Merge branches 'bugfixes', 'shroud', 'cargo' and 'minimap'
This commit is contained in:
9
OpenRa.FileFormats/IPaletteRemap.cs
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9
OpenRa.FileFormats/IPaletteRemap.cs
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@@ -0,0 +1,9 @@
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using System;
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using System.Drawing;
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namespace OpenRa.FileFormats
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{
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public interface IPaletteRemap
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{
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Color GetRemappedColor(Color original, int index);
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}
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}
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@@ -55,6 +55,7 @@
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<Compile Include="Format80.cs" />
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<Compile Include="IniFile.cs" />
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<Compile Include="IniWriter.cs" />
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<Compile Include="IPaletteRemap.cs" />
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<Compile Include="Map.cs" />
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<Compile Include="PackageEntry.cs" />
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<Compile Include="Package.cs" />
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@@ -62,6 +63,7 @@
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<Compile Include="PaletteRemap.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ShpReader.cs" />
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<Compile Include="ShroudPaletteRemap.cs" />
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<Compile Include="Terrain.cs" />
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<Compile Include="TileReference.cs" />
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<Compile Include="TileSet.cs" />
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@@ -31,7 +31,7 @@ namespace OpenRa.FileFormats
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colors[4] = Color.FromArgb(140, 0, 0, 0);
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}
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public Palette(Palette p, PaletteRemap r)
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public Palette(Palette p, IPaletteRemap r)
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{
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for (int i = 0; i < 256; i++)
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colors.Add(r.GetRemappedColor(p.GetColor(i), i));
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@@ -4,7 +4,7 @@ using System.IO;
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namespace OpenRa.FileFormats
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{
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public class PaletteRemap
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public class PaletteRemap : IPaletteRemap
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{
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int offset;
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List<Color> remapColors = new List<Color>();
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32
OpenRa.FileFormats/ShroudPaletteRemap.cs
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32
OpenRa.FileFormats/ShroudPaletteRemap.cs
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@@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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namespace OpenRa.FileFormats
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{
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public class ShroudPaletteRemap : IPaletteRemap
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{
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public Color GetRemappedColor(Color original, int index)
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{
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// false-color version for debug
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//return new[] {
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// Color.Orange, Color.Green,
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// Color.Blue, Color.Yellow,
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// Color.Black,
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// Color.Red,
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// Color.Purple,
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// Color.Cyan}[index % 8];
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return new[] {
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Color.Transparent, Color.Green,
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Color.Blue, Color.Yellow,
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Color.Black,
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Color.FromArgb(192,0,0,0),
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(64,0,0,0)}[index % 8];
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}
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}
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}
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@@ -123,6 +123,7 @@ namespace OpenRa.Game
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}
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public bool IsDead { get { return Health <= 0; } }
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public bool IsInWorld { get; set; }
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public DamageState GetDamageState()
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{
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@@ -132,6 +132,8 @@ namespace OpenRa.Game
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PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
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Game.minimap.Draw(new float2(Game.viewport.Width - 256, 8));
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chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, PaletteType.Chrome);
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chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
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@@ -143,8 +145,6 @@ namespace OpenRa.Game
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int paletteHeight = DrawBuildPalette(currentTab);
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DrawBuildTabs(paletteHeight);
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DrawChat();
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Game.minimap.Draw(new float2(Game.viewport.Width - 128,30));
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}
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void AddButton(Rectangle r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
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@@ -59,6 +59,11 @@ namespace OpenRa.Game
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palette = new HardwarePalette(renderer, Rules.Map);
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world = new World();
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Game.world.ActorAdded += a =>
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{
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if (a.Owner != null && a.Info != null)
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a.Owner.Shroud.Explore(a);
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};
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for (int i = 0; i < 8; i++)
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{
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@@ -100,7 +105,7 @@ namespace OpenRa.Game
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chrome = new Chrome(renderer);
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oreFrequency = (int)(Rules.General.GrowthRate * 60 * 1000);
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oreFrequency = (int)(Rules.General.GrowthRate * 60 * 25);
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oreTicks = oreFrequency;
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}
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@@ -182,11 +187,12 @@ namespace OpenRa.Game
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controller.orderGenerator.Tick();
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if (--oreTicks == 0)
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{
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using (new PerfSample("ore"))
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{
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Rules.Map.GrowOre(SharedRandom);
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oreTicks = oreFrequency;
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}
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minimap.InvalidateOre();
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oreTicks = oreFrequency;
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}
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world.Tick();
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UnitInfluence.Tick();
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@@ -55,13 +55,15 @@ namespace OpenRa.Game.GameRules
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public readonly int OrePips = 0;
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public readonly string Icon = null;
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public readonly int[] SelectionSize = null;
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public readonly int Passengers = 0;
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public readonly int UnloadFacing = 0;
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public readonly UnitMovementType[] PassengerTypes = null;
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public UnitInfo(string name) { Name = name; }
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}
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public class MobileInfo : UnitInfo
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{
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public readonly int Passengers = 0;
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public readonly int Speed = 0;
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public readonly bool NoMovingFire = false;
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public readonly string Voice = "GenericVoice";
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@@ -3,7 +3,12 @@ using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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{
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public enum PaletteType { Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray, Shadow, Invuln, Chrome };
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public enum PaletteType
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{
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Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray,
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Shadow, Invuln, Chrome, Shroud,
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};
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class HardwarePalette : Sheet
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{
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const int maxEntries = 16;
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@@ -21,6 +26,7 @@ namespace OpenRa.Game.Graphics
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AddPalette(new Palette(pal, new PaletteRemap(Color.FromArgb(140, 0, 0, 0))));
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AddPalette(pal); // iron curtain. todo: remap!
