Make control group hotkeys configurable

- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
This commit is contained in:
Ivaylo Draganov
2021-09-14 22:54:45 +03:00
committed by abcdefg30
parent 04b456d6c2
commit 7a93b9ea8c
31 changed files with 598 additions and 137 deletions

View File

@@ -477,10 +477,25 @@ namespace OpenRA.Traits
void Clear();
bool RolloverContains(Actor a);
void SetRollover(IEnumerable<Actor> actors);
void DoControlGroup(World world, WorldRenderer worldRenderer, int group, Modifiers mods, int multiTapCount);
}
public interface IControlGroupsInfo : ITraitInfoInterface
{
string[] Groups { get; }
}
public interface IControlGroups
{
string[] Groups { get; }
void SelectControlGroup(int group);
void CreateControlGroup(int group);
void AddSelectionToControlGroup(int group);
void CombineSelectionWithControlGroup(int group);
void AddToControlGroup(Actor a, int group);
void RemoveFromControlGroup(Actor a);
int? GetControlGroupForActor(Actor a);
IEnumerable<Actor> GetActorsInControlGroup(int group);
}
/// <summary>

View File

@@ -158,6 +158,7 @@ namespace OpenRA
}
public readonly ISelection Selection;
public readonly IControlGroups ControlGroups;
public void CancelInputMode() { OrderGenerator = new UnitOrderGenerator(); }
@@ -201,6 +202,7 @@ namespace OpenRA
ActorMap = WorldActor.Trait<IActorMap>();
ScreenMap = WorldActor.Trait<ScreenMap>();
Selection = WorldActor.Trait<ISelection>();
ControlGroups = WorldActor.Trait<IControlGroups>();
OrderValidators = WorldActor.TraitsImplementing<IValidateOrder>().ToArray();
notifyDisconnected = WorldActor.TraitsImplementing<INotifyPlayerDisconnected>().ToArray();

View File

@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Cnc.Traits
void ReturnToOrigin()
{
var selected = self.World.Selection.Contains(self);
var controlgroup = self.World.Selection.GetControlGroupForActor(self);
var controlgroup = self.World.ControlGroups.GetControlGroupForActor(self);
var mobileInfo = self.World.Map.Rules.Actors[info.OriginalActor].TraitInfo<MobileInfo>();
var destination = ChooseBestDestinationCell(mobileInfo, origin);
@@ -190,7 +190,7 @@ namespace OpenRA.Mods.Cnc.Traits
self.World.Selection.Add(a);
if (controlgroup.HasValue)
self.World.Selection.AddToControlGroup(a, controlgroup.Value);
self.World.ControlGroups.AddToControlGroup(a, controlgroup.Value);
Game.Sound.Play(SoundType.World, info.ChronoshiftSound, self.World.Map.CenterOfCell(destination.Value));
self.Dispose();

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Activities
nt.OnTransform(self);
var selected = w.Selection.Contains(self);
var controlgroup = w.Selection.GetControlGroupForActor(self);
var controlgroup = w.ControlGroups.GetControlGroupForActor(self);
self.Dispose();
foreach (var s in Sounds)
@@ -141,7 +141,7 @@ namespace OpenRA.Mods.Common.Activities
w.Selection.Add(a);
if (controlgroup.HasValue)
w.Selection.AddToControlGroup(a, controlgroup.Value);
w.ControlGroups.AddToControlGroup(a, controlgroup.Value);
});
}
}

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits.Render
IEnumerable<IRenderable> IDecoration.RenderDecoration(Actor self, WorldRenderer wr, ISelectionDecorations container)
{
var group = self.World.Selection.GetControlGroupForActor(self);
var group = self.World.ControlGroups.GetControlGroupForActor(self);
if (group == null)
return Enumerable.Empty<IRenderable>();

