||
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Owner: Turkey
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||||||
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Facing: 159
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||||||
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SubCell: 2
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||||||
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TeamFive1: e1
|
||||||
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Location: 75,58
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||||||
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Owner: Turkey
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||||||
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Facing: 127
|
||||||
|
SubCell: 4
|
||||||
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TeamFive2: e2
|
||||||
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Location: 75,58
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||||||
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Owner: Turkey
|
||||||
|
Facing: 127
|
||||||
|
SubCell: 3
|
||||||
|
TeamFive3: e1
|
||||||
|
Location: 75,58
|
||||||
|
Owner: Turkey
|
||||||
|
Facing: 127
|
||||||
|
SubCell: 1
|
||||||
|
Shok1: shok
|
||||||
|
Location: 54,50
|
||||||
|
Owner: Turkey
|
||||||
|
Facing: 95
|
||||||
|
SubCell: 1
|
||||||
|
Shok2: shok
|
||||||
|
Location: 51,62
|
||||||
|
Owner: Turkey
|
||||||
|
SubCell: 0
|
||||||
|
Shok3: shok
|
||||||
|
Location: 63,68
|
||||||
|
Owner: Turkey
|
||||||
|
Facing: 95
|
||||||
|
SubCell: 1
|
||||||
|
Shok4: shok
|
||||||
|
Location: 69,52
|
||||||
|
Owner: Turkey
|
||||||
|
Facing: 159
|
||||||
|
SubCell: 0
|
||||||
|
Actor123: ss
|
||||||
|
Location: 35,34
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 191
|
||||||
|
Actor124: ss
|
||||||
|
Location: 36,35
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 191
|
||||||
|
Actor125: ss
|
||||||
|
Location: 35,36
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 191
|
||||||
|
MSub1: msub
|
||||||
|
Location: 32,35
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 191
|
||||||
|
MSub2: msub
|
||||||
|
Location: 31,36
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 191
|
||||||
|
MSub3: msub
|
||||||
|
Location: 31,34
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 191
|
||||||
|
MSub4: msub
|
||||||
|
Location: 30,35
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 191
|
||||||
|
Actor129: ss
|
||||||
|
Location: 71,36
|
||||||
|
Owner: Turkey
|
||||||
|
Facing: 31
|
||||||
|
Actor130: ss
|
||||||
|
Location: 81,60
|
||||||
|
Owner: Turkey
|
||||||
|
Facing: 223
|
||||||
|
Actor131: ss
|
||||||
|
Location: 59,83
|
||||||
|
Owner: Turkey
|
||||||
|
Facing: 63
|
||||||
|
Actor132: ss
|
||||||
|
Location: 34,57
|
||||||
|
Owner: Turkey
|
||||||
|
Facing: 31
|
||||||
|
Actor133: ss
|
||||||
|
Location: 36,81
|
||||||
|
Owner: Turkey
|
||||||
|
Actor134: ss
|
||||||
|
Location: 74,87
|
||||||
|
Owner: Turkey
|
||||||
|
Facing: 223
|
||||||
|
Actor135: ss
|
||||||
|
Location: 91,39
|
||||||
|
Owner: Turkey
|
||||||
|
Facing: 95
|
||||||
|
Actor137: ss
|
||||||
|
Location: 34,35
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 191
|
||||||
|
DefaultCameraPosition: waypoint
|
||||||
|
Location: 32,35
|
||||||
|
Owner: Neutral
|
||||||
|
LZ: waypoint
|
||||||
|
Location: 53,75
|
||||||
|
Owner: Neutral
|
||||||
|
LSTEntry: waypoint
|
||||||
|
Location: 54,92
|
||||||
|
Owner: Neutral
|
||||||
|
InnerPatrol1: waypoint
|
||||||
|
Location: 54,50
|
||||||
|
Owner: Neutral
|
||||||
|
InnerPatrol2: waypoint
|
||||||
|
Location: 68,50
|
||||||
|
Owner: Neutral
|
||||||
|
InnerPatrol3: waypoint
|
||||||
|
Location: 63,68
|
||||||
|
Owner: Neutral
|
||||||
|
InnerPatrol4: waypoint
|
||||||
|
Location: 51,62
|
||||||
|
Owner: Neutral
|
||||||
|
OuterPatrol1: waypoint
|
||||||
|
Location: 44,44
|
||||||
|
Owner: Neutral
|
||||||
|
OuterPatrol2: waypoint
|
||||||
|
Location: 64,42
|