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AddPalette(pal); // chrome (it's like gold, but we're not going to hax it in palettemods)
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AddPalette(new Palette(pal, new ShroudPaletteRemap()));
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}
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int AddPalette(Palette p)
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@@ -1,6 +1,7 @@
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using System.Drawing;
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using System.Linq;
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using OpenRa.Game.Traits;
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using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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{
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@@ -9,7 +10,7 @@ namespace OpenRa.Game.Graphics
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Sheet sheet;
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SpriteRenderer spriteRenderer;
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Sprite sprite;
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Bitmap terrain;
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Bitmap terrain, oreLayer;
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public void Tick() { }
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@@ -21,20 +22,29 @@ namespace OpenRa.Game.Graphics
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}
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// todo: extract these from the palette
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static readonly Color[] terrainTypeColors = {
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Color.Green,
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Color.Red,
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Color.Blue,
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Color.Yellow,
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Color.Purple,
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Color.Turquoise,
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Color.Violet,
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Color.Tomato,
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Color.Teal,
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};
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Color[] terrainTypeColors;
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public void InvalidateOre() { oreLayer = null; }
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public void Update()
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{
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if (terrainTypeColors == null)
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{
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var pal = new Palette(FileSystem.Open(Rules.Map.Theater + ".pal"));
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terrainTypeColors = new[] {
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pal.GetColor(0x1a),
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pal.GetColor(0x63),
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pal.GetColor(0x2f),
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pal.GetColor(0x1f),
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pal.GetColor(0x14),
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pal.GetColor(0x64),
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pal.GetColor(0x1f),
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pal.GetColor(0x68),
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pal.GetColor(0x6b),
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pal.GetColor(0x6d),
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};
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}
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if (terrain == null)
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{
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terrain = new Bitmap(128, 128);
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@@ -45,14 +55,23 @@ namespace OpenRa.Game.Graphics
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: Color.Black);
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}
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var bitmap = new Bitmap(terrain);
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if (oreLayer == null)
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{
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oreLayer = new Bitmap(terrain);
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for (var y = 0; y < 128; y++)
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for (var x = 0; x < 128; x++)
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if (Rules.Map.ContainsResource(new int2(x, y)))
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oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]);
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}
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var bitmap = new Bitmap(oreLayer);
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for( var y = 0; y < 128; y++ )
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for (var x = 0; x < 128; x++)
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{
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var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
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if (b != null)
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bitmap.SetPixel(x, y, b.Owner != null ? Chat.paletteColors[(int)b.Owner.Palette] : Color.Gray);
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bitmap.SetPixel(x, y, b.Owner != null ? Chat.paletteColors[(int)b.Owner.Palette] : terrainTypeColors[4]);
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}
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foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<Unit>()))