View File

@@ -60,14 +60,15 @@ namespace OpenRA.Mods.Common.Traits.Render
this.self = self;
font = Game.Renderer.Fonts[info.Font];
color = info.UsePlayerColor ? self.Owner.Color : info.Color;
label = new CachedTransform<int, string>(g => g.ToString());
label = new CachedTransform<int, string>(g => self.World.ControlGroups.Groups[g]);
}
bool IDecoration.RequiresSelection => true;
IEnumerable<IRenderable> IDecoration.RenderDecoration(Actor self, WorldRenderer wr, ISelectionDecorations container)
{
var group = self.World.Selection.GetControlGroupForActor(self);
var group = self.World.ControlGroups.GetControlGroupForActor(self);
if (group == null)
return Enumerable.Empty<IRenderable>();

View File

@@ -0,0 +1,149 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class ControlGroupsInfo : TraitInfo, IControlGroupsInfo
{
public readonly string[] Groups = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "0" };
public override object Create(ActorInitializer init) { return new ControlGroups(init.World, this); }
string[] IControlGroupsInfo.Groups => Groups;
}
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
public class ControlGroups : IControlGroups, ITick, IGameSaveTraitData
{
readonly World world;
public string[] Groups { get; private set; }
readonly List<Actor>[] controlGroups;
public ControlGroups(World world, ControlGroupsInfo info)
{
this.world = world;
Groups = info.Groups;
controlGroups = Enumerable.Range(0, Groups.Length).Select(_ => new List<Actor>()).ToArray();
}
public void SelectControlGroup(int group)
{
world.Selection.Combine(world, GetActorsInControlGroup(group), false, false);
}
public void CreateControlGroup(int group)
{
if (!world.Selection.Actors.Any())
return;
controlGroups[group].Clear();
RemoveActorsFromAllControlGroups(world.Selection.Actors);
controlGroups[group].AddRange(world.Selection.Actors.Where(a => a.Owner == world.LocalPlayer));
}
public void AddSelectionToControlGroup(int group)
{
if (!world.Selection.Actors.Any())
return;
RemoveActorsFromAllControlGroups(world.Selection.Actors);
controlGroups[group].AddRange(world.Selection.Actors.Where(a => a.Owner == world.LocalPlayer));
}
public void CombineSelectionWithControlGroup(int group)
{
world.Selection.Combine(world, GetActorsInControlGroup(group), true, false);
}
public void AddToControlGroup(Actor a, int group)
{
if (!controlGroups[group].Contains(a))
controlGroups[group].Add(a);
}
public void RemoveFromControlGroup(Actor a)
{
var group = GetControlGroupForActor(a);
if (group.HasValue)
controlGroups[group.Value].Remove(a);
}
public int? GetControlGroupForActor(Actor a)
{
for (var i = 0; i < controlGroups.Length; i++)
if (controlGroups[i].Contains(a))
return i;
return null;
}
void RemoveActorsFromAllControlGroups(IEnumerable<Actor> actors)
{
for (var i = 0; i < Groups.Length; i++)
controlGroups[i].RemoveAll(a => actors.Contains(a));
}
public IEnumerable<Actor> GetActorsInControlGroup(int group)
{
return controlGroups[group].Where(a => a.IsInWorld);
}
void ITick.Tick(Actor self)
{
foreach (var cg in controlGroups)
{
// note: NOT `!a.IsInWorld`, since that would remove things that are in transports.
cg.RemoveAll(a => a.Disposed || a.Owner != world.LocalPlayer);
}
}
List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
{
var groups = new List<MiniYamlNode>();
for (var i = 0; i < controlGroups.Length; i++)
{
var cg = controlGroups[i];
if (cg.Any())
{
var actorIds = cg.Select(a => a.ActorID).ToArray();
groups.Add(new MiniYamlNode(i.ToString(), FieldSaver.FormatValue(actorIds)));
}
}
return new List<MiniYamlNode>()
{
new MiniYamlNode("Groups", new MiniYaml("", groups))
};
}
void IGameSaveTraitData.ResolveTraitData(Actor self, List<MiniYamlNode> data)
{
var groupsNode = data.FirstOrDefault(n => n.Key == "Groups");
if (groupsNode != null)
{
foreach (var n in groupsNode.Value.Nodes)
{
var group = FieldLoader.GetValue<uint[]>(n.Key, n.Value.Value)
.Select(a => self.World.GetActorById(a)).Where(a => a != null);
controlGroups[int.Parse(n.Key)].AddRange(group);
}
}
}
}
}