||||||
|
Owner: Neutral
|
||||||
|
OuterPatrol3: waypoint
|
||||||
|
Location: 80,44
|
||||||
|
Owner: Neutral
|
||||||
|
OuterPatrol4: waypoint
|
||||||
|
Location: 75,56
|
||||||
|
Owner: Neutral
|
||||||
|
OuterPatrol5: waypoint
|
||||||
|
Location: 70,79
|
||||||
|
Owner: Neutral
|
||||||
|
OuterPatrol6: waypoint
|
||||||
|
Location: 48,71
|
||||||
|
Owner: Neutral
|
||||||
|
OuterPatrol7: waypoint
|
||||||
|
Location: 46,56
|
||||||
|
Owner: Neutral
|
||||||
|
TacticalNuke1: waypoint
|
||||||
|
Location: 60,56
|
||||||
|
Owner: Neutral
|
||||||
|
TacticalNuke2: waypoint
|
||||||
|
Location: 55,58
|
||||||
|
Owner: Neutral
|
||||||
|
TacticalNuke3: waypoint
|
||||||
|
Location: 57,61
|
||||||
|
Owner: Neutral
|
||||||
|
|
||||||
|
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||||
|
|
||||||
|
Weapons: weapons.yaml
|
||||||
82
mods/ra/maps/situation-critical/rules.yaml
Normal file
82
mods/ra/maps/situation-critical/rules.yaml
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: situation-critical.lua
|
||||||
|
MissionData:
|
||||||
|
WinVideo: flare.vqa
|
||||||
|
LossVideo: nukestok.vqa
|
||||||
|
Briefing: A radical faction of our forces has stolen a biological weapon, threatening to use it on Allied emplacements. Since the weapon is highly unstable, it could destroy us all if released. \n\nThe facility must be destroyed, but the weapon must be neutralized first. Destroy the island's defenses, then use Volkov to assist our scientist in reaching the bio-research center. If either are killed before the weapon is neutralized, the mission is a failure.\n\nOnce the scientist completes his mission, destroy the base.
|
||||||
|
|
||||||
|
VOLK:
|
||||||
|
Inherits: GNRL
|
||||||
|
-AutoTarget:
|
||||||
|
-AutoTargetPriority@DEFAULT:
|
||||||
|
-AutoTargetPriority@ATTACKANYTHING:
|
||||||
|
AttackMove:
|
||||||
|
-AssaultMoveCondition:
|
||||||
|
Valued:
|
||||||
|
Cost: 1200
|
||||||
|
Tooltip:
|
||||||
|
Name: Volkov
|
||||||
|
Health:
|
||||||
|
HP: 15000
|
||||||
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6c0
|
||||||
|
Demolition:
|
||||||
|
Mobile:
|
||||||
|
Voice: Action
|
||||||
|
AttackFrontal:
|
||||||
|
Voice: Action
|
||||||
|
AttackMove:
|
||||||
|
Voice: Action
|
||||||
|
Passenger:
|
||||||
|
Voice: Action
|
||||||
|
Guard:
|
||||||
|
Voice: Action
|
||||||
|
Voiced:
|
||||||
|
VoiceSet: GenericVoice
|
||||||
|
Armament:
|
||||||
|
Weapon: VolkovWeapon
|
||||||
|
RenderSprites:
|
||||||
|
Image: GNRL
|
||||||
|
|
||||||
|
LST.Reinforcement:
|
||||||
|
Inherits: LST
|
||||||
|
RejectsOrders:
|
||||||
|
-Buildable:
|
||||||
|
-Selectable:
|
||||||
|
RenderSprites:
|
||||||
|
Image: lst
|
||||||
|
Interactable:
|
||||||
|
|
||||||
|
MSLO:
|
||||||
|
Power:
|
||||||
|
Amount: 0
|
||||||
|
-WithColoredOverlay@IDISABLE:
|
||||||
|
-NukePower:
|
||||||
|
|
||||||
|
SAM:
|
||||||
|
-WithColoredOverlay@IDISABLE:
|
||||||
|
|
||||||
|
BADR.Bomber:
|
||||||
|
Aircraft:
|
||||||
|
Speed: 373
|
||||||
|
Tooltip:
|
||||||
|
Name: Strategic Bomber
|
||||||
|
RenderSprites:
|
||||||
|
Image: U2
|
||||||
|
|
||||||
|
powerproxy.parabombs:
|
||||||
|
AirstrikePower:
|
||||||
|
DisplayBeacon: False
|
||||||
|
|
||||||
|
DELPHI:
|
||||||
|
Tooltip:
|
||||||
|
Name: Scientist
|
||||||
|
Infiltrates:
|
||||||
|
Types: ScientistInfiltrate
|
||||||
|
|
||||||
|
BIO:
|
||||||
|
Targetable:
|
||||||
|
TargetTypes: GroundActor, Structure, C4, DetonateAttack, ScientistInfiltrate
|
||||||
205
mods/ra/maps/situation-critical/situation-critical.lua
Normal file
205
mods/ra/maps/situation-critical/situation-critical.lua
Normal file
@@ -0,0 +1,205 @@
|
|||||||
|
--[[
|
||||||
|
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||||
|
This file is part of OpenRA, which is free software. It is made
|
||||||
|
available to you under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation, either version 3 of
|
||||||
|
the License, or (at your option) any later version. For more
|
||||||
|
information, see COPYING.