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@@ -63,7 +82,7 @@ namespace OpenRa.Game.Graphics
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public void Draw(float2 pos)
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{
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spriteRenderer.DrawSprite(sprite, pos, PaletteType.Chrome);
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spriteRenderer.DrawSprite(sprite, pos, PaletteType.Chrome, new float2(256,256));
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spriteRenderer.Flush();
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}
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}
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@@ -55,12 +55,17 @@ namespace OpenRa.Game.Graphics
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}
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public void DrawSprite(Sprite s, float2 location, PaletteType palette)
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{
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DrawSprite(s, location, palette, s.size);
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}
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public void DrawSprite(Sprite s, float2 location, PaletteType palette, float2 size)
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{
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if (s.sheet != currentSheet)
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Flush();
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currentSheet = s.sheet;
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Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, (int) palette, nv, ni);
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Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, (int)palette, nv, ni, size);
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nv += 4; ni += 6;
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if (++sprites >= spritesPerBatch)
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Flush();
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@@ -34,7 +34,7 @@ namespace OpenRa.Game.Graphics
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||||
for( int i = map.XOffset ; i < map.XOffset + map.Width; i++ )
|
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{
|
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Sprite tile = tileMapping[map.MapTiles[i, j]];
|
||||
Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, 0, nv, ni);
|
||||
Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, 0, nv, ni, tile.size);
|
||||
nv += 4;
|
||||
ni += 6;
|
||||
}
|
||||
|
||||
@@ -57,14 +57,14 @@ namespace OpenRa.Game.Graphics
|
||||
|
||||
static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
|
||||
|
||||
public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni)
|
||||
public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni, float2 size)
|
||||
{
|
||||
float2 attrib = new float2(palette / 16.0f, channelSelect[(int)r.channel]);
|
||||
|
||||
vertices[nv] = new Vertex(KLerp(o, r.size, 0), r.FastMapTextureCoords(0), attrib);
|
||||
vertices[nv + 1] = new Vertex(KLerp(o, r.size, 1), r.FastMapTextureCoords(1), attrib);
|
||||
vertices[nv + 2] = new Vertex(KLerp(o, r.size, 2), r.FastMapTextureCoords(2), attrib);
|
||||
vertices[nv + 3] = new Vertex(KLerp(o, r.size, 3), r.FastMapTextureCoords(3), attrib);
|
||||
vertices[nv] = new Vertex(KLerp(o, size, 0), r.FastMapTextureCoords(0), attrib);
|
||||
vertices[nv + 1] = new Vertex(KLerp(o, size, 1), r.FastMapTextureCoords(1), attrib);
|
||||
vertices[nv + 2] = new Vertex(KLerp(o, size, 2), r.FastMapTextureCoords(2), attrib);
|
||||
vertices[nv + 3] = new Vertex(KLerp(o, size, 3), r.FastMapTextureCoords(3), attrib);
|
||||
|
||||
indices[ni] = (ushort)(nv);
|
||||
indices[ni + 1] = indices[ni + 3] = (ushort)(nv + 1);
|
||||
|
||||
@@ -87,6 +87,8 @@ namespace OpenRa.Game.Graphics
|
||||
if (Game.controller.orderGenerator != null)
|
||||
Game.controller.orderGenerator.Render();
|
||||
|
||||
Game.LocalPlayer.Shroud.Draw(spriteRenderer);
|
||||
|
||||
lineRenderer.Flush();
|
||||
spriteRenderer.Flush();
|
||||
}
|
||||
@@ -211,7 +213,7 @@ namespace OpenRa.Game.Graphics
|
||||
|
||||
foreach (var pips in selectedUnit.traits.WithInterface<IPips>())
|
||||
{
|
||||
foreach (var pip in pips.GetPips())
|
||||
foreach (var pip in pips.GetPips(selectedUnit))
|
||||
{
|
||||
var pipImages = new Animation("pips");
|
||||
pipImages.PlayRepeating(pipStrings[(int)pip]);
|
||||
|
||||
@@ -110,6 +110,7 @@
|
||||
<Compile Include="PathSearch.cs" />
|
||||
<Compile Include="ProductionItem.cs" />
|
||||
<Compile Include="Orders\ReplayOrderSource.cs" />
|
||||
<Compile Include="Shroud.cs" />
|
||||
<Compile Include="Smudge.cs" />
|
||||
<Compile Include="Sound.cs" />
|
||||
<Compile Include="Support\Stopwatch.cs" />
|
||||
@@ -118,6 +119,7 @@
|
||||
<Compile Include="Traits\Activities\Attack.cs" />
|
||||
<Compile Include="Traits\Activities\CaptureBuilding.cs" />
|
||||
<Compile Include="Traits\Activities\Demolish.cs" />
|
||||
<Compile Include="Traits\Activities\EnterTransport.cs" />
|
||||
<Compile Include="Traits\Activities\Fly.cs" />
|
||||
<Compile Include="Traits\Activities\FlyAttack.cs" />
|
||||
<Compile Include="Traits\Activities\FlyTimed.cs" />
|
||||
@@ -185,6 +187,7 @@
|
||||
<Compile Include="Traits\Activities\Follow.cs" />
|
||||
<Compile Include="Traits\Activities\Turn.cs" />
|
||||
<Compile Include="Traits\Activities\UndeployMcv.cs" />
|
||||
<Compile Include="Traits\Activities\UnloadCargo.cs" />
|
||||
<Compile Include="Traits\APMine.cs" />
|
||||
<Compile Include="Traits\ATMine.cs" />
|
||||
<Compile Include="Traits\AttackBase.cs" />
|
||||
@@ -198,6 +201,7 @@
|
||||
<Compile Include="Traits\BelowUnits.cs" />
|
||||
<Compile Include="Traits\Building.cs" />
|
||||
<Compile Include="Traits\C4Demolition.cs" />
|
||||
<Compile Include="Traits\Cargo.cs" />
|
||||
<Compile Include="Traits\Chronoshiftable.cs" />
|
||||
<Compile Include="Traits\ChronoshiftPaletteEffect.cs" />
|
||||
