merge RA Classic 0.1 yaml rules by @Iran

This commit is contained in:
Matthias Mailänder
2013-01-26 11:48:26 +01:00
parent 7398914af9
commit 7caf2956d7
12 changed files with 3808 additions and 1569 deletions

View File

@@ -70,17 +70,17 @@ ChromeLayout:
Weapons:
mods/ra-classic/weapons.yaml
Voices:
mods/ra/voices.yaml
Notifications:
mods/ra/notifications.yaml
TileSets:
mods/ra/tilesets/snow.yaml
mods/ra/tilesets/interior.yaml
mods/ra/tilesets/temperat.yaml
mods/ra-classic/tilesets/temperat.yaml
Music:
mods/ra/music.yaml

View File

@@ -14,15 +14,9 @@ BADR:
IronCurtainable:
Cargo:
MaxWeight: 10
# Types: Infantry, Vehicle
-Selectable:
-GainsExperience:
Tooltip:
Name: Badger
Contrail@1:
ContrailOffset: 11, -11
Contrail@2:
ContrailOffset: -11, -11
FallsToEarth:
Spins: no
Moves: yes
@@ -53,15 +47,10 @@ BADR.bomber:
RenderUnit:
Image: badr
WithShadow:
IronCurtainable:
IronCurtainable:
-Selectable:
-GainsExperience:
Tooltip:
Name: Badger
Contrail@1:
ContrailOffset: 11, -11
Contrail@2:
ContrailOffset: -11, -11
FallsToEarth:
Spins: no
Moves: yes
@@ -80,16 +69,16 @@ MIG:
Buildable:
Queue: Plane
BuildPaletteOrder: 100
Prerequisites: afld, stek
Prerequisites: afld
BuiltAt: afld
Owner: soviet
Valued:
Cost: 2000
Cost: 1200
Tooltip:
Name: Mig Attack Plane
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
Health:
HP: 70
HP: 50
Armor:
Type: Light
RevealsShroud:
@@ -106,15 +95,11 @@ MIG:
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 8
Ammo: 3
IronCurtainable:
ReturnOnIdle:
Selectable:
Bounds: 44,40,0,0
Contrail@1:
ContrailOffset: 16,-14
Contrail@2:
ContrailOffset: -16,-14
FallsToEarth:
Spins: no
Moves: yes
@@ -132,7 +117,7 @@ YAK:
BuiltAt: afld
Owner: soviet
Valued:
Cost: 1000
Cost: 800
Tooltip:
Name: Yak Attack Plane
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
@@ -143,8 +128,8 @@ YAK:
RevealsShroud:
Range: 10
AttackPlane:
PrimaryWeapon: ChainGun.Yak
SecondaryWeapon: ChainGun.Yak
PrimaryWeapon: ChainGun
SecondaryWeapon: ChainGun
PrimaryOffset: -5,-6,0,0
SecondaryOffset: 5,-6,0,0
FacingTolerance: 20
@@ -156,14 +141,12 @@ YAK:
RenderUnit:
WithShadow:
LimitedAmmo:
Ammo: 18
Ammo: 15
PipCount: 6
ReloadTicks: 11
IronCurtainable:
ReturnOnIdle:
WithMuzzleFlash:
Contrail:
ContrailOffset: 0, -20
FallsToEarth:
Spins: no
Moves: yes
@@ -171,7 +154,7 @@ YAK:
SmokeTrailWhenDamaged:
Offset: 0, -20
Interval: 2
TRAN:
Inherits: ^Helicopter
@@ -180,7 +163,7 @@ TRAN:
BuildPaletteOrder: 110
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Owner: soviet
Valued:
Cost: 1200
Tooltip:
@@ -212,45 +195,29 @@ TRAN:
IronCurtainable:
FallsToEarth:
Explosion: UnitExplode
TRAN.Husk1:
Inherits: ^Husk
Tooltip:
Name: Husk (Transport Helicopter)
RenderUnit:
Image: tran1husk
TRAN.Husk2:
Inherits: ^Husk
Tooltip:
Name: Husk (Transport Helicopter)
RenderUnit:
Image: tran2husk
HELI:
Inherits: ^Helicopter
Buildable:
Queue: Plane
BuildPaletteOrder: 90
Prerequisites: hpad, atek
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Valued:
Cost: 2000
Cost: 1200
Tooltip:
Name: Longbow
Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
Description: Helicopter AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
Health:
HP: 120
HP: 225
Armor:
Type: Light
Type: Heavy
RevealsShroud:
Range: 12
AttackHeli:
PrimaryWeapon: HellfireAG
SecondaryWeapon: HellfireAA
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
@@ -263,7 +230,7 @@ HELI:
Offset: 0,0,0,-2
WithShadow:
LimitedAmmo:
Ammo: 8
Ammo: 6
IronCurtainable:
FallsToEarth:
Explosion: UnitExplode
@@ -277,16 +244,16 @@ HIND:
BuildPaletteOrder: 90
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Owner: soviet
Valued:
Cost: 1000
Cost: 1200
Tooltip:
Name: Hind
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Description: Helicopter with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Health:
HP: 150
HP: 225
Armor:
Type: Light
Type: Heavy
RevealsShroud:
Range: 10
AttackHeli:
@@ -305,7 +272,7 @@ HIND:
WithRotor:
WithShadow:
LimitedAmmo:
Ammo: 24
Ammo: 12
PipCount: 6
ReloadTicks: 8
IronCurtainable:
@@ -330,11 +297,6 @@ U2:
WithShadow:
IronCurtainable:
-Selectable:
-GainsExperience:
Contrail@1:
ContrailOffset: 16, -17
Contrail@2:
ContrailOffset: -16, -17
FallsToEarth:
Spins: no
Moves: yes