|
||||||
|
]]
|
||||||
|
MissleSubs = { MSub1, MSub2, MSub3, MSub4 }
|
||||||
|
VolkovEntryPath = { LSTEntry.Location, LZ.Location }
|
||||||
|
VolkovandFriend = { "volk", "delphi" }
|
||||||
|
InsertionTransport = "lst.reinforcement"
|
||||||
|
SamSites = { Sam1, Sam2, Sam3, Sam4, Sam5, Sam6, Sam7, Sam8, Sam9, Sam10, Sam11, Sam12 }
|
||||||
|
PrimaryTargets = { BioLab, Silo1, Silo2 }
|
||||||
|
TimerTicks = DateTime.Minutes(8)
|
||||||
|
|
||||||
|
Shocktroopers = { Shok1, Shok2, Shok3, Shok4 }
|
||||||
|
|
||||||
|
InnerPatrolPaths =
|
||||||
|
{
|
||||||
|
{ InnerPatrol2.Location, InnerPatrol3.Location, InnerPatrol4.Location, InnerPatrol1.Location },
|
||||||
|
{ InnerPatrol3.Location, InnerPatrol2.Location, InnerPatrol1.Location, InnerPatrol4.Location },
|
||||||
|
{ InnerPatrol4.Location, InnerPatrol1.Location, InnerPatrol2.Location, InnerPatrol3.Location },
|
||||||
|
{ InnerPatrol1.Location, InnerPatrol4.Location, InnerPatrol3.Location, InnerPatrol2.Location }
|
||||||
|
}
|
||||||
|
|
||||||
|
OuterPatrols =
|
||||||
|
{
|
||||||
|
{ TeamOne1, TeamOne2, TeamOne3 },
|
||||||
|
{ TeamTwo1, TeamTwo2, TeamTwo3 },
|
||||||
|
{ TeamThree1, TeamThree2, TeamThree3 },
|
||||||
|
{ TeamFour1, TeamFour2, TeamFour3 },
|
||||||
|
{ TeamFive1, TeamFive2, TeamFive3 }
|
||||||
|
}
|
||||||
|
|
||||||
|
OuterPatrolPaths =
|
||||||
|
{
|
||||||
|
{ OuterPatrol1.Location, OuterPatrol2.Location, OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location, OuterPatrol6.Location, OuterPatrol7.Location },
|
||||||
|
{ OuterPatrol5.Location, OuterPatrol4.Location, OuterPatrol3.Location, OuterPatrol2.Location, OuterPatrol1.Location, OuterPatrol7.Location, OuterPatrol6.Location },
|
||||||
|
{ OuterPatrol6.Location, OuterPatrol7.Location, OuterPatrol1.Location, OuterPatrol2.Location, OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location },
|
||||||
|
{ OuterPatrol3.Location, OuterPatrol4.Location, OuterPatrol5.Location, OuterPatrol6.Location, OuterPatrol7.Location, OuterPatrol1.Location, OuterPatrol2.Location },
|
||||||
|
{ OuterPatrol3.Location, OuterPatrol2.Location, OuterPatrol1.Location, OuterPatrol7.Location, OuterPatrol6.Location, OuterPatrol5.Location, OuterPatrol4.Location }
|
||||||
|
}
|
||||||
|
|
||||||
|
GroupPatrol = function(units, waypoints, delay)
|
||||||
|
local i = 1
|
||||||
|
local stop = false
|
||||||
|
|
||||||
|
Utils.Do(units, function(unit)
|
||||||
|
Trigger.OnIdle(unit, function()
|
||||||
|
if stop then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if unit.Location == waypoints[i] then
|
||||||
|
local bool = Utils.All(units, function(actor) return actor.IsIdle end)
|
||||||
|
if bool then
|
||||||
|
stop = true
|
||||||
|
i = i + 1
|
||||||
|
if i > #waypoints then
|
||||||
|
i = 1
|
||||||
|
end
|
||||||
|
Trigger.AfterDelay(delay, function() stop = false end)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
unit.AttackMove(waypoints[i])
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
StartPatrols = function()
|
||||||
|
for i = 1, 5 do
|
||||||
|
GroupPatrol(OuterPatrols[i], OuterPatrolPaths[i], DateTime.Seconds(3))
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, 4 do
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(3* (i - 1)), function()
|
||||||
|
Trigger.OnIdle(Shocktroopers[i], function()
|
||||||
|
