turn off combat log spam
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@@ -86,9 +86,6 @@ namespace OpenRA
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var maxSpread = warhead.Spread * (float)Math.Log(Math.Abs(warhead.Damage), 2);
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var maxSpread = warhead.Spread * (float)Math.Log(Math.Abs(warhead.Damage), 2);
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var hitActors = world.FindUnitsInCircle(args.dest, maxSpread);
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var hitActors = world.FindUnitsInCircle(args.dest, maxSpread);
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Log.Write("DoImpact: {0} damage={1} modifier={2} spread={3}",
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args.dest, warhead.Damage, firepowerModifier, maxSpread);
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foreach (var victim in hitActors)
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foreach (var victim in hitActors)
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{
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{
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var damage = (int)GetDamageToInflict(victim, args, warhead, firepowerModifier);
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var damage = (int)GetDamageToInflict(victim, args, warhead, firepowerModifier);
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@@ -163,9 +160,6 @@ namespace OpenRA
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var rawDamage = (float)(warhead.Damage * modifier * falloff);
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var rawDamage = (float)(warhead.Damage * modifier * falloff);
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var multiplier = (float)warhead.EffectivenessAgainst(target.Info.Traits.Get<OwnedActorInfo>().Armor);
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var multiplier = (float)warhead.EffectivenessAgainst(target.Info.Traits.Get<OwnedActorInfo>().Armor);
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Log.Write("GetDamageToInflict {0} #{1} r={2} dist={3} falloff={4} raw={5} mul={6}",
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target.Info.Name, target.ActorID, radius, distance, falloff, rawDamage, multiplier);
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return (float)(rawDamage * multiplier);
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return (float)(rawDamage * multiplier);
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}
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}
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