Fix TS infantry player color.

This commit is contained in:
Paul Chote
2021-03-25 00:44:35 +00:00
committed by abcdefg30
parent 8a5c0736f5
commit 7afcb9d757
3 changed files with 6 additions and 0 deletions

View File

@@ -163,6 +163,7 @@ MUTANT3:
WithSplitAttackPaletteInfantryBody: WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack DefaultAttackSequence: attack
Palette: player-nobright Palette: player-nobright
IsPlayerPalette: true
SplitAttackPalette: bright SplitAttackPalette: bright
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: barracks.upgraded Prerequisites: barracks.upgraded
@@ -223,6 +224,7 @@ CIV1:
WithSplitAttackPaletteInfantryBody: WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack DefaultAttackSequence: attack
Palette: player-nomuzzle Palette: player-nomuzzle
IsPlayerPalette: true
SplitAttackPalette: muzzle SplitAttackPalette: muzzle
Armament: Armament:
Weapon: Pistola Weapon: Pistola
@@ -249,6 +251,7 @@ CTECH:
WithSplitAttackPaletteInfantryBody: WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack DefaultAttackSequence: attack
Palette: player-nomuzzle Palette: player-nomuzzle
IsPlayerPalette: true
SplitAttackPalette: muzzle SplitAttackPalette: muzzle
Armament: Armament:
Weapon: Pistola Weapon: Pistola

View File

@@ -708,6 +708,7 @@
WithSplitAttackPaletteInfantryBody: WithSplitAttackPaletteInfantryBody:
IdleSequences: idle1, idle2 IdleSequences: idle1, idle2
Palette: player-nomuzzle Palette: player-nomuzzle
IsPlayerPalette: true
SplitAttackPalette: muzzle SplitAttackPalette: muzzle
^Cyborg: ^Cyborg:
@@ -740,6 +741,7 @@
DefaultAttackSequence: attack DefaultAttackSequence: attack
IdleSequences: idle1, idle2 IdleSequences: idle1, idle2
Palette: player-nomuzzle Palette: player-nomuzzle
IsPlayerPalette: true
SplitAttackPalette: muzzle SplitAttackPalette: muzzle
GrantConditionOnDamageState@CRITICAL: GrantConditionOnDamageState@CRITICAL:
Condition: critical Condition: critical

View File

@@ -128,6 +128,7 @@ JUMPJET:
StandSequences: flying StandSequences: flying
MoveSequence: flying MoveSequence: flying
Palette: player-nomuzzle Palette: player-nomuzzle
IsPlayerPalette: true
WithInfantryBody@flying-muzzle: WithInfantryBody@flying-muzzle:
RequiresCondition: airborne RequiresCondition: airborne
DefaultAttackSequence: flying-attack-muzzle DefaultAttackSequence: flying-attack-muzzle