Merge branches 'bugfixes', 'shroud', 'cargo' and 'minimap'

This commit is contained in:
Chris Forbes
2010-01-05 22:23:00 +13:00
37 changed files with 526 additions and 89 deletions

View File

@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class EnterTransport : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
public Actor transport;
public EnterTransport(Actor self, Actor transport)
{
this.transport = transport;
}
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
if (transport == null || !transport.IsInWorld) return NextActivity;
var cargo = transport.traits.Get<Cargo>();
if (cargo.IsFull(transport))
return NextActivity;
cargo.Load(transport, self);
Game.world.AddFrameEndTask(w => w.Remove(self));
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}

View File

@@ -5,7 +5,7 @@ namespace OpenRa.Game.Traits.Activities
{
public IActivity NextActivity { get; set; }
public int desiredFacing;
int desiredFacing;
public Turn( int desiredFacing )
{

View File

@@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class UnloadCargo : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
int2? ChooseExitTile(Actor self)
{
// is anyone still hogging this tile?
if (Game.UnitInfluence.GetUnitsAt(self.Location).Count() > 1)
return null;
for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++)
if ((i != 0 || j != 0) &&
Game.IsCellBuildable(self.Location + new int2(i, j),
UnitMovementType.Foot))
return self.Location + new int2(i, j);
return null;
}
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
// if we're a thing that can turn, turn to the
// right facing for the unload animation
var unit = self.traits.GetOrDefault<Unit>();
if (unit != null && unit.Facing != self.Info.UnloadFacing)
return new Turn(self.Info.UnloadFacing) { NextActivity = this };
// todo: handle the BS of open/close sequences, which are inconsistent,
// for reasons that probably make good sense to the westwood guys.
var cargo = self.traits.Get<Cargo>();
if (cargo.IsEmpty(self))
return NextActivity;
var ru = self.traits.WithInterface<RenderUnit>().FirstOrDefault();
if (ru != null)
ru.PlayCustomAnimation(self, "unload", null);
var exitTile = ChooseExitTile(self);
if (exitTile == null)
return this;
var actor = cargo.Unload(self);
Game.world.AddFrameEndTask(w =>
{
w.Add(actor);
actor.traits.Get<Mobile>().TeleportTo(actor, self.Location);
actor.CancelActivity();
actor.QueueActivity(new Move(exitTile.Value, 0));
});
return this;
}
public void Cancel(Actor self) { NextActivity = null; isCanceled = true; }
}
}

View File

@@ -0,0 +1,85 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class Cargo : IPips, IOrder
{
List<Actor> cargo = new List<Actor>();
public Cargo(Actor self) {}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
// todo: check if there is an unoccupied `land` tile adjacent
if (mi.Button == MouseButton.Right && underCursor == self && cargo.Count > 0)
{
var unit = underCursor.traits.GetOrDefault<Unit>();
if (unit != null && unit.Altitude > 0) return null;
return new Order("Deploy", self, null, int2.Zero, null);
}
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Deploy")
{
// todo: eject the units
self.CancelActivity();
self.QueueActivity(new UnloadCargo());
}
}
public bool IsFull(Actor self)
{
return cargo.Count == self.Info.Passengers;
}
public bool IsEmpty(Actor self)
{
return cargo.Count == 0;
}
public Actor Unload(Actor self)
{
var a = cargo[0];
cargo.RemoveAt(0);
return a;
}
public IEnumerable<PipType> GetPips( Actor self )
{
for (var i = 0; i < self.Info.Passengers; i++)
if (i >= cargo.Count)
yield return PipType.Transparent;
else
yield return GetPipForPassenger(cargo[i]);
}
static PipType GetPipForPassenger(Actor a)
{
// probably not actually right yet; fix to match real-ra
if (a.traits.Contains<AutoHeal>())
return PipType.Yellow;
if (!a.traits.WithInterface<AttackBase>().Any())
return PipType.Yellow; // noncombat [E6,SPY,THF]
if (a.traits.Contains<C4Demolition>())
return PipType.Red; // E7
return PipType.Green;
}
public void Load(Actor self, Actor a)
{
cargo.Add(a);
}
}
}

View File

@@ -55,7 +55,7 @@ namespace OpenRa.Game.Traits
}
// Display 5 pips indicating the current charge status
public IEnumerable<PipType> GetPips()
public IEnumerable<PipType> GetPips(Actor self)
{
const int numPips = 5;
for (int i = 0; i < numPips; i++)

View File

@@ -57,7 +57,7 @@ namespace OpenRa.Game.Traits
}
}
public IEnumerable<PipType> GetPips()
public IEnumerable<PipType> GetPips(Actor self)
{
const int numPips = 7;
for (int i = 0; i < numPips; i++)

View File

@@ -23,7 +23,7 @@ namespace OpenRa.Game.Traits
public void Attacking(Actor self) { --ammo; }
public IEnumerable<PipType> GetPips()
public IEnumerable<PipType> GetPips(Actor self)
{
return Graphics.Util.MakeArray(self.Info.Ammo,
i => ammo > i ? PipType.Green : PipType.Transparent);

View File

@@ -18,7 +18,16 @@ namespace OpenRa.Game.Traits
public int2 toCell
{
get { return self.Location; }
set { Game.UnitInfluence.Remove(self, this); self.Location = value; Game.UnitInfluence.Add(self, this); }
set
{
if (self.Location != value)
{
Game.UnitInfluence.Remove(self, this);
self.Location = value;
self.Owner.Shroud.Explore(self);
}
Game.UnitInfluence.Add(self, this);
}
}
public Mobile(Actor self)

View File

@@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class Passenger : IOrder
{
public Passenger(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right)
return null;
if (underCursor == null || underCursor.Owner != self.Owner)
return null;
var cargo = underCursor.traits.GetOrDefault<Cargo>();
if (cargo == null || cargo.IsFull(underCursor))
return null;
var umt = self.traits.WithInterface<IMovement>().First().GetMovementType();
if (!underCursor.Info.PassengerTypes.Contains(umt))
return null;
return new Order("EnterTransport", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "EnterTransport")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor.Location, 1));
self.QueueActivity(new EnterTransport(self, order.TargetActor));
}
}
}
}

View File

@@ -11,7 +11,7 @@ namespace OpenRa.Game.Traits
this.self = self;
}
public IEnumerable<PipType> GetPips()
public IEnumerable<PipType> GetPips(Actor self)
{
for (int i = 0; i < self.Info.OrePips; i++)
{

View File

@@ -29,7 +29,7 @@ namespace OpenRa.Game.Traits
interface IDamageModifier { float GetDamageModifier(); }
interface ISpeedModifier { float GetSpeedModifier(); }
interface IPaletteModifier { void AdjustPalette(Bitmap b); }
interface IPips { IEnumerable<PipType> GetPips(); }
interface IPips { IEnumerable<PipType> GetPips(Actor self); }
interface ITags { IEnumerable<TagType> GetTags(); }
interface IMovement
{