<Compile Include="Traits\Chronosphere.cs" />
|
||||
@@ -213,6 +217,7 @@
|
||||
<Compile Include="Traits\MineImmune.cs" />
|
||||
<Compile Include="Traits\Minelayer.cs" />
|
||||
<Compile Include="Traits\LimitedAmmo.cs" />
|
||||
<Compile Include="Traits\Passenger.cs" />
|
||||
<Compile Include="Traits\Repairable.cs" />
|
||||
<Compile Include="Traits\Reservable.cs" />
|
||||
<Compile Include="Traits\SquishByTank.cs" />
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRa.Game.Orders
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
selection.RemoveAll(a => a.IsDead);
|
||||
selection.RemoveAll(a => !a.IsInWorld);
|
||||
}
|
||||
|
||||
public void Render()
|
||||
@@ -81,6 +81,7 @@ namespace OpenRa.Game.Orders
|
||||
else
|
||||
return Cursor.MoveBlocked;
|
||||
case "Enter": return Cursor.Enter;
|
||||
case "EnterTransport": return Cursor.Enter;
|
||||
case "Deliver": return Cursor.Enter;
|
||||
case "Infiltrate": return Cursor.Enter;
|
||||
case "Capture": return Cursor.Capture;
|
||||
|
||||
@@ -17,15 +17,17 @@ namespace OpenRa.Game
|
||||
public string InternalName;
|
||||
public Race Race;
|
||||
public readonly int Index;
|
||||
public int Cash;
|
||||
public int Ore;
|
||||
public int Cash = 10000;
|
||||
public int Ore = 0;
|
||||
public int OreCapacity;
|
||||
public int DisplayCash;
|
||||
public int PowerProvided;
|
||||
public int PowerDrained;
|
||||
public int DisplayCash = 0;
|
||||
public int PowerProvided = 0;
|
||||
public int PowerDrained = 0;
|
||||
|
||||
public bool IsReady;
|
||||
|
||||
public Shroud Shroud = new Shroud();
|
||||
|
||||
public Player( Actor playerActor, int index, PaletteType palette, string playerName, Race race, string internalName )
|
||||
{
|
||||
this.PlayerActor = playerActor;
|
||||
@@ -34,10 +36,6 @@ namespace OpenRa.Game
|
||||
this.InternalName = internalName;
|
||||
this.PlayerName = playerName;
|
||||
this.Race = race;
|
||||
this.Cash = 10000;
|
||||
this.Ore = 0;
|
||||
this.DisplayCash = 0;
|
||||
this.PowerProvided = this.PowerDrained = 0;
|
||||
}
|
||||
|
||||
void UpdatePower()
|
||||
|
||||
87
OpenRa.Game/Shroud.cs
Normal file
87
OpenRa.Game/Shroud.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using IjwFramework.Types;
|
||||
using OpenRa.Game.Graphics;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
class Shroud
|
||||
{
|
||||
bool[,] explored = new bool[128, 128];
|
||||
Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
|
||||
Sprite[,] sprites = new Sprite[128, 128];
|
||||
bool dirty;
|
||||
|
||||
public void Explore(Actor a)
|
||||
{
|
||||
foreach (var t in Game.FindTilesInCircle((1f/Game.CellSize * a.CenterLocation).ToInt2(), a.Info.Sight))
|
||||
explored[t.X, t.Y] = true;
|
||||
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
Sprite ChooseShroud(int i, int j)
|
||||
{
|
||||
// bits are for exploredness: left, right, up, down, self
|
||||
var n = new[] {
|
||||
0xf,0xf,0xf,0xf,
|
||||
0xf,0x0f,0x0f,0xf,
|
||||
0xf,0x0f,0x0f,0xf,
|
||||
0xf,0xf,0xf,0xf,
|
||||
0,7,13,0,
|
||||
14,6,12,4,
|
||||
11,3,9,1,
|
||||
0,2,8,0,
|
||||
};
|
||||
|
||||
var v = 0;
|
||||
if (explored[i-1,j]) v |= 1;
|
||||
if (explored[i+1,j]) v |= 2;
|
||||
if (explored[i,j-1]) v |= 4;
|
||||
if (explored[i,j+1]) v |= 8;
|
||||
if (explored[i, j]) v |= 16;
|
||||
|
||||
var x = n[v];
|
||||
|
||||
if (x == 0)
|
||||
{
|
||||
// bits are for exploredness: TL, TR, BR, BL
|
||||
var m = new[] {
|
||||
46, 41, 42, 38,
|
||||
43, 45, 39, 35,
|
||||
40, 37, 44, 34,
|
||||
36, 33, 32, 47,
|
||||
};
|
||||
|
||||
var u = 0;
|
||||
if (explored[i - 1, j - 1]) u |= 1;
|
||||
if (explored[i + 1, j - 1]) u |= 2;
|
||||
if (explored[i + 1, j + 1]) u |= 4;
|
||||
if (explored[i - 1, j + 1]) u |= 8;
|
||||
return shadowBits[m[u]];
|
||||
}
|
||||
|
||||
return shadowBits[x];
|
||||
}
|
||||
|
||||
public void Draw(SpriteRenderer r)
|
||||
{
|
||||
if (dirty)
|
||||
{
|
||||
dirty = false;
|
||||
for (int j = 1; j < 127; j++)
|
||||
for (int i = 1; i < 127; i++)
|
||||
sprites[i, j] = ChooseShroud(i, j);
|
||||
}
|
||||
|
||||
for (var j = 0; j < 128; j++)
|
||||
for (var i = 0; i < 128; i++)
|
||||
if (sprites[i,j] != null)
|
||||
r.DrawSprite(sprites[i, j],
|
||||
Game.CellSize * new float2(i, j),
|
||||
PaletteType.Shroud);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@ using OpenRa.Game.Graphics;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
enum UnitMovementType : byte
|
||||
public enum UnitMovementType : byte
|
||||
{
|
||||
Foot = 0,
|
||||
Track = 1,
|
||||
|
||||
36
OpenRa.Game/Traits/Activities/EnterTransport.cs
Normal file
36
OpenRa.Game/Traits/Activities/EnterTransport.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRa.Game.Traits.Activities
|
||||
{
|
||||
class EnterTransport : IActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
bool isCanceled;
|
||||
public Actor transport;
|
||||
|
||||
public EnterTransport(Actor self, Actor transport)
|
||||
{
|
||||
this.transport = transport;
|
||||
}
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
{
|
||||
if (isCanceled) return NextActivity;
|
||||
if (transport == null || !transport.IsInWorld) return NextActivity;
|
||||
|
||||
var cargo = transport.traits.Get<Cargo>();
|
||||
if (cargo.IsFull(transport))
|
||||
return NextActivity;
|
||||
|
||||
cargo.Load(transport, self);
|
||||
Game.world.AddFrameEndTask(w => w.Remove(self));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ namespace OpenRa.Game.Traits.Activities
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
public int desiredFacing;
|
||||
int desiredFacing;
|
||||
|
||||
public Turn( int desiredFacing )
|
||||
{
|
||||
|
||||
69
OpenRa.Game/Traits/Activities/UnloadCargo.cs
Normal file
69
OpenRa.Game/Traits/Activities/UnloadCargo.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRa.Game.Traits.Activities
|
||||
{
|
||||
class UnloadCargo : IActivity
|
||||
{
|
||||
public IActivity NextActivity { get; set; }
|
||||
bool isCanceled;
|
||||
|
||||
int2? ChooseExitTile(Actor self)
|
||||
{
|
||||
// is anyone still hogging this tile?