View File

@@ -11,8 +11,6 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -174,77 +172,13 @@ namespace OpenRA.Mods.Common.Traits
foreach (var ns in worldNotifySelection)
ns.SelectionChanged();
}
foreach (var cg in controlGroups.Values)
{
// note: NOT `!a.IsInWorld`, since that would remove things that are in transports.
cg.RemoveAll(a => a.Disposed || a.Owner != world.LocalPlayer);
}
}
readonly Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
public void DoControlGroup(World world, WorldRenderer worldRenderer, int group, Modifiers mods, int multiTapCount)
{
var addModifier = Platform.CurrentPlatform == PlatformType.OSX ? Modifiers.Meta : Modifiers.Ctrl;
if (mods.HasModifier(addModifier))
{
if (actors.Count == 0)
return;
if (!mods.HasModifier(Modifiers.Shift))
controlGroups[group].Clear();
for (var i = 0; i < 10; i++) // all control groups
controlGroups[i].RemoveAll(a => actors.Contains(a));
controlGroups[group].AddRange(actors.Where(a => a.Owner == world.LocalPlayer));
return;
}
var groupActors = controlGroups[group].Where(a => a.IsInWorld);
if (mods.HasModifier(Modifiers.Alt) || multiTapCount >= 2)
{
worldRenderer.Viewport.Center(groupActors);
return;
}
Combine(world, groupActors, mods.HasModifier(Modifiers.Shift), false);
}
public void AddToControlGroup(Actor a, int group)
{
if (!controlGroups[group].Contains(a))
controlGroups[group].Add(a);
}
public void RemoveFromControlGroup(Actor a)
{
var group = GetControlGroupForActor(a);
if (group.HasValue)
controlGroups[group.Value].Remove(a);
}
public int? GetControlGroupForActor(Actor a)
{
return controlGroups.Where(g => g.Value.Contains(a))
.Select(g => (int?)g.Key)
.FirstOrDefault();
}
List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
{
var groups = controlGroups
.Where(cg => cg.Value.Any())
.Select(cg => new MiniYamlNode(cg.Key.ToString(),
FieldSaver.FormatValue(cg.Value.Select(a => a.ActorID).ToArray())))
.ToList();
return new List<MiniYamlNode>()
{
new MiniYamlNode("Selection", FieldSaver.FormatValue(Actors.Select(a => a.ActorID).ToArray())),
new MiniYamlNode("Groups", new MiniYaml("", groups))
new MiniYamlNode("Selection", FieldSaver.FormatValue(Actors.Select(a => a.ActorID).ToArray()))
};
}
@@ -257,17 +191,6 @@ namespace OpenRA.Mods.Common.Traits
.Select(a => self.World.GetActorById(a)).Where(a => a != null);
Combine(self.World, selected, false, false);
}
var groupsNode = data.FirstOrDefault(n => n.Key == "Groups");
if (groupsNode != null)
{
foreach (var n in groupsNode.Value.Nodes)
{
var group = FieldLoader.GetValue<uint[]>(n.Key, n.Value.Value)
.Select(a => self.World.GetActorById(a)).Where(a => a != null);
controlGroups[int.Parse(n.Key)].AddRange(group);
}
}
}
}
}