Shocktroopers[i].Patrol(InnerPatrolPaths[i])
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
LabInfiltrated = false
|
||||||
|
SetupTriggers = function()
|
||||||
|
Trigger.OnAllKilled(SamSites, function()
|
||||||
|
local proxy = Actor.Create("powerproxy.parabombs", false, { Owner = USSR })
|
||||||
|
proxy.TargetAirstrike(TacticalNuke1.CenterPosition, Angle.SouthWest)
|
||||||
|
proxy.TargetAirstrike(TacticalNuke2.CenterPosition, Angle.SouthWest)
|
||||||
|
proxy.TargetAirstrike(TacticalNuke3.CenterPosition, Angle.SouthWest)
|
||||||
|
proxy.Destroy()
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnInfiltrated(BioLab, function()
|
||||||
|
Media.DisplayMessage("Plans stolen; erasing all data.", "Scientist")
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(5), function()
|
||||||
|
USSR.MarkCompletedObjective(InfiltrateLab)
|
||||||
|
LabInfiltrated = true
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnKilled(BioLab, function()
|
||||||
|
if not LabInfiltrated then
|
||||||
|
USSR.MarkFailedObjective(InfiltrateLab)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAllKilled(PrimaryTargets, function()
|
||||||
|
USSR.MarkCompletedObjective(DestroyFacility)
|
||||||
|
USSR.MarkCompletedObjective(VolkovSurvive)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAllKilled(MissleSubs, function()
|
||||||
|
if not VolkovArrived then
|
||||||
|
USSR.MarkFailedObjective(KillPower)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
SendInVolkov = function()
|
||||||
|
if not VolkovArrived then
|
||||||
|
USSR.MarkCompletedObjective(KillPower)
|
||||||
|
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||||
|
local teamVolkov = Reinforcements.ReinforceWithTransport(USSR, InsertionTransport, VolkovandFriend, VolkovEntryPath, { VolkovEntryPath[1] })[2]
|
||||||
|
VolkovArrived = true
|
||||||
|
Trigger.OnAddedToWorld(teamVolkov[1], function(a)
|
||||||
|
Media.DisplayMessage("IFF software update failed. Require manual target input.", "Volkov")
|
||||||
|
Trigger.OnKilled(a, function()
|
||||||
|
USSR.MarkFailedObjective(VolkovSurvive)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnAddedToWorld(teamVolkov[2], function(b)
|
||||||
|
Trigger.OnKilled(b, function()
|
||||||
|
if not LabInfiltrated then
|
||||||
|
USSR.MarkFailedObjective(InfiltrateLab)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
ticked = TimerTicks
|
||||||
|
Tick = function()
|
||||||
|
if Turkey.PowerState ~= "Normal" then
|
||||||
|
SendInVolkov()
|
||||||
|
end
|
||||||
|
|
||||||
|
if ticked > 0 then
|
||||||
|
UserInterface.SetMissionText("Missiles launch in " .. Utils.FormatTime(ticked), TimerColor)
|
||||||
|
ticked = ticked - 1
|
||||||
|
elseif ticked == 0 then
|
||||||
|
UserInterface.SetMissionText("We're too late!", USSR.Color)
|
||||||
|
Turkey.MarkCompletedObjective(LaunchMissles)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
USSR = Player.GetPlayer("USSR")
|
||||||
|
Turkey = Player.GetPlayer("Turkey")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
|
LaunchMissles = Turkey.AddObjective("Survive until time expires.")
|
||||||
|
KillPower = USSR.AddObjective("Bring the base to low power. Volkov will arrive\nonce the defenses are down.")
|
||||||
|
InfiltrateLab = USSR.AddObjective("Infiltrate the bio-weapons lab with the scientist.")
