Updated CHANGELOG

This commit is contained in:
Chris Forbes
2011-08-22 18:33:31 +12:00
parent 064b996ea2
commit 7b9f389ed1

View File

@@ -14,6 +14,8 @@ NEW:
Map support for enforcing team and spawn choice
Fix resource-clearing weapons breaking custom terrain types (bridges)
Added a "Pixel double" mode to draw the world at 2x zoom.
Fixed broken mounting of map packages
Fixed crashes when loading broken maps
Both C&C and Red Alert:
Fixed desync when a player surrenders
Fixed installing from CD
@@ -35,6 +37,8 @@ NEW:
Fixed superweapons being fired from disabled structures when multiple are available
Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
Fixed husks jumping to the middle of a cell when a unit dies
Fixed decloak sound never being used
Improved HackyAI power management
C&C:
Completely overhauled UI
Added support for installing from original game disks
@@ -60,6 +64,7 @@ NEW:
Added a blue pip for harvested blue tiberium
Changed the Refinery tower lights to indicate the amount of stored tiberium
Fixed an exploit with Nod airfields on the right side of the map
Fixed bot color being saved as player color in lobby
Balance changes:
Refinery footprint changed, price decreased to $1500
Flame tank explodes on death, damage reduced by 40%
@@ -92,18 +97,30 @@ NEW:
Fixed map reveal when an ally is granted GPS
Added 14 new maps by buddha, hamb, seru
Fixed bounties of $0 displaying
Removed 3 obsolete maps
Fixed Minelayers not entering the Service Depot properly
Fixed Hind, Yak weapons being blocked by walls
Fixed phantom radar bin on subsequent games
Added new Oil Derrick artwork
Added support for Counterstrike & Aftermath music tracks
Added player color to diplomacy panel
Added capturable oil refinery tech structure
Added new harvester artwork for half-empty/empty states
Added new MCV husk artwork
Fixed spy disguise not working
Fixed hellfire missiles splashing back against helicopters
Fixed animation speed for Grenadier idle animations
Removed Lock Teams option
Fixed cursor while dragging selection box
Fixed accidental order issuing while dragging selection box
Balance changes:
Medic cost reduced to $500
Mines are visible to friendlies and spectators
Friendly units don't trigger mines
Increased reload rate for aircraft
Missile sub submerge delay doubled, damage decreased by 25%
Longbow now requires Allied Tech Center
Reduced wall health
Utility:
Fixed --png mode for converting shp -> png
Editor:
@@ -751,4 +768,4 @@ NEW:
Improved debugging for performance issues
"Give Exploration" developer-mode option
Check for .net framework on windows install
Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
Allow the viewport to scroll past the map edge to prevent ui from blocking buildings