View File

@@ -0,0 +1,174 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class ControlGroupsWidget : Widget
{
readonly ModData modData;
readonly World world;
readonly WorldRenderer worldRenderer;
readonly int hotkeyCount;
HotkeyReference[] selectGroupHotkeys;
HotkeyReference[] createGroupHotkeys;
HotkeyReference[] addToGroupHotkeys;
HotkeyReference[] combineWithGroupHotkeys;
HotkeyReference[] jumpToGroupHotkeys;
// Note: LinterHotkeyNames assumes that these are disabled by default
public readonly string SelectGroupKeyPrefix = null;
public readonly string CreateGroupKeyPrefix = null;
public readonly string AddToGroupKeyPrefix = null;
public readonly string CombineWithGroupKeyPrefix = null;
public readonly string JumpToGroupKeyPrefix = null;
[CustomLintableHotkeyNames]
public static IEnumerable<string> LinterHotkeyNames(MiniYamlNode widgetNode, Action<string> emitError, Action<string> emitWarning)
{
var count = Game.ModData.DefaultRules.Actors[SystemActors.World].TraitInfo<IControlGroupsInfo>().Groups.Length;
if (count == 0)
yield break;
var selectPrefix = "";
var selectPrefixNode = widgetNode.Value.Nodes.FirstOrDefault(n => n.Key == "SelectGroupKeyPrefix");
if (selectPrefixNode != null)
selectPrefix = selectPrefixNode.Value.Value;
var createPrefix = "";
var createPrefixNode = widgetNode.Value.Nodes.FirstOrDefault(n => n.Key == "CreateGroupKeyPrefix");
if (createPrefixNode != null)
createPrefix = createPrefixNode.Value.Value;
var addToPrefix = "";
var addToPrefixNode = widgetNode.Value.Nodes.FirstOrDefault(n => n.Key == "AddToGroupKeyPrefix");
if (addToPrefixNode != null)
addToPrefix = addToPrefixNode.Value.Value;
var combineWithPrefix = "";
var combineWithPrefixNode = widgetNode.Value.Nodes.FirstOrDefault(n => n.Key == "CombineWithGroupKeyPrefix");
if (combineWithPrefixNode != null)
combineWithPrefix = combineWithPrefixNode.Value.Value;
var jumpToPrefix = "";
var jumpToPrefixNode = widgetNode.Value.Nodes.FirstOrDefault(n => n.Key == "JumpToGroupKeyPrefix");
if (jumpToPrefixNode != null)
jumpToPrefix = jumpToPrefixNode.Value.Value;
if (string.IsNullOrEmpty(selectPrefix))
emitError($"{widgetNode.Location} must define SelectGroupKeyPrefix if control groups count is greater than 0.");
if (string.IsNullOrEmpty(createPrefix))
emitError($"{widgetNode.Location} must define CreateGroupKeyPrefix if control groups count is greater than 0.");
if (string.IsNullOrEmpty(addToPrefix))
emitError($"{widgetNode.Location} must define AddToGroupKeyPrefix if control groups count is greater than 0.");
if (string.IsNullOrEmpty(combineWithPrefix))
emitError($"{widgetNode.Location} must define CombineWithGroupKeyPrefix if control groups count is greater than 0.");
if (string.IsNullOrEmpty(jumpToPrefix))
emitError($"{widgetNode.Location} must define JumpToGroupKeyPrefix if control groups count is greater than 0.");
for (var i = 0; i < count; i++)
{
var suffix = (i + 1).ToString("D2");
yield return selectPrefix + suffix;
yield return createPrefix + suffix;
yield return addToPrefix + suffix;
yield return combineWithPrefix + suffix;
yield return jumpToPrefix + suffix;
}
}
[ObjectCreator.UseCtor]
public ControlGroupsWidget(ModData modData, World world, WorldRenderer worldRenderer)
{
this.modData = modData;
this.world = world;
this.worldRenderer = worldRenderer;
hotkeyCount = world.ControlGroups.Groups.Length;
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
selectGroupHotkeys = Exts.MakeArray(hotkeyCount,
i => modData.Hotkeys[SelectGroupKeyPrefix + (i + 1).ToString("D2")]);
createGroupHotkeys = Exts.MakeArray(hotkeyCount,
i => modData.Hotkeys[CreateGroupKeyPrefix + (i + 1).ToString("D2")]);
addToGroupHotkeys = Exts.MakeArray(hotkeyCount,
i => modData.Hotkeys[AddToGroupKeyPrefix + (i + 1).ToString("D2")]);
combineWithGroupHotkeys = Exts.MakeArray(hotkeyCount,
i => modData.Hotkeys[CombineWithGroupKeyPrefix + (i + 1).ToString("D2")]);
jumpToGroupHotkeys = Exts.MakeArray(hotkeyCount,
i => modData.Hotkeys[JumpToGroupKeyPrefix + (i + 1).ToString("D2")]);
}
public override bool HandleKeyPress(KeyInput e)
{
if (e.Event != KeyInputEvent.Down)
return false;
for (var i = 0; i < hotkeyCount; i++)
{
if (selectGroupHotkeys[i].IsActivatedBy(e))
{
world.ControlGroups.SelectControlGroup(i);
if (e.MultiTapCount >= 2)
worldRenderer.Viewport.Center(world.ControlGroups.GetActorsInControlGroup(i));
return true;
}
if (createGroupHotkeys[i].IsActivatedBy(e))
{
world.ControlGroups.CreateControlGroup(i);
return true;
}
if (addToGroupHotkeys[i].IsActivatedBy(e))
{
world.ControlGroups.AddSelectionToControlGroup(i);
return true;
}
if (combineWithGroupHotkeys[i].IsActivatedBy(e))
{
world.ControlGroups.CombineSelectionWithControlGroup(i);
return true;
}
if (jumpToGroupHotkeys[i].IsActivatedBy(e))
{
worldRenderer.Viewport.Center(world.ControlGroups.GetActorsInControlGroup(i));
return true;
}
}
return false;
}
}
}

