Make control group hotkeys configurable
- Split control groups management to its own interface - Add hotkeys for selecting, creating, adding to and combining with control groups - Add a ControlGroups widget to manage the player interaction
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abcdefg30
parent
04b456d6c2
commit
7a93b9ea8c
@@ -1,36 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ControlGroupLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public ControlGroupLogic(Widget widget, World world, WorldRenderer worldRenderer)
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{
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var keyhandler = widget.Get<LogicKeyListenerWidget>("CONTROLGROUP_KEYHANDLER");
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keyhandler.AddHandler(e =>
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{
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if (e.Event == KeyInputEvent.Down && e.Key >= Keycode.NUMBER_0 && e.Key <= Keycode.NUMBER_9)
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{
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var group = (int)e.Key - (int)Keycode.NUMBER_0;
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world.Selection.DoControlGroup(world, worldRenderer, group, e.Modifiers, e.MultiTapCount);
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return true;
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}
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return false;
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});
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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.ToArray();
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foreach (var a in selectedActors)
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selection.RemoveFromControlGroup(a);
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world.ControlGroups.RemoveFromControlGroup(a);
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return true;
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}
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