Merge pull request #9992 from obrakmann/pr9959-new

RA balance fixed up
This commit is contained in:
Curtis Shmyr
2015-11-14 14:06:20 -07:00
4 changed files with 51 additions and 16 deletions

View File

@@ -1356,7 +1356,7 @@ Weapons:
Range: 10c0 Range: 10c0
TTankZap: TTankZap:
Range: 4c768 Range: 4c768
FLAK-23: FLAK-23-AG:
Range: 4c0 Range: 4c0
Voices: Voices:

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@@ -672,6 +672,14 @@ Rules:
Prerequisites: barracks Prerequisites: barracks
Valued: Valued:
Cost: 300 Cost: 300
FTRK:
-Armament@AA:
-Armament@AG:
Armament:
Weapon: FLAK-23
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
ARTY: ARTY:
Inherits: ^Tank Inherits: ^Tank
Valued: Valued:

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@@ -563,7 +563,8 @@ TTNK:
Armament: Armament:
Weapon: TTankZap Weapon: TTankZap
LocalOffset: 0,0,213 LocalOffset: 0,0,213
AttackFrontal: AttackTurreted:
Turreted:
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Sequence: spinner Sequence: spinner
SelectionDecorations: SelectionDecorations:
@@ -595,8 +596,13 @@ FTRK:
Turreted: Turreted:
ROT: 10 ROT: 10
Offset: -298,0,298 Offset: -298,0,298
Armament: Armament@AA:
Weapon: FLAK-23 Weapon: FLAK-23-AA
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
Armament@AG:
Weapon: FLAK-23-AG
Recoil: 85 Recoil: 85
LocalOffset: 512,0,192 LocalOffset: 512,0,192
MuzzleSequence: muzzle MuzzleSequence: muzzle
@@ -672,6 +678,7 @@ CTNK:
LocalYaw: -100 LocalYaw: -100
AttackFrontal: AttackFrontal:
PortableChrono: PortableChrono:
ChargeDelay: 300
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
@@ -718,10 +725,10 @@ STNK:
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 113 Speed: 142
Crushes: wall, mine, crate, infantry Crushes: wall, mine, crate, infantry
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 7c0
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
InitialStanceAI: ReturnFire InitialStanceAI: ReturnFire
@@ -734,8 +741,8 @@ STNK:
WithTurret: WithTurret:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 3 MaxWeight: 4
PipCount: 3 PipCount: 4
Cloak: Cloak:
InitialDelay: 125 InitialDelay: 125
CloakDelay: 250 CloakDelay: 250
@@ -743,7 +750,7 @@ STNK:
UncloakSound: appear1.aud UncloakSound: appear1.aud
IsPlayerPalette: true IsPlayerPalette: true
DetectCloaked: DetectCloaked:
Range: 6c0 Range: 7c0
-MustBeDestroyed: -MustBeDestroyed:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded

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@@ -295,11 +295,34 @@ SilencedPPK:
Explosion: water_piffs Explosion: water_piffs
ValidImpactTypes: Water ValidImpactTypes: Water
FLAK-23: FLAK-23-AA:
ReloadDelay: 10
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
Versus:
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2EffAir: CreateEffect
Explosion: small_explosion_air
ValidImpactTypes: Air, AirHit
FLAK-23-AG:
ReloadDelay: 10 ReloadDelay: 10
Range: 6c0 Range: 6c0
Report: AACANON3.AUD Report: AACANON3.AUD
ValidTargets: Air, Ground, Water ValidTargets: Ground, Water
Projectile: Bullet Projectile: Bullet
Speed: 1c682 Speed: 1c682
Blockable: false Blockable: false
@@ -316,11 +339,8 @@ FLAK-23:
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosion: small_explosion Explosion: small_explosion
InvalidImpactTypes: Air, AirHit, Water InvalidImpactTypes: Air, AirHit
Warhead@3EffAir: CreateEffect Warhead@3EffWater: CreateEffect
Explosion: small_explosion_air
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
Explosion: small_splash Explosion: small_splash
ValidImpactTypes: Water ValidImpactTypes: Water