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@@ -1,36 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ControlGroupLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public ControlGroupLogic(Widget widget, World world, WorldRenderer worldRenderer)
{
var keyhandler = widget.Get<LogicKeyListenerWidget>("CONTROLGROUP_KEYHANDLER");
keyhandler.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Down && e.Key >= Keycode.NUMBER_0 && e.Key <= Keycode.NUMBER_9)
{
var group = (int)e.Key - (int)Keycode.NUMBER_0;
world.Selection.DoControlGroup(world, worldRenderer, group, e.Modifiers, e.MultiTapCount);
return true;
}
return false;
});
}
}
}

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
.ToArray();
foreach (var a in selectedActors)
selection.RemoveFromControlGroup(a);
world.ControlGroups.RemoveFromControlGroup(a);
return true;
}

View File

@@ -1162,8 +1162,12 @@ Container@PLAYER_WIDGETS:
BookmarkSaveKeyPrefix: MapBookmarkSave
BookmarkRestoreKeyPrefix: MapBookmarkRestore
BookmarkKeyCount: 4
LogicKeyListener@CONTROLGROUP_KEYHANDLER:
Logic: ControlGroupLogic
ControlGroups@CONTROLGROUPS:
SelectGroupKeyPrefix: ControlGroupSelect
CreateGroupKeyPrefix: ControlGroupCreate
AddToGroupKeyPrefix: ControlGroupAddTo
CombineWithGroupKeyPrefix: ControlGroupCombineWith
JumpToGroupKeyPrefix: ControlGroupJumpTo
LogicTicker@SIDEBAR_TICKER:
Container@SUPPORT_POWERS:
Logic: SupportPowerBinLogic

View File

@@ -19,6 +19,9 @@ Container@HOTKEYS_PANEL:
Types: Music
Chat Commands:
Types: Chat
Control Groups:
Template: TWO_COLUMN
Types: ControlGroups
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:

View File

@@ -159,6 +159,7 @@ Hotkeys:
common|hotkeys/supportpowers.yaml
common|hotkeys/viewport.yaml
common|hotkeys/chat.yaml
common|hotkeys/control-groups.yaml
cnc|hotkeys.yaml
LoadScreen: CncLoadScreen