|
||||||
|
DestroyFacility = USSR.AddObjective("Destroy all sam sites on the island.\nOur strategic bombers will finish the rest.")
|
||||||
|
VolkovSurvive = USSR.AddObjective("Volkov must survive.")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerLost(USSR, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(USSR, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(3), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "WarningFiveMinutesRemaining")
|
||||||
|
end)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(5), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "WarningThreeMinutesRemaining")
|
||||||
|
end)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(7), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "WarningOneMinuteRemaining")
|
||||||
|
end)
|
||||||
|
|
||||||
|
StartPatrols()
|
||||||
|
SetupTriggers()
|
||||||
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
|
TimerColor = Turkey.Color
|
||||||
|
end
|
||||||
77
mods/ra/maps/situation-critical/weapons.yaml
Normal file
77
mods/ra/maps/situation-critical/weapons.yaml
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
VolkovWeapon:
|
||||||
|
Inherits: SilencedPPK
|
||||||
|
ReloadDelay: 25
|
||||||
|
Range: 6c0
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 128
|
||||||
|
Versus:
|
||||||
|
None: 90
|
||||||
|
Wood: 75
|
||||||
|
Light: 60
|
||||||
|
Heavy: 25
|
||||||
|
Concrete: 0
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosions: piff
|
||||||
|
ValidTargets: Ground, GroundActor, Ship, Trees
|
||||||
|
Warhead@3EffWater: CreateEffect
|
||||||
|
Explosions: water_piff
|
||||||
|
ValidTargets: Water, Underwater
|
||||||
|
InvalidTargets: Ship, Structure, Bridge
|
||||||
|
|
||||||
|
ParaBomb:
|
||||||
|
ReloadDelay: 50
|
||||||
|
ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
||||||
|
Warhead@1Dam_impact: SpreadDamage
|
||||||
|
Spread: 1c0
|
||||||
|
Damage: 15000
|
||||||
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
|
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
||||||
|
Versus:
|
||||||
|
Wood: 1000
|
||||||
|
Concrete: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||||
|
Warhead@3Smu_impact: LeaveSmudge
|
||||||
|
SmudgeType: Scorch
|
||||||
|
ValidTargets: Ground, Infantry
|
||||||
|
Size: 1
|
||||||
|
Warhead@4Eff_impact: CreateEffect
|
||||||
|
Explosions: nuke
|
||||||
|
ImpactSounds: kaboom1.aud
|
||||||
|
ImpactActors: false
|
||||||
|
ValidTargets: Ground, Water, Air
|
||||||
|
Warhead@5Dam_areanuke1: SpreadDamage
|
||||||
|
Spread: 2c0
|
||||||
|
Damage: 6000
|
||||||
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
|
Delay: 5
|
||||||
|
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
||||||
|
Versus:
|
||||||
|
Wood: 1000
|
||||||
|
Concrete: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||||
|
Warhead@7Smu_areanuke1: LeaveSmudge
|
||||||
|
SmudgeType: Scorch
|
||||||
|
ValidTargets: Ground, Infantry
|
||||||
|
Size: 2
|
||||||
|
Delay: 5
|
||||||
|
Warhead@8Eff_areanuke1: CreateEffect
|
||||||
|
ImpactSounds: kaboom22.aud
|
||||||
|
Delay: 5
|
||||||
|
ImpactActors: false
|
||||||
|
Warhead@9Dam_areanuke2: SpreadDamage
|
||||||
|
Spread: 3c0
|
||||||
|
Damage: 6000
|
||||||
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||||
|
Delay: 10
|
||||||
|
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
||||||
|
Versus:
|
||||||
|
Wood: 50
|
||||||
|
Tree: 200
|
||||||
|
Concrete: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||||
|
Warhead@12Smu_areanuke2: LeaveSmudge
|
||||||
|
SmudgeType: Scorch
|
||||||
|
ValidTargets: Ground, Infantry
|
||||||
|
Size: 3
|
||||||
|
Delay: 10
|
||||||
@@ -32,6 +32,7 @@ Counterstrike:
|
|||||||
Aftermath:
|
Aftermath:
|
||||||
production-disruption
|
production-disruption
|
||||||
monster-tank-madness
|
monster-tank-madness
|
||||||
|
situation-critical
|
||||||
OpenRA Originals:
|
OpenRA Originals:
|
||||||
evacuation
|
evacuation
|
||||||
exodus
|
exodus
|
||||||
|
|||||||
Reference in New Issue
Block a user