|
||||
if (Game.UnitInfluence.GetUnitsAt(self.Location).Count() > 1)
|
||||
return null;
|
||||
|
||||
for (var i = -1; i < 2; i++)
|
||||
for (var j = -1; j < 2; j++)
|
||||
if ((i != 0 || j != 0) &&
|
||||
Game.IsCellBuildable(self.Location + new int2(i, j),
|
||||
UnitMovementType.Foot))
|
||||
return self.Location + new int2(i, j);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
{
|
||||
if (isCanceled) return NextActivity;
|
||||
|
||||
// if we're a thing that can turn, turn to the
|
||||
// right facing for the unload animation
|
||||
var unit = self.traits.GetOrDefault<Unit>();
|
||||
if (unit != null && unit.Facing != self.Info.UnloadFacing)
|
||||
return new Turn(self.Info.UnloadFacing) { NextActivity = this };
|
||||
|
||||
// todo: handle the BS of open/close sequences, which are inconsistent,
|
||||
// for reasons that probably make good sense to the westwood guys.
|
||||
|
||||
var cargo = self.traits.Get<Cargo>();
|
||||
if (cargo.IsEmpty(self))
|
||||
return NextActivity;
|
||||
|
||||
var ru = self.traits.WithInterface<RenderUnit>().FirstOrDefault();
|
||||
if (ru != null)
|
||||
ru.PlayCustomAnimation(self, "unload", null);
|
||||
|
||||
var exitTile = ChooseExitTile(self);
|
||||
if (exitTile == null)
|
||||
return this;
|
||||
|
||||
var actor = cargo.Unload(self);
|
||||
|
||||
Game.world.AddFrameEndTask(w =>
|
||||
{
|
||||
w.Add(actor);
|
||||
actor.traits.Get<Mobile>().TeleportTo(actor, self.Location);
|
||||
actor.CancelActivity();
|
||||
actor.QueueActivity(new Move(exitTile.Value, 0));
|
||||
});
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { NextActivity = null; isCanceled = true; }
|
||||
}
|
||||
}
|
||||
85
OpenRa.Game/Traits/Cargo.cs
Normal file
85
OpenRa.Game/Traits/Cargo.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRa.Game.GameRules;
|
||||
using OpenRa.Game.Traits.Activities;
|
||||
|
||||
namespace OpenRa.Game.Traits
|
||||
{
|
||||
class Cargo : IPips, IOrder
|
||||
{
|
||||
List<Actor> cargo = new List<Actor>();
|
||||
|
||||
public Cargo(Actor self) {}
|
||||
|
||||
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
{
|
||||
// todo: check if there is an unoccupied `land` tile adjacent
|
||||
if (mi.Button == MouseButton.Right && underCursor == self && cargo.Count > 0)
|
||||
{
|
||||
var unit = underCursor.traits.GetOrDefault<Unit>();
|
||||
if (unit != null && unit.Altitude > 0) return null;
|
||||
|
||||
return new Order("Deploy", self, null, int2.Zero, null);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Deploy")
|
||||
{
|
||||
// todo: eject the units
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new UnloadCargo());
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFull(Actor self)
|
||||
{
|
||||
return cargo.Count == self.Info.Passengers;
|
||||
}
|
||||
|
||||
public bool IsEmpty(Actor self)
|
||||
{
|
||||
return cargo.Count == 0;
|
||||
}
|
||||
|
||||
public Actor Unload(Actor self)
|
||||
{
|
||||
var a = cargo[0];
|
||||
cargo.RemoveAt(0);
|
||||
return a;
|
||||
}
|
||||
|
||||
public IEnumerable<PipType> GetPips( Actor self )
|
||||
{
|
||||
for (var i = 0; i < self.Info.Passengers; i++)
|
||||
if (i >= cargo.Count)
|
||||
yield return PipType.Transparent;
|
||||
else
|
||||
yield return GetPipForPassenger(cargo[i]);
|
||||
}
|
||||
|
||||
static PipType GetPipForPassenger(Actor a)
|
||||
{
|
||||
// probably not actually right yet; fix to match real-ra
|
||||
|
||||
if (a.traits.Contains<AutoHeal>())
|
||||
return PipType.Yellow;
|
||||
if (!a.traits.WithInterface<AttackBase>().Any())
|
||||
return PipType.Yellow; // noncombat [E6,SPY,THF]
|
||||
if (a.traits.Contains<C4Demolition>())
|
||||
return PipType.Red; // E7
|
||||
|
||||
return PipType.Green;
|
||||
}
|
||||
|
||||
public void Load(Actor self, Actor a)
|
||||
{
|
||||
cargo.Add(a);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -55,7 +55,7 @@ namespace OpenRa.Game.Traits
|
||||
}
|
||||
|
||||
// Display 5 pips indicating the current charge status
|
||||
public IEnumerable<PipType> GetPips()
|
||||
public IEnumerable<PipType> GetPips(Actor self)
|
||||
{
|
||||
const int numPips = 5;
|
||||
for (int i = 0; i < numPips; i++)
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace OpenRa.Game.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<PipType> GetPips()
|
||||
public IEnumerable<PipType> GetPips(Actor self)
|
||||
{
|
||||
const int numPips = 7;
|
||||
for (int i = 0; i < numPips; i++)