View File

@@ -4,6 +4,7 @@
ScreenMap:
ActorMap:
Selection:
ControlGroups:
MusicPlaylist:
VictoryMusic: win1
DefeatMusic: nod_map1

View File

@@ -270,6 +270,7 @@ pips:
groups: pdigits
Length: *
Offset: 9, 5
Frames: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
pip-hazmat: pip-hazmat
Offset: -3, 0

View File

@@ -19,6 +19,9 @@ Container@HOTKEYS_PANEL:
Types: Music
Chat Commands:
Types: Chat
Control Groups:
Template: TWO_COLUMN
Types: ControlGroups
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:

View File

@@ -0,0 +1,203 @@
ControlGroupSelect01: NUMBER_1
Description: Select group 1
Types: ControlGroups, Player
ControlGroupSelect02: NUMBER_2
Description: Select group 2
Types: ControlGroups, Player
ControlGroupSelect03: NUMBER_3
Description: Select group 3
Types: ControlGroups, Player
ControlGroupSelect04: NUMBER_4
Description: Select group 4
Types: ControlGroups, Player
ControlGroupSelect05: NUMBER_5
Description: Select group 5
Types: ControlGroups, Player
ControlGroupSelect06: NUMBER_6
Description: Select group 6
Types: ControlGroups, Player
ControlGroupSelect07: NUMBER_7
Description: Select group 7
Types: ControlGroups, Player
ControlGroupSelect08: NUMBER_8
Description: Select group 8
Types: ControlGroups, Player
ControlGroupSelect09: NUMBER_9
Description: Select group 9
Types: ControlGroups, Player
ControlGroupSelect10: NUMBER_0
Description: Select group 0
Types: ControlGroups, Player
ControlGroupCreate01: NUMBER_1 Ctrl
Description: Create group 1
Types: ControlGroups, Player
ControlGroupCreate02: NUMBER_2 Ctrl
Description: Create group 2
Types: ControlGroups, Player
ControlGroupCreate03: NUMBER_3 Ctrl
Description: Create group 3
Types: ControlGroups, Player
ControlGroupCreate04: NUMBER_4 Ctrl
Description: Create group 4
Types: ControlGroups, Player
ControlGroupCreate05: NUMBER_5 Ctrl
Description: Create group 5
Types: ControlGroups, Player
ControlGroupCreate06: NUMBER_6 Ctrl
Description: Create group 6
Types: ControlGroups, Player
ControlGroupCreate07: NUMBER_7 Ctrl
Description: Create group 7
Types: ControlGroups, Player
ControlGroupCreate08: NUMBER_8 Ctrl
Description: Create group 8
Types: ControlGroups, Player
ControlGroupCreate09: NUMBER_9 Ctrl
Description: Create group 9
Types: ControlGroups, Player
ControlGroupCreate10: NUMBER_0 Ctrl
Description: Create group 0
Types: ControlGroups, Player
ControlGroupAddTo01: NUMBER_1 Ctrl, Shift
Description: Add to group 1
Types: ControlGroups, Player
ControlGroupAddTo02: NUMBER_2 Ctrl, Shift
Description: Add to group 2
Types: ControlGroups, Player
ControlGroupAddTo03: NUMBER_3 Ctrl, Shift
Description: Add to group 3
Types: ControlGroups, Player
ControlGroupAddTo04: NUMBER_4 Ctrl, Shift
Description: Add to group 4
Types: ControlGroups, Player
ControlGroupAddTo05: NUMBER_5 Ctrl, Shift
Description: Add to group 5
Types: ControlGroups, Player
ControlGroupAddTo06: NUMBER_6 Ctrl, Shift
Description: Add to group 6
Types: ControlGroups, Player
ControlGroupAddTo07: NUMBER_7 Ctrl, Shift
Description: Add to group 7
Types: ControlGroups, Player
ControlGroupAddTo08: NUMBER_8 Ctrl, Shift
Description: Add to group 8
Types: ControlGroups, Player
ControlGroupAddTo09: NUMBER_9 Ctrl, Shift
Description: Add to group 9
Types: ControlGroups, Player
ControlGroupAddTo10: NUMBER_0 Ctrl, Shift
Description: Add to group 0
Types: ControlGroups, Player
ControlGroupCombineWith01: NUMBER_1 Shift
Description: Combine with group 1
Types: ControlGroups, Player
ControlGroupCombineWith02: NUMBER_2 Shift
Description: Combine with group 2
Types: ControlGroups, Player
ControlGroupCombineWith03: NUMBER_3 Shift
Description: Combine with group 3
Types: ControlGroups, Player
ControlGroupCombineWith04: NUMBER_4 Shift
Description: Combine with group 4
Types: ControlGroups, Player
ControlGroupCombineWith05: NUMBER_5 Shift
Description: Combine with group 5
Types: ControlGroups, Player
ControlGroupCombineWith06: NUMBER_6 Shift
Description: Combine with group 6
Types: ControlGroups, Player
ControlGroupCombineWith07: NUMBER_7 Shift
Description: Combine with group 7
Types: ControlGroups, Player
ControlGroupCombineWith08: NUMBER_8 Shift
Description: Combine with group 8
Types: ControlGroups, Player
ControlGroupCombineWith09: NUMBER_9 Shift
Description: Combine with group 9
Types: ControlGroups, Player
ControlGroupCombineWith10: NUMBER_0 Shift
Description: Combine with group 0
Types: ControlGroups, Player
ControlGroupJumpTo01: NUMBER_1 Alt
Description: Jump to group 1
Types: ControlGroups, Player
ControlGroupJumpTo02: NUMBER_2 Alt
Description: Jump to group 2
Types: ControlGroups, Player
ControlGroupJumpTo03: NUMBER_3 Alt
Description: Jump to group 3
Types: ControlGroups, Player
ControlGroupJumpTo04: NUMBER_4 Alt
Description: Jump to group 4
Types: ControlGroups, Player
ControlGroupJumpTo05: NUMBER_5 Alt
Description: Jump to group 5
Types: ControlGroups, Player
ControlGroupJumpTo06: NUMBER_6 Alt
Description: Jump to group 6
Types: ControlGroups, Player
ControlGroupJumpTo07: NUMBER_7 Alt
Description: Jump to group 7
Types: ControlGroups, Player
ControlGroupJumpTo08: NUMBER_8 Alt
Description: Jump to group 8
Types: ControlGroups, Player
ControlGroupJumpTo09: NUMBER_9 Alt
Description: Jump to group 9
Types: ControlGroups, Player
ControlGroupJumpTo10: NUMBER_0 Alt
Description: Jump to group 0
Types: ControlGroups, Player
RemoveFromControlGroup:
Description: Remove from control group
Types: ControlGroups, Player

View File

@@ -22,10 +22,6 @@ CycleHarvesters: N
Description: Cycle Harvesters
Types: World, Player, Spectator
RemoveFromControlGroup:
Description: Remove from control group
Types: World, Player
Pause: PAUSE
Description: Pause / Unpause
Types: World, Player, Spectator

View File

@@ -2,8 +2,12 @@ Container@PLAYER_WIDGETS:
Logic: LoadIngameChatLogic
Children:
Container@CHAT_ROOT:
LogicKeyListener@CONTROLGROUP_KEYHANDLER:
Logic: ControlGroupLogic
ControlGroups@CONTROLGROUPS:
SelectGroupKeyPrefix: ControlGroupSelect
CreateGroupKeyPrefix: ControlGroupCreate
AddToGroupKeyPrefix: ControlGroupAddTo
CombineWithGroupKeyPrefix: ControlGroupCombineWith
JumpToGroupKeyPrefix: ControlGroupJumpTo
LogicTicker@SIDEBAR_TICKER:
Container@SUPPORT_POWERS:
Logic: SupportPowerBinLogic

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@@ -144,6 +144,7 @@ Hotkeys:
common|hotkeys/supportpowers.yaml
common|hotkeys/viewport.yaml
common|hotkeys/chat.yaml
common|hotkeys/control-groups.yaml
d2k|hotkeys.yaml
LoadScreen: LogoStripeLoadScreen

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@@ -4,6 +4,7 @@
ScreenMap:
ActorMap:
Selection:
ControlGroups:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: score

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@@ -128,8 +128,8 @@ sandtrail:
pips:
groups: DATA.R8
Start: 17
Length: 10
Frames: 18, 19, 20, 21, 22, 23, 24, 25, 26, 17
Offset: 3, 3
pickup-indicator: DATA.R8
Start: 112

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@@ -2,8 +2,12 @@ Container@PLAYER_WIDGETS:
Logic: LoadIngameChatLogic
Children:
Container@CHAT_ROOT:
LogicKeyListener@CONTROLGROUP_KEYHANDLER:
Logic: ControlGroupLogic
ControlGroups@CONTROLGROUPS:
SelectGroupKeyPrefix: ControlGroupSelect
CreateGroupKeyPrefix: ControlGroupCreate
AddToGroupKeyPrefix: ControlGroupAddTo
CombineWithGroupKeyPrefix: ControlGroupCombineWith
JumpToGroupKeyPrefix: ControlGroupJumpTo
LogicTicker@SIDEBAR_TICKER:
Container@SUPPORT_POWERS:
Logic: SupportPowerBinLogic

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@@ -165,6 +165,7 @@ Hotkeys:
common|hotkeys/supportpowers.yaml
common|hotkeys/viewport.yaml
common|hotkeys/chat.yaml
common|hotkeys/control-groups.yaml
ra|hotkeys.yaml
LoadScreen: LogoStripeLoadScreen

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@@ -4,6 +4,7 @@
ActorMap:
ScreenMap:
Selection:
ControlGroups:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: map

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@@ -96,8 +96,8 @@ burn-s:
pips:
groups:
Start: 8
Length: 10
Frames: 9, 10, 11, 12, 13, 14, 15, 16, 17, 8
Offset: 9, 5
medic:
Start: 20

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@@ -9,8 +9,12 @@ Container@PLAYER_WIDGETS:
DecreaseDepthPreviewContrastKey: DecreaseDepthPreviewContrast
IncreaseDepthPreviewOffsetKey: IncreaseDepthPreviewOffset
DecreaseDepthPreviewOffsetKey: DecreaseDepthPreviewOffset
LogicKeyListener@CONTROLGROUP_KEYHANDLER:
Logic: ControlGroupLogic
ControlGroups@CONTROLGROUPS:
SelectGroupKeyPrefix: ControlGroupSelect
CreateGroupKeyPrefix: ControlGroupCreate
AddToGroupKeyPrefix: ControlGroupAddTo
CombineWithGroupKeyPrefix: ControlGroupCombineWith
JumpToGroupKeyPrefix: ControlGroupJumpTo
LogicTicker@SIDEBAR_TICKER:
Container@SUPPORT_POWERS:
Logic: SupportPowerBinLogic

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@@ -19,6 +19,9 @@ Container@HOTKEYS_PANEL:
Types: Music
Chat Commands:
Types: Chat
Control Groups:
Template: TWO_COLUMN
Types: ControlGroups
Depth Preview Debug:
Types: DepthDebug
Width: PARENT_RIGHT

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@@ -201,6 +201,7 @@ Hotkeys:
common|hotkeys/supportpowers.yaml
common|hotkeys/viewport.yaml
common|hotkeys/chat.yaml
common|hotkeys/control-groups.yaml
ts|hotkeys.yaml
LoadScreen: LogoStripeLoadScreen

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@@ -4,6 +4,7 @@
ScreenMap:
ActorMap:
Selection:
ControlGroups:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: maps