Fix TS infantry player color.
This commit is contained in:
@@ -163,6 +163,7 @@ MUTANT3:
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WithSplitAttackPaletteInfantryBody:
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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DefaultAttackSequence: attack
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Palette: player-nobright
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Palette: player-nobright
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IsPlayerPalette: true
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SplitAttackPalette: bright
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SplitAttackPalette: bright
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ProducibleWithLevel:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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Prerequisites: barracks.upgraded
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@@ -223,6 +224,7 @@ CIV1:
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WithSplitAttackPaletteInfantryBody:
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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DefaultAttackSequence: attack
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Palette: player-nomuzzle
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Palette: player-nomuzzle
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IsPlayerPalette: true
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SplitAttackPalette: muzzle
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SplitAttackPalette: muzzle
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Armament:
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Armament:
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Weapon: Pistola
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Weapon: Pistola
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@@ -249,6 +251,7 @@ CTECH:
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WithSplitAttackPaletteInfantryBody:
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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DefaultAttackSequence: attack
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Palette: player-nomuzzle
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Palette: player-nomuzzle
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IsPlayerPalette: true
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SplitAttackPalette: muzzle
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SplitAttackPalette: muzzle
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Armament:
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Armament:
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Weapon: Pistola
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Weapon: Pistola
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@@ -708,6 +708,7 @@
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WithSplitAttackPaletteInfantryBody:
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WithSplitAttackPaletteInfantryBody:
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IdleSequences: idle1, idle2
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IdleSequences: idle1, idle2
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Palette: player-nomuzzle
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Palette: player-nomuzzle
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IsPlayerPalette: true
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SplitAttackPalette: muzzle
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SplitAttackPalette: muzzle
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^Cyborg:
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^Cyborg:
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@@ -740,6 +741,7 @@
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DefaultAttackSequence: attack
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DefaultAttackSequence: attack
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IdleSequences: idle1, idle2
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IdleSequences: idle1, idle2
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Palette: player-nomuzzle
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Palette: player-nomuzzle
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IsPlayerPalette: true
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SplitAttackPalette: muzzle
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SplitAttackPalette: muzzle
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GrantConditionOnDamageState@CRITICAL:
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GrantConditionOnDamageState@CRITICAL:
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Condition: critical
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Condition: critical
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@@ -128,6 +128,7 @@ JUMPJET:
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StandSequences: flying
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StandSequences: flying
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MoveSequence: flying
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MoveSequence: flying
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Palette: player-nomuzzle
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Palette: player-nomuzzle
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IsPlayerPalette: true
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WithInfantryBody@flying-muzzle:
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WithInfantryBody@flying-muzzle:
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RequiresCondition: airborne
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RequiresCondition: airborne
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DefaultAttackSequence: flying-attack-muzzle
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DefaultAttackSequence: flying-attack-muzzle
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