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace OpenRa.Game.Traits
|
||||
|
||||
public void Attacking(Actor self) { --ammo; }
|
||||
|
||||
public IEnumerable<PipType> GetPips()
|
||||
public IEnumerable<PipType> GetPips(Actor self)
|
||||
{
|
||||
return Graphics.Util.MakeArray(self.Info.Ammo,
|
||||
i => ammo > i ? PipType.Green : PipType.Transparent);
|
||||
|
||||
@@ -18,7 +18,16 @@ namespace OpenRa.Game.Traits
|
||||
public int2 toCell
|
||||
{
|
||||
get { return self.Location; }
|
||||
set { Game.UnitInfluence.Remove(self, this); self.Location = value; Game.UnitInfluence.Add(self, this); }
|
||||
set
|
||||
{
|
||||
if (self.Location != value)
|
||||
{
|
||||
Game.UnitInfluence.Remove(self, this);
|
||||
self.Location = value;
|
||||
self.Owner.Shroud.Explore(self);
|
||||
}
|
||||
Game.UnitInfluence.Add(self, this);
|
||||
}
|
||||
}
|
||||
|
||||
public Mobile(Actor self)
|
||||
|
||||
42
OpenRa.Game/Traits/Passenger.cs
Normal file
42
OpenRa.Game/Traits/Passenger.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRa.Game.Traits.Activities;
|
||||
|
||||
namespace OpenRa.Game.Traits
|
||||
{
|
||||
class Passenger : IOrder
|
||||
{
|
||||
public Passenger(Actor self) { }
|
||||
|
||||
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
||||
{
|
||||
if (mi.Button != MouseButton.Right)
|
||||
return null;
|
||||
|
||||
if (underCursor == null || underCursor.Owner != self.Owner)
|
||||
return null;
|
||||
|
||||
var cargo = underCursor.traits.GetOrDefault<Cargo>();
|
||||
if (cargo == null || cargo.IsFull(underCursor))
|
||||
return null;
|
||||
|
||||
var umt = self.traits.WithInterface<IMovement>().First().GetMovementType();
|
||||
if (!underCursor.Info.PassengerTypes.Contains(umt))
|
||||
return null;
|
||||
|
||||
return new Order("EnterTransport", self, underCursor, int2.Zero, null);
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "EnterTransport")
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new Move(order.TargetActor.Location, 1));
|
||||
self.QueueActivity(new EnterTransport(self, order.TargetActor));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace OpenRa.Game.Traits
|
||||
this.self = self;
|
||||
}
|
||||
|
||||
public IEnumerable<PipType> GetPips()
|
||||
public IEnumerable<PipType> GetPips(Actor self)
|
||||
{
|
||||
for (int i = 0; i < self.Info.OrePips; i++)
|
||||
{
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace OpenRa.Game.Traits
|
||||
interface IDamageModifier { float GetDamageModifier(); }
|
||||
interface ISpeedModifier { float GetSpeedModifier(); }
|
||||
interface IPaletteModifier { void AdjustPalette(Bitmap b); }
|
||||
interface IPips { IEnumerable<PipType> GetPips(); }
|
||||
interface IPips { IEnumerable<PipType> GetPips(Actor self); }
|
||||
interface ITags { IEnumerable<TagType> GetTags(); }
|
||||
interface IMovement
|
||||
{
|
||||
|
||||
@@ -10,8 +10,19 @@ namespace OpenRa.Game
|
||||
List<IEffect> effects = new List<IEffect>();
|
||||
List<Action<World>> frameEndActions = new List<Action<World>>();
|
||||
|
||||
public void Add(Actor a) { actors.Add(a); ActorAdded(a); }
|
||||
public void Remove(Actor a) { actors.Remove(a); ActorRemoved(a); }
|
||||
public void Add(Actor a)
|
||||
{
|
||||
a.IsInWorld = true;
|
||||
actors.Add(a);
|
||||
ActorAdded(a);
|
||||
}
|
||||
|
||||
public void Remove(Actor a)
|
||||
{
|
||||
a.IsInWorld = false;
|
||||
actors.Remove(a);
|
||||
ActorRemoved(a);
|
||||
}
|
||||
|
||||
public void Add(IEffect b) { effects.Add(b); }
|
||||
public void Remove(IEffect b) { effects.Remove(b); }
|
||||
|
||||
@@ -83,7 +83,8 @@ namespace SequenceEditor
|
||||
Doc = new XmlDocument();
|
||||
Doc.Load(XmlFilename);
|
||||
|
||||
Pal = new Palette(FileSystem.Open("temperat.pal"));
|
||||
var tempPal = new Palette(FileSystem.Open("temperat.pal"));
|
||||
Pal = new Palette(tempPal, new ShroudPaletteRemap());
|
||||
|
||||
UnitName = args.FirstOrDefault( x => !x.EndsWith(".xml") );
|
||||
if (UnitName == null)
|
||||
|
||||
@@ -21,7 +21,7 @@ All tracked vehicles
|
||||
|
||||
Light vehicles
|
||||
V2RL Works
|
||||
APC Cargo doesn't work
|
||||
APC Works
|
||||
MNLY Works
|
||||
MGG No gap
|
||||
MRJ No radar
|
||||
@@ -31,8 +31,7 @@ HARV Works
|
||||
ARTY Works
|
||||
|
||||
Helicopters
|
||||
- Return to base after attack doesnt work
|
||||
TRAN Cargo doesn't work
|
||||
TRAN Works
|
||||
HELI Works
|
||||
HIND Works
|
||||
|
||||
@@ -47,5 +46,5 @@ CA Works
|
||||
SS Works
|
||||
DD depth charges don't work
|
||||
PT depth charges don't work
|
||||
LST Cargo doesn't work
|
||||
LST Works
|
||||
|
||||
|
||||
@@ -283,6 +283,8 @@
|
||||
<unit name="apc">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
<sequence name="muzzle" start="0" length="48" src="minigun" />
|
||||
<sequence name="close" start="32" length="3" />
|
||||
<sequence name="unload" start="32" length="1" />
|
||||
</unit>
|
||||
<!-- mine layer -->
|
||||
<unit name="mnly">
|
||||
@@ -376,7 +378,7 @@
|
||||
<sequence name="default-minimap" start="80" length="1" />
|
||||
<sequence name="ability" start="82" length="8" />
|
||||
<sequence name="nuke" start="90" length="7" x="12" y="12" />
|
||||
<sequence name="chrono-select" start="97" length="8" x="12" y="12" />
|
||||
<sequence name="chrono-select" start="97" length="8" x="12" y="12" />
|
||||
<sequence name="chrono-target" start="105" length="8" x="12" y="12" />
|
||||
<sequence name="enter" start="113" length="3" x="12" y="12" />
|
||||
<sequence name="c4" start="116" length="3" x="12" y="12" />
|
||||
@@ -536,6 +538,8 @@
|
||||
</unit>
|
||||
<unit name="lst">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="open" start="1" length="4" />
|
||||
<sequence name="unload" start="4" length="1" />
|
||||
</unit>
|
||||
<unit name="pips">
|
||||
<sequence name="groups" start="8" length="10" />
|
||||
@@ -572,6 +576,8 @@
|
||||
<sequence name="rotor2" start="0" length="4" src="rrotor" />
|
||||
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
|
||||
<sequence name="slow-rotor2" start="4" length="8" src="rrotor" />
|
||||
<sequence name="open" start="32" length="4" />
|
||||
<sequence name="unload" start="35" length="1" />
|
||||
</unit>
|
||||
<unit name="v2">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
@@ -1008,8 +1014,8 @@
|
||||
<sequence name="disabled" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="sell">
|
||||
<sequence name="normal" start="0" length="1" />
|
||||
<sequence name="pressed" start="1" length="1" />
|
||||
<sequence name="disabled" start="2" length="1" />
|
||||
<sequence name="normal" start="0" length="1" />
|
||||
<sequence name="pressed" start="1" length="1" />
|
||||
<sequence name="disabled" start="2" length="1" />
|
||||
</unit>
|
||||
</sequences>
|
||||
@@ -10,4 +10,4 @@ s2=Multi1,mcv,600,12505,0,Guard,None
|
||||
;s2=Multi1,e3,600,12505,0,Guard,None
|
||||
s3=Multi3,mcv,600,2910,0,Guard,None
|
||||
;s4=Multi1,ctnk,600,12506,Gaurd,None
|
||||
s5=Multi1,pdox,600,12510,Gaurd,None
|
||||
s5=Multi1,apc,600,12510,Gaurd,None
|
||||
56
units.ini
56
units.ini
@@ -16,89 +16,91 @@ MNLY.AT
|
||||
|
||||
[V2RL]
|
||||
Description=V2 Rocket
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable, Passenger
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
[1TNK]
|
||||
Description=Light Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
|
||||
Recoil=2
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
[2TNK]
|
||||
Description=Medium Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
|
||||
Recoil=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
[3TNK]
|
||||
Description=Heavy Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
|
||||
Recoil=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
[4TNK]
|
||||
Description=Mammoth Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
[ARTY]
|
||||
Description=Artillery
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable, Passenger
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
[JEEP]
|
||||
Description=Ranger
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
|
||||
PrimaryOffset=0,0,0,-2
|
||||
MuzzleFlash=yes
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
[APC]
|
||||
Description=Armored Personnel Carrier
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable, Cargo, Passenger
|
||||
PrimaryOffset=0,0,0,-4
|
||||
MuzzleFlash=yes
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
UnloadFacing=220
|
||||
PassengerTypes=Foot
|
||||
|
||||
;; non-combat vehicles
|
||||
[MRJ]
|
||||
Description=Radar Jammer
|
||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger
|
||||
PrimaryOffset=0,4,0,-6
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
|
||||
[MGG]
|
||||
Description=Mobile Gap Generator
|
||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger
|
||||
PrimaryOffset=0,6,0,-3
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
|
||||
[HARV]
|
||||
Description=Ore Truck
|
||||
Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable
|
||||
Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger
|
||||
SelectionPriority=7
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Collects Ore and Gems for processing.\n Unarmed
|
||||
[MCV]
|
||||
Description=Mobile Construction Vehicle
|
||||
Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable
|
||||
Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable, Passenger
|
||||
SelectionPriority=3
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Deploys into another Construction Yard.\n Unarmed
|
||||
|
||||
[MNLY.AP]
|
||||
Description=Minelayer (Anti-Personnel)
|
||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable
|
||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Primary=MINP ;; temporary hack
|
||||
[MNLY.AT]
|
||||
Description=Minelayer (Anti-Tank)
|
||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable
|
||||
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger
|
||||
Voice=VehicleVoice
|
||||
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Primary=MINV ;; temporary hack
|
||||
@@ -138,8 +140,9 @@ Recoil=3
|
||||
[LST]
|
||||
Description=Transport
|
||||
WaterBound=yes
|
||||
Traits=Unit, Mobile, RenderUnit
|
||||
Traits=Unit, Mobile, RenderUnit, Cargo
|
||||
LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
PassengerTypes=Foot,Wheel,Track
|
||||
[PT]
|
||||
Description=Gunboat
|
||||
WaterBound=yes
|
||||
@@ -179,9 +182,10 @@ Description=Transport Helicopter
|
||||
RotorOffset=0,14,0,-4
|
||||
RotorOffset2=0,-14,0,-2
|
||||
BuiltAt=hpad
|
||||
Traits=Unit, Helicopter, RenderUnitRotor, WithShadow
|
||||
Traits=Unit, Helicopter, RenderUnitRotor, WithShadow, Cargo
|
||||
InitialFacing=20
|
||||
LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
|
||||
PassengerTypes=Foot
|
||||
[HELI]
|
||||
Description=Longbow
|
||||
BuiltAt=hpad
|
||||
@@ -544,62 +548,62 @@ MEDI
|
||||
Description=Attack Dog
|
||||
BuiltAt=KENN
|
||||
Voice=DogVoice
|
||||
Traits=Unit, Mobile, RenderInfantry ;; AttackBase, SquishByTank, AutoTarget, dog??
|
||||
Traits=Unit, Mobile, RenderInfantry, Passenger ;; AttackBase, SquishByTank, AutoTarget, dog??
|
||||
LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,-1,-4
|
||||
[E1]
|
||||
Description=Rifle Infantry
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E2]
|
||||
Description=Grenadier
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
FireDelay=15
|
||||
PrimaryOffset=0,0,0,-13
|
||||
LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E3]
|
||||
Description=Rocket Soldier
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
PrimaryOffset=0,0,0,-13
|
||||
LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
SelectionSize=12,17,0,-9
|
||||
[E4]
|
||||
Description=Flamethrower
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
FireDelay=8
|
||||
PrimaryOffset=0,0,0,-7
|
||||
LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
SelectionSize=12,17,0,-9
|
||||
[E6]
|
||||
Description=Engineer
|
||||
Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank
|
||||
Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank, Passenger
|
||||
Voice=EngineerVoice
|
||||
LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
SelectionSize=12,17,0,-9
|
||||
[SPY]
|
||||
Description=Spy
|
||||
Voice=SpyVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank
|
||||
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger
|
||||
LongDesc=Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
||||
SelectionSize=12,17,0,-9
|
||||
[THF]
|
||||
Description=Thief
|
||||
Voice=ThiefVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank
|
||||
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger
|
||||
LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
|
||||
SelectionSize=12,17,0,-9
|
||||
[E7]
|
||||
Description=Tanya
|
||||
Voice=TanyaVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, C4Demolition, AttackBase, TakeCover, SquishByTank, AutoTarget
|
||||
Traits=Unit, Mobile, RenderInfantry, C4Demolition, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
|
||||
LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
|
||||
SelectionSize=12,17,0,-9
|
||||
[MEDI]
|
||||
Description=Medic
|
||||
Voice=MedicVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank
|
||||
Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
|
||||
LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||
SelectionSize=12,17,0,-9
|
||||
|
||||
|
||||
Reference in New Issue
Block a user