View File

@@ -0,0 +1,276 @@
C1:
Inherits: ^CivInfantry
C2:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C3:
Inherits: ^CivInfantry
RenderInfantryPanic:
Image: C1
C4:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
Image: C2
C5:
Inherits: ^CivInfantry
RenderInfantryPanic:
Image: C1
C6:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
Image: C2
C7:
Inherits: ^CivInfantry
RenderInfantryPanic:
Image: C1
C8:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
Image: C2
C9:
Inherits: ^CivInfantry
RenderInfantryPanic:
Image: C1
C10:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
Image: C2
FCOM:
Inherits: ^TechBuilding
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
Tooltip:
Name: Forward Command
RevealsShroud:
Range: 10
Bib:
HOSP:
Inherits: ^TechBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Hospital
RepairsUnits:
V01:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
V02:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V03:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V04:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V05:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V06:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V07:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V08:
Inherits: ^CivBuilding
V09:
Inherits: ^CivBuilding
V10:
Inherits: ^CivBuilding
V11:
Inherits: ^CivBuilding
V12:
Inherits: ^CivBuilding
V13:
Inherits: ^CivBuilding
V14:
Inherits: ^CivField
V15:
Inherits: ^CivField
V16:
Inherits: ^CivField
V17:
Inherits: ^CivField
V18:
Inherits: ^CivField
BARL:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Health:
HP: 10
Explodes:
Weapon: BarrelExplode
Tooltip:
Name: Explosive Barrel
AutoTargetIgnore:
BRL3:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Health:
HP: 10
Explodes:
Weapon: BarrelExplode
Tooltip:
Name: Explosive Barrel
AutoTargetIgnore:
MISS:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Building:
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 400
Armor:
Type: Wood
Tooltip:
Name: Technology Center
Bib:
BIO:
Inherits: ^TechBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Biological Lab
OILB:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
Bib:
RevealsShroud:
Range: 3
Capturable:
CapturableBar:
EngineerRepairable:
-MustBeDestroyed:
Tooltip:
Name: Oil Derrick
BR1:
Inherits: ^Bridge
Bridge:
Template: 235
DamagedTemplate: 236
DestroyedTemplate: 237
SouthOffset: 0,2
BR2:
Inherits: ^Bridge
Bridge:
Template: 238
DamagedTemplate: 239
DestroyedTemplate: 240
NorthOffset: 3,0
BR3:
Inherits: ^Bridge
Bridge:
Long: yes
ShorePieces: br1,br2
Template: 241
DamagedTemplate: 242
DestroyedTemplate: 243
DestroyedPlusNorthTemplate: 245
DestroyedPlusSouthTemplate: 244
DestroyedPlusBothTemplate: 246
NorthOffset: 2,0
SouthOffset: 0,1
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 131
DamagedTemplate: 378
DestroyedTemplate: 132
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 133
DamagedTemplate: 379
DestroyedTemplate: 134
Building:
Footprint: _____ _____
Dimensions: 5,2

View File

@@ -20,15 +20,10 @@
CargoType: Vehicle
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Vehicle
GivesBounty:
GpsDot:
String:Vehicle
WithSmoke:
@@ -56,15 +51,10 @@
CargoType: Vehicle
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Tank
GivesBounty:
GpsDot:
String:Vehicle
WithSmoke:
@@ -97,25 +87,17 @@
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
TeslaInstantKills:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlst1.aud
ProximityCaptor:
Types:Infantry
GivesBounty:
GpsDot:
String:Infantry
ParachuteAttachment:
Offset: 0,-10
CrushableInfantry:
CrushSound: squishy2.aud
RepairableNear:
Buildings: hosp
CloseEnough: 1
UpdatesPlayerStatistics:
^Ship:
@@ -131,16 +113,11 @@
TargetTypes: Ground, Water
DetectCloaked:
Range: 3
HiddenUnderFog:
AttackMove:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: navylst1.aud
ProximityCaptor:
Types:Ship
GivesBounty:
GpsDot:
String:Ship
WithSmoke:
@@ -156,9 +133,6 @@
TargetTypes: Air
GroundedTargetTypes: Ground
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: aunitl1.aud
DebugAircraftFacing:
@@ -170,7 +144,6 @@
EjectOnDeath:
PilotActor: E1
SuccessRate: 50
GivesBounty:
GpsDot:
String:Plane
UpdatesPlayerStatistics:
@@ -202,10 +175,8 @@
RepairableBuilding:
EngineerRepairable:
EmitInfantryOnSell:
ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e6,e6,e6,e6,e6
ActorTypes: e1,e1,e1,c1,c2,e6
MustBeDestroyed:
GivesExperience:
# FrozenUnderFog:
CaptureNotification:
Notification: strucap1.aud
EditorAppearance:
@@ -214,9 +185,6 @@
ProximityCaptor:
Types:Building
Sellable:
AcceptsSupplies:
GivesBounty:
UpdatesPlayerStatistics:
^Wall:
AppearsOnRadar:
@@ -249,7 +217,6 @@
ProximityCaptor:
Types:Wall
Sellable:
UpdatesPlayerStatistics:
^TechBuilding:
Inherits: ^Building
@@ -263,7 +230,6 @@
Name: Civilian Building
ProximityCaptor:
Types:CivilianBuilding
-AcceptsSupplies:
-GivesBuildableArea:
-Sellable:
-Capturable:
@@ -351,70 +317,4 @@
HP: 1000
ProximityCaptor:
Types:Bridge
AutoTargetIgnore:
#Temperate Terrain Expansion
^SVBridge:
Tooltip:
Name: Small Bridge
BelowUnits:
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Footprint: ___ ___
Dimensions: 3,2
Health:
HP: 750
ProximityCaptor:
Types:Bridge
^SHBridge:
Tooltip:
Name: Small Bridge
BelowUnits:
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Footprint: __ __ __
Dimensions: 2,3
Health:
HP: 750
ProximityCaptor:
Types:Bridge
^STDBridge:
Tooltip:
Name: Small Bridge
BelowUnits:
TargetableBuilding:
TargetTypes: Ground, Water
Building:
Footprint: ____ ____
Dimensions: 4,2
Health:
HP: 750
ProximityCaptor:
Types:Bridge
#Desert Terrain Expansion:
^Rock:
Tooltip:
Name: Rock
RenderBuilding:
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: true
ProximityCaptor:
Types:Tree
^DesertCivBuilding:
Inherits: ^CivBuilding
RenderBuilding:
Palette: terrain
AutoTargetIgnore:

View File

@@ -3,9 +3,8 @@ DOG:
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: barr
Prerequisites: kenn
Owner: soviet
Hotkey: o
Valued:
Cost: 200
Tooltip:
@@ -17,7 +16,7 @@ DOG:
Health:
HP: 12
Mobile:
Speed: 7
Speed: 4
RevealsShroud:
Range: 5
AutoTarget:
@@ -34,7 +33,6 @@ E1:
Queue: Infantry
BuildPaletteOrder: 10
Owner: allies,soviet
Hotkey: i
Valued:
Cost: 100
Tooltip:
@@ -60,7 +58,6 @@ E2:
BuildPaletteOrder: 10
Owner: soviet
Prerequisites: barr
Hotkey: g
Valued:
Cost: 160
Tooltip:
@@ -82,7 +79,7 @@ E2:
IdleAnimations: idle1,idle2
Explodes:
Weapon: UnitExplodeSmall
Chance: 50
Chance: 50
E3:
Inherits: ^Infantry
@@ -90,7 +87,6 @@ E3:
Queue: Infantry
BuildPaletteOrder: 20
Owner: allies,soviet
Hotkey: r
Valued:
Cost: 300
Tooltip:
@@ -118,7 +114,6 @@ E4:
BuildPaletteOrder: 60
Prerequisites: ftur
Owner: soviet
Hotkey: t
Valued:
Cost: 300
Tooltip:
@@ -138,14 +133,13 @@ E4:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E6:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Owner: soviet,allies
Hotkey: e
Valued:
Cost: 500
Tooltip:
@@ -169,7 +163,7 @@ E6:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
SPY:
Inherits: ^Infantry
Buildable:
@@ -177,7 +171,6 @@ SPY:
BuildPaletteOrder: 60
Prerequisites: dome, tent
Owner: allies
Hotkey: p
Valued:
Cost: 500
SpyToolTip:
@@ -202,23 +195,19 @@ SPY:
-RenderInfantry:
RenderSpy:
IdleAnimations: idle1,idle2
AttackFrontal:
PrimaryWeapon: SilencedPPK
E7:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 110
Prerequisites: techcenter
Owner: allies
Hotkey: y
BuildLimit: 1
Owner: allies,soviet
Valued:
Cost: 1200
Tooltip:
Name: Tanya
Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
Selectable:
Voice: TanyaVoice
Bounds: 12,17,0,-9
@@ -240,47 +229,6 @@ E7:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E8:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 110
Prerequisites: stek
Owner: soviet
Hotkey: v
BuildLimit: 1
Valued:
Cost: 1800
Tooltip:
Name: Volkov
Description: Elite commando cyborg, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft\n\nMaximum 1 can be trained
Selectable:
Voice: VolkovVoice
Bounds: 12,17,0,-9
Health:
HP: 200
Armor:
Type: Cybernetic
Mobile:
Speed: 5
Crushes: atmine, crate
RevealsShroud:
Range: 4
Passenger:
PipType: Red
AttackFrontal:
PrimaryWeapon: VolkAT
SecondaryWeapon: VolkNapalm
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1
CrushableInfantry:
CrushSound: crunchy2.aud
RepairableNear:
Buildings: fix
CloseEnough: 1
MEDI:
Inherits: ^Infantry
Buildable:
@@ -288,9 +236,8 @@ MEDI:
BuildPaletteOrder: 20
Owner: allies
Prerequisites: tent
Hotkey: m
Valued:
Cost: 300
Cost: 800
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
@@ -323,7 +270,6 @@ MECH:
BuildPaletteOrder: 70
Owner: allies
Prerequisites: fix
Hotkey: c
Valued:
Cost: 800
Tooltip:
@@ -350,6 +296,7 @@ MECH:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
EINSTEIN:
Inherits: ^Infantry
Selectable:
@@ -375,11 +322,10 @@ SHOK:
Inherits: ^Infantry
Buildable:
Queue: Infantry
Prerequisites: stek,tsla
Prerequisites: tsla
Owner: soviet
Hotkey: l
Valued:
Cost: 500
Cost: 900
Tooltip:
Name: Tesla Trooper
Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles
@@ -399,46 +345,4 @@ SHOK:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
-CrushableInfantry:
SNIPER:
Inherits: ^Infantry
Valued:
Cost: 700
Tooltip:
Icon: snipericon
Name: Sniper
Description: Elite sniper infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Owner: soviet
Prerequisites: dome
Hotkey: n
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 200
Passenger:
PipType: Red
RevealsShroud:
Range: 6
AutoTarget:
InitialStance: HoldFire
AttackFrontal:
PrimaryWeapon: Sniper
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
Cloak:
InitialDelay: 250
CloakDelay: 120
CloakSound:
UncloakSound:
UncloakOnMove: yes
Captures:
CaptureTypes: civilianbuilding
AllowAllies: true
-CrushableInfantry:

View File

@@ -6,19 +6,18 @@ SS:
Prerequisites: spen
BuiltAt: spen
Owner: soviet
Hotkey: b
Valued:
Cost: 950
Tooltip:
Name: Submarine
Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
Health:
HP: 250
HP: 120
Armor:
Type: Light
Mobile:
ROT: 4
Speed: 5
ROT: 7
Speed: 6
RevealsShroud:
Range: 6
-TargetableUnit:
@@ -44,7 +43,7 @@ SS:
AutoTarget:
InitialStance: HoldFire
AttackMove:
MSUB:
Inherits: ^Ship
Buildable:
@@ -53,19 +52,18 @@ MSUB:
Prerequisites: spen,stek
BuiltAt: spen
Owner: soviet
Hotkey: m
Valued:
Cost: 2400
Cost: 1650
Tooltip:
Name: Missile Submarine
Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
Health:
HP: 400
HP: 150
Armor:
Type: Light
Mobile:
ROT: 3
Speed: 3
ROT: 7
Speed: 5
RevealsShroud:
Range: 6
RenderUnit:
@@ -96,10 +94,9 @@ DD:
Buildable:
Queue: Ship
BuildPaletteOrder: 70
Prerequisites: syrd,dome
Prerequisites: syrd
BuiltAt: syrd
Owner: allies
Hotkey: r
Valued:
Cost: 1000
Tooltip:
@@ -140,19 +137,18 @@ CA:
Prerequisites: syrd,atek
BuiltAt: syrd
Owner: allies
Hotkey: c
Valued:
Cost: 2400
Cost: 2000
Tooltip:
Name: Cruiser
Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
Health:
HP: 800
HP: 700
Armor:
Type: Heavy
Mobile:
ROT: 2
Speed: 2
ROT: 5
Speed: 4
RevealsShroud:
Range: 7
Turreted:
@@ -182,7 +178,6 @@ LST:
Queue: Ship
BuildPaletteOrder: 30
Owner: allies,soviet
Hotkey: t
Valued:
Cost: 700
Tooltip:
@@ -194,7 +189,7 @@ LST:
Type: Heavy
Mobile:
ROT: 10
Speed: 8
Speed: 14
RevealsShroud:
Range: 6
RenderUnit:
@@ -215,7 +210,6 @@ PT:
Prerequisites: syrd
BuiltAt: syrd
Owner: allies
Hotkey: g
Valued:
Cost: 500
Tooltip:

View File

@@ -1,17 +1,51 @@
KENN:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 30
Prerequisites: barr
Owner: soviet
Valued:
Cost: 200
Tooltip:
Name: Dog Kennel
Description: Dog kennel
Building:
Power: -10
Dimensions: 1,1
Health:
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 4
Bib:
# RallyPoint:
# Exit@1:
# SpawnOffset: -4,19
# ExitCell: 0,2
# Exit@2:
# SpawnOffset: -17,15
# ExitCell: 0,2
# Production:
# Produces: Infantry
# PrimaryBuilding:
IronCurtainable:
# ProductionBar:
MSLO:
Inherits: ^Building
Valued:
Cost: 2500
Tooltip:
Name: Missile Silo
Description: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile\n\nMaximum 1 can be built
Description: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
Icon: msloicon2
Buildable:
Queue: Defense
BuildPaletteOrder: 130
Prerequisites: techcenter
Owner: soviet,allies
BuildLimit: 1
Building:
Power: -100
Footprint: xx
@@ -43,7 +77,7 @@ GAP:
RequiresPower:
CanPowerDown:
Valued:
Cost: 1000
Cost: 500
Tooltip:
Name: Gap Generator
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
@@ -53,17 +87,17 @@ GAP:
Prerequisites: atek
Owner: allies
Building:
Power: -60
Power: -90
Footprint: _ x
Dimensions: 1,2
Health:
HP: 1000
HP: 700
Armor:
Type: Wood
RevealsShroud:
Range: 6
Range: 10
CreatesShroud:
Range: 6
Range: 10
IronCurtainable:
RenderShroudCircle:
@@ -72,7 +106,7 @@ SPEN:
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Valued:
Cost: 800
Cost: 650
Tooltip:
Name: Sub Pen
Description: Produces and repairs submarines and \ntransports
@@ -133,7 +167,7 @@ SYRD:
Owner: allies
Hotkey: y
Valued:
Cost: 1000
Cost: 650
Tooltip:
Name: Shipyard
Description: Produces and repairs ships
@@ -188,7 +222,7 @@ IRON:
Owner: soviet
Hotkey: c
Valued:
Cost: 1500
Cost: 2800
Tooltip:
Name: Iron Curtain
Description: Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
@@ -208,8 +242,8 @@ IRON:
Image: infxicon
ChargeTime: 120
Description: Invulnerability
LongDesc: Makes a group of units invulnerable\nfor 15 seconds.
Duration: 15
LongDesc: Makes a group of units invulnerable\nfor 10 seconds.
Duration: 10
SelectTargetSound: slcttgt1.aud
BeginChargeSound: ironchg1.aud
EndChargeSound: ironrdy1.aud
@@ -226,7 +260,7 @@ PDOX:
Owner: allies
Hotkey: o
Valued:
Cost: 1500
Cost: 2800
Tooltip:
Name: Chronosphere
Description: Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
@@ -253,7 +287,6 @@ PDOX:
Duration: 30
KillCargo: yes
SupportPowerChargeBar:
-AcceptsSupplies:
TSLA:
Inherits: ^Building
@@ -276,7 +309,7 @@ TSLA:
Dimensions: 1,2
-GivesBuildableArea:
Health:
HP: 400
HP: 600
Armor:
Type: Heavy
RevealsShroud:
@@ -290,8 +323,6 @@ TSLA:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
AGUN:
Inherits: ^Building
@@ -304,7 +335,7 @@ AGUN:
Owner: allies
Hotkey: g
Valued:
Cost: 800
Cost: 600
Tooltip:
Name: AA Gun
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
@@ -331,8 +362,6 @@ AGUN:
-RenderBuilding:
RenderRangeCircle:
RangeCircleType: aa
-AcceptsSupplies:
DrawLineToTarget:
DOME:
RequiresPower:
@@ -345,7 +374,7 @@ DOME:
Owner: allies,soviet
Hotkey: r
Valued:
Cost: 1600
Cost: 1000
Tooltip:
Name: Radar Dome
Description: Provides an overview of the battlefield.\n Requires power to operate.
@@ -366,8 +395,16 @@ DOME:
PBOX:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: tent
Owner: allies
Hotkey: p
Tooltip:
Name: Pillbox (Unarmed)
Name: Pillbox
Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Icon: PBOXICON
Building:
Power: -15
-GivesBuildableArea:
@@ -378,148 +415,29 @@ PBOX:
Armor:
Type: Wood
RevealsShroud:
Range: 6
Range: 5
IronCurtainable:
-AcceptsSupplies:
Turreted:
ROT: 255
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
-EmitInfantryOnSell:
# EmitCargoOnSell:
DrawLineToTarget:
TransformOnPassenger@e1:
PassengerTypes: e1
OnEnter: pbox.e1
OnExit: pbox
SkipMakeAnims: true
# TransformOnPassenger@e2:
# PassengerTypes: e2
# OnEnter: pbox.e2
# OnExit: pbox
# SkipMakeAnims: true
TransformOnPassenger@e3:
PassengerTypes: e3
OnEnter: pbox.e3
OnExit: pbox
SkipMakeAnims: true
TransformOnPassenger@e4:
PassengerTypes: e4
OnEnter: pbox.e4
OnExit: pbox
SkipMakeAnims: true
TransformOnPassenger@e7:
PassengerTypes: e7
OnEnter: pbox.e7
OnExit: pbox
SkipMakeAnims: true
TransformOnPassenger@SHOK:
PassengerTypes: shok
OnEnter: pbox.shok
OnExit: pbox
SkipMakeAnims: true
TransformOnPassenger@Sniper:
PassengerTypes: sniper
OnEnter: pbox.sniper
OnExit: pbox
SkipMakeAnims: true
PBOX.E1:
Inherits: PBOX
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: tent
Owner: allies
Hotkey: p
Tooltip:
Name: Pillbox (Guns)
Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Icon: PBOXICON
