Updated CHANGELOG
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19
CHANGELOG
19
CHANGELOG
@@ -14,6 +14,8 @@ NEW:
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Map support for enforcing team and spawn choice
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Fix resource-clearing weapons breaking custom terrain types (bridges)
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Added a "Pixel double" mode to draw the world at 2x zoom.
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Fixed broken mounting of map packages
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Fixed crashes when loading broken maps
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Both C&C and Red Alert:
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Fixed desync when a player surrenders
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Fixed installing from CD
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@@ -35,6 +37,8 @@ NEW:
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Fixed superweapons being fired from disabled structures when multiple are available
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Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game
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Fixed husks jumping to the middle of a cell when a unit dies
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Fixed decloak sound never being used
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Improved HackyAI power management
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C&C:
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Completely overhauled UI
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Added support for installing from original game disks
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@@ -60,6 +64,7 @@ NEW:
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Added a blue pip for harvested blue tiberium
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Changed the Refinery tower lights to indicate the amount of stored tiberium
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Fixed an exploit with Nod airfields on the right side of the map
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Fixed bot color being saved as player color in lobby
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Balance changes:
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Refinery footprint changed, price decreased to $1500
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Flame tank explodes on death, damage reduced by 40%
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@@ -92,18 +97,30 @@ NEW:
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Fixed map reveal when an ally is granted GPS
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Added 14 new maps by buddha, hamb, seru
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Fixed bounties of $0 displaying
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Removed 3 obsolete maps
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Fixed Minelayers not entering the Service Depot properly
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Fixed Hind, Yak weapons being blocked by walls
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Fixed phantom radar bin on subsequent games
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Added new Oil Derrick artwork
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Added support for Counterstrike & Aftermath music tracks
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Added player color to diplomacy panel
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Added capturable oil refinery tech structure
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Added new harvester artwork for half-empty/empty states
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Added new MCV husk artwork
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Fixed spy disguise not working
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Fixed hellfire missiles splashing back against helicopters
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Fixed animation speed for Grenadier idle animations
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Removed Lock Teams option
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Fixed cursor while dragging selection box
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Fixed accidental order issuing while dragging selection box
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Balance changes:
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Medic cost reduced to $500
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Mines are visible to friendlies and spectators
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Friendly units don't trigger mines
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Increased reload rate for aircraft
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Missile sub submerge delay doubled, damage decreased by 25%
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Longbow now requires Allied Tech Center
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Reduced wall health
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Utility:
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Fixed --png mode for converting shp -> png
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Editor:
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@@ -751,4 +768,4 @@ NEW:
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Improved debugging for performance issues
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"Give Exploration" developer-mode option
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Check for .net framework on windows install
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Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
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Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
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