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: Vulcan
PrimaryLocalOffset: 0,-11,0,0,0
WithMuzzleFlash:
Cargo:
InitialUnits: e1
#PBOX.E2:
# Inherits: PBOX
# Tooltip:
# Name: Pillbox (Grenades)
# RenderBuilding:
# Image: PBOX
PBOX.E3:
Inherits: PBOX
Tooltip:
Name: Pillbox (Rockets)
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: Dragon
PrimaryLocalOffset: 0,-11,0,0,0
PBOX.E4:
Inherits: PBOX
Tooltip:
Name: Pillbox (Flamethrower)
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: Flamer
PrimaryLocalOffset: 0,-11,0,0,0
PBOX.E7:
Inherits: PBOX
Tooltip:
Name: Pillbox (Tanya)
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: Colt45
PrimaryLocalOffset: 0,-11,0,0,0
PBOX.SHOK:
Inherits: PBOX
Tooltip:
Name: Pillbox (Tesla)
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: PortaTesla
PrimaryLocalOffset: 0,-11,0,0,0
PBOX.SNIPER:
Inherits: PBOX
Tooltip:
Name: Pillbox (Sniper)
RenderBuilding:
Image: PBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: Sniper
PrimaryLocalOffset: 0,-11,0,0,0
Turreted:
ROT: 255
HBOX:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: tent
Owner: allies
# Hotkey: p
Tooltip:
Name: Camo Pillbox (Unarmed)
Name: Camo Pillbox
Description: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Icon: HBOXICON
Building:
Power: -15
-GivesBuildableArea:
@@ -530,148 +448,16 @@ HBOX:
Armor:
Type: Wood
RevealsShroud:
Range: 6
Cloak:
InitialDelay: 125
CloakDelay: 60
CloakSound: appear1.aud
UncloakSound: appear1.aud
Range: 5
IronCurtainable:
-AcceptsSupplies:
Turreted:
ROT: 255
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
-EmitInfantryOnSell:
# EmitCargoOnSell:
DrawLineToTarget:
TransformOnPassenger@e1:
PassengerTypes: e1
OnEnter: HBOX.e1
OnExit: HBOX
SkipMakeAnims: true
# TransformOnPassenger@e2:
# PassengerTypes: e2
# OnEnter: HBOX.e2
# OnExit: HBOX
# SkipMakeAnims: true
TransformOnPassenger@e3:
PassengerTypes: e3
OnEnter: HBOX.e3
OnExit: HBOX
SkipMakeAnims: true
TransformOnPassenger@e4:
PassengerTypes: e4
OnEnter: HBOX.e4
OnExit: HBOX
SkipMakeAnims: true
TransformOnPassenger@e7:
PassengerTypes: e7
OnEnter: HBOX.e7
OnExit: HBOX
SkipMakeAnims: true
TransformOnPassenger@SHOK:
PassengerTypes: shok
OnEnter: HBOX.shok
OnExit: HBOX
SkipMakeAnims: true
TransformOnPassenger@Sniper:
PassengerTypes: sniper
OnEnter: HBOX.sniper
OnExit: HBOX
SkipMakeAnims: true
HBOX.E1:
Inherits: HBOX
Buildable:
Queue: Defense
BuildPaletteOrder: 20
Prerequisites: tent
Owner: allies
Hotkey: p
Tooltip:
Name: Camo Pillbox (Guns)
Description: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Icon: HBOXICON
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: Vulcan
PrimaryLocalOffset: 0,-11,0,0,0
WithMuzzleFlash:
Cargo:
InitialUnits: e1
#HBOX.E2:
# Inherits: HBOX
# Tooltip:
# Name: Camo Pillbox (Grenades)
# RenderBuilding:
# Image: HBOX
HBOX.E3:
Inherits: HBOX
Tooltip:
Name: Camo Pillbox (Rockets)
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: Dragon
PrimaryLocalOffset: 0,-11,0,0,0
HBOX.E4:
Inherits: HBOX
Tooltip:
Name: Camo Pillbox (Flamethrower)
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: Flamer
PrimaryLocalOffset: 0,-11,0,0,0
HBOX.E7:
Inherits: HBOX
Tooltip:
Name: Camo Pillbox (Tanya)
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: Colt45
PrimaryLocalOffset: 0,-11,0,0,0
HBOX.SHOK:
Inherits: HBOX
Tooltip:
Name: Camo Pillbox (Tesla)
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: PortaTesla
PrimaryLocalOffset: 0,-11,0,0,0
HBOX.SNIPER:
Inherits: HBOX
Tooltip:
Name: Camo Pillbox (Sniper)
RenderBuilding:
Image: HBOX
RenderRangeCircle:
AutoTarget:
AttackTurreted:
PrimaryWeapon: Sniper
PrimaryLocalOffset: 0,-11,0,0,0
Turreted:
ROT: 255
GUN:
Inherits: ^Building
@@ -682,19 +468,19 @@ GUN:
Owner: allies
Hotkey: t
Valued:
Cost: 600
Cost: 800
Tooltip:
Name: Turret
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Power: -40
Power: -55
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 7
Range: 6
Turreted:
ROT: 12
InitialFacing: 50
@@ -705,8 +491,6 @@ GUN:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
FTUR:
Inherits: ^Building
@@ -739,8 +523,6 @@ FTUR:
AutoTarget:
IronCurtainable:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
SAM:
Inherits: ^Building
@@ -780,8 +562,6 @@ SAM:
RangeCircleType: aa
RequiresPower:
CanPowerDown:
-AcceptsSupplies:
DrawLineToTarget:
ATEK:
Inherits: ^Building
@@ -838,9 +618,9 @@ WEAP:
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1500
HP: 1000
Armor:
Type: Wood
Type: Light
RevealsShroud:
Range: 4
Bib:
@@ -879,10 +659,6 @@ FACT:
CustomSellValue:
Value: 2500
BaseBuilding:
Transforms:
IntoActor: mcv
Offset:1,1
Facing: 96
ProductionBar:
PROC:
@@ -894,7 +670,7 @@ PROC:
Owner: allies,soviet
Hotkey: e
Valued:
Cost: 1400
Cost: 2000
Tooltip:
Name: Ore Refinery
Description: Converts Ore and Gems into money
@@ -914,7 +690,6 @@ PROC:
PipCount: 17
Capacity: 2000
IronCurtainable:
DrawLineToTarget:
CustomSellValue:
Value: 600
FreeActor:
@@ -963,10 +738,10 @@ HPAD:
Queue: Building
BuildPaletteOrder: 90
Prerequisites: dome
Owner: allies
Owner: allies,soviet
Hotkey: i
Valued:
Cost: 500
Cost: 1500
Tooltip:
Name: Helipad
Description: Produces and reloads helicopters
@@ -990,7 +765,6 @@ HPAD:
Reservable:
IronCurtainable:
ProductionBar:
PrimaryBuilding:
AFLD:
Inherits: ^Building
@@ -1001,18 +775,18 @@ AFLD:
Owner: soviet
Hotkey: g
Valued:
Cost: 500
Cost: 600
Tooltip:
Name: Airfield
Description: Provides radar and off-map support\n Special Ability: Paratroopers\n Special Ability: Spy Plane
Building:
Power: -20
Power: -30
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 1000
Armor:
Type: Wood
Type: Heavy
RevealsShroud:
Range: 7
Exit@1:
@@ -1041,7 +815,6 @@ AFLD:
SelectTargetSound: slcttgt1.aud
ProductionBar:
SupportPowerChargeBar:
PrimaryBuilding:
POWR:
Inherits: ^Building
@@ -1075,7 +848,7 @@ APWR:
Buildable:
Queue: Building
BuildPaletteOrder: 20
Prerequisites: dome
Prerequisites: powr
Owner: allies,soviet
Hotkey: l
Valued:
@@ -1135,7 +908,7 @@ BARR:
Owner: soviet
Hotkey: b
Valued:
Cost: 400
Cost: 300
Tooltip:
Name: Soviet Barracks
Description: Produces infantry
@@ -1172,7 +945,7 @@ TENT:
Owner: allies
Hotkey: b
Valued:
Cost: 400
Cost: 300
Tooltip:
Name: Allied Barracks
Description: Produces infantry
@@ -1199,23 +972,6 @@ TENT:
PrimaryBuilding:
IronCurtainable:
ProductionBar:
KENN:
Inherits: ^Building
Tooltip:
Name: Kennel
Building:
Power: -10
-GivesBuildableArea:
Health:
HP: 300
Armor:
Type: Wood
RevealsShroud:
Range: 4
IronCurtainable:
-EmitInfantryOnSell:
-AcceptsSupplies:
FIX:
Inherits: ^Building
@@ -1249,13 +1005,14 @@ FIX:
FACF:
Inherits: ^Building
# Buildable:
# BuildPaletteOrder: 900
# Owner: allies
# Cost: 50
# Description: Fake Construction Yard
# LongDesc: Looks like a Construction Yard.
# Hotkey: c
Buildable:
BuildPaletteOrder: 900
Owner: allies
Cost: 50
Tooltip:
Name: Fake Construction Yard
Description: Fake Construction Yard
LongDesc: Looks like a Construction Yard.
Building:
Power: -2
Footprint: xxx xxx xxx
@@ -1274,14 +1031,15 @@ FACF:
WEAF:
Inherits: ^Building
# Buildable:
# BuildPaletteOrder: 900
# Prerequisites: proc
# Owner: allies
# Cost: 50
# Description: Fake War Factory
# LongDesc: Looks like a War Factory.
# Hotkey: x
Buildable:
BuildPaletteOrder: 900
Prerequisites: proc
Owner: allies
Cost: 50
Tooltip:
Name: Fake War Factory
Description: Fake War Factory
LongDesc: Looks like a War Factory.
Building:
Power: -2
Footprint: xxx xxx
@@ -1305,14 +1063,13 @@ SYRF:
Cost: 50
Tooltip:
Name: Fake Shipyard
# Buildable:
# BuildPaletteOrder: 900
# Prerequisites: anypower
# Owner: allies
# Cost: 50
# Description: Fake Shipyard
# LongDesc: Looks like a Shipyard
# Hotkey: z
Description: Fake Shipyard
LongDesc: Looks like a Shipyard
Buildable:
BuildPaletteOrder: 900
Prerequisites: anypower
Owner: allies
Cost: 50
TargetableBuilding:
TargetTypes: Ground, Water
Building:
@@ -1357,14 +1114,13 @@ DOMF:
Cost: 50
Tooltip:
Name: Fake Radar Dome
# Buildable:
# BuildPaletteOrder: 900
# Prerequisites: proc
# Owner: allies
# Cost: 50
# Description: Fake Radar Dome
# LongDesc: Looks like a Radar Dome
# Hotkey: v
Description: Fake Radar Dome
LongDesc: Looks like a Radar Dome
Buildable:
BuildPaletteOrder: 900
Prerequisites: proc
Owner: allies
Cost: 50
Building:
Power: -2
Footprint: xx xx
@@ -1396,7 +1152,7 @@ SBAG:
Name: Sandbag Wall
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 300
HP: 1
Armor:
Type: Wood
@@ -1416,7 +1172,7 @@ FENC:
Name: Wire Fence
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 300
HP: 1
Armor:
Type: Wood
@@ -1429,7 +1185,7 @@ BRIK:
Owner: allies,soviet
Hotkey: w
Valued:
Cost: 100
Cost: 50
CustomSellValue:
Value: 0
Tooltip:
@@ -1439,7 +1195,7 @@ BRIK:
DamagedSound: crmble2.aud
DestroyedSound: kaboom30.aud
Health:
HP: 500
HP: 1
Armor:
Type: Concrete
Wall:
@@ -1448,21 +1204,21 @@ BRIK:
CYCL:
Inherits: ^Wall
Health:
HP: 100
HP: 1
Armor:
Type: Wood
Type: None
BARB:
Inherits: ^Wall
Health:
HP: 100
HP: 1
Armor:
Type: Wood
WOOD:
Inherits: ^Wall
Health:
HP: 100
HP: 1
Armor:
Type: Wood
@@ -1481,8 +1237,7 @@ TECHCENTER:
Tooltip:
Name: Tech Center
Description: Tech Center
ANYPOWER:
Tooltip:
Name: Power Plant
Description: Power Plant
Description: Power Plant

View File

@@ -34,7 +34,7 @@ Player:
PowerManager:
AllyRepair:
PlayerResources:
InitialCash: 5000
InitialCash: 10000
ActorGroupProxy:
DeveloperMode:
HackyAI@EasyAI:
@@ -96,91 +96,6 @@ Player:
2tnk: 25%
3tnk: 50%
SquadSize: 10
HackyAI@OptiAI:
Name:Eisenhower AI
BuildingFractions:
proc: 25.1%
powr: 35%
tent: 0.1%
barr: 0.1%
weap: 0.1%
fix: 0.1%
dome: 0.1%
atek: 0.1%
stek: 0.1%
UnitsToBuild:
e1: 50%
e2: 1%
e3: 10%
medi: 0.01%
e7: 0.01%
apc: 10%
jeep: 10%
ftrk: 25%
1tnk: 25%
2tnk: 50%
3tnk: 75%
4tnk: 100%
arty: 30%
v2rl: 30%
SquadSize: 10
HackyAI@ZhukovAI:
Name:Zhukov AI
BuildingFractions:
proc: 20%
powr: 35%
tent: 1%
barr: 1%
weap: 1%
pbox.e1: 4%
hbox.e1: 3%
gun: 10%
ftur: 10%
tsla: 5%
dome: 10%
fix: 0.1%
agun: 7%
sam: 7%
atek: 1%
stek: 1%
UnitsToBuild:
e1: 4%
e3: 1%
harv: 10%
ftrk: 5%
v2rl: 40%
arty: 40%
1tnk: 15%
2tnk: 15%
3tnk: 15%
SquadSize: 25
HackyAI@RommelAI:
Name:Rommel AI
BuildingFractions:
proc: 30%
powr: 35%
tent: 1%
barr: 1%
weap: 1%
pbox.e1: 7%
gun: 7%
ftur: 10%
tsla: 5%
fix: 0.1%
dome: 10%
agun: 5%
sam: 1%
atek: 1%
stek: 1%
UnitsToBuild:
e1: 5%
e3: 10%
3tnk: 75%
2tnk: 75%
v2rl: 15%
arty: 15%
harv: 10%
SquadSize: 7
PlayerColorPalette:
BasePalette: player
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
@@ -192,7 +107,7 @@ Player:
BaseAttackNotifier:
PlayerStatistics:
World:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
@@ -204,8 +119,8 @@ World:
BuildingInfluence:
ChooseBuildTabOnSelect:
BridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
CrateDrop:
Bridges: bridge1, bridge2, br1, br2, br3
CrateSpawner:
Minimum: 1
Maximum: 3
SpawnInterval: 120
@@ -346,7 +261,7 @@ CRATE:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
GiveCashCrateAction:
Amount: 1000
Amount: 2000
SelectionShares: 50
UseCashTick: yes
LevelUpCrateAction:
@@ -360,10 +275,6 @@ CRATE:
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
HealUnitsCrateAction:
Notification: heal2.aud
SelectionShares: 2
Effect: heal
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map

View File

@@ -3,48 +3,36 @@ T01:
Building:
Footprint: __ x_
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T02:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T03:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T05:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T06:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T07:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T08:
Inherits: ^Tree
@@ -52,69 +40,55 @@ T08:
Footprint: x_
Dimensions: 2,1
T10:
Inherits: ^Tree
Building:
Footprint: __ xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T11:
Inherits: ^Tree
Building:
Footprint: __ xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T12:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T13:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T14:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T15:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T16:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
T17:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
TC01:
Inherits: ^Tree
@@ -127,32 +101,24 @@ TC02:
Building:
Footprint: _x_ xx_
Dimensions: 3,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
TC03:
Inherits: ^Tree
Building:
Footprint: xx_ xx_
Dimensions: 3,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
TC04:
Inherits: ^Tree
Building:
Footprint: ____ xxx_ x___
Dimensions: 4,3
EditorTilesetFilter:
ExcludeTilesets: DESERT
TC05:
Inherits: ^Tree
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3
EditorTilesetFilter:
ExcludeTilesets: DESERT
MINE:
Inherits: ^Tree
@@ -216,8 +182,6 @@ ICE01:
Dimensions: 2,2
Tooltip:
Name: Ice Floe
EditorTilesetFilter:
ExcludeTilesets: DESERT
ICE02:
Inherits: ^Tree
@@ -226,8 +190,6 @@ ICE02:
Dimensions: 1,2
Tooltip:
Name: Ice Floe
EditorTilesetFilter:
ExcludeTilesets: DESERT
ICE03:
Inherits: ^Tree
@@ -236,68 +198,13 @@ ICE03:
Dimensions: 2,1
Tooltip:
Name: Ice Floe
EditorTilesetFilter:
ExcludeTilesets: DESERT
ICE04:
Inherits: ^Tree
Tooltip:
Name: Ice Floe
EditorTilesetFilter:
ExcludeTilesets: DESERT
ICE05:
Inherits: ^Tree
Tooltip:
Name: Ice Floe
EditorTilesetFilter:
ExcludeTilesets: DESERT
# Desert Terrain Expansion
ROCK1:
Inherits: ^Rock
Building:
Footprint: ___ xx_
Dimensions: 3,2
ROCK2:
Inherits: ^Rock
Building:
Footprint: xx_
Dimensions: 3,1
ROCK3:
Inherits: ^Rock
Building:
Footprint: ___ xx_
Dimensions: 3,2
ROCK4:
Inherits: ^Rock
Building:
Footprint: x_
Dimensions: 2,1
ROCK5:
Inherits: ^Rock
Building:
Footprint: x_
Dimensions: 2,1
ROCK6:
Inherits: ^Rock
Building:
Footprint: ___ xxx
Dimensions: 3,2
ROCK7:
Inherits: ^Rock
Building:
Footprint: xxxx_
Dimensions: 5,1
T04:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
Name: Ice Floe

View File

@@ -3,9 +3,8 @@ V2RL:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: dome
Prerequisites: weap,dome
Owner: soviet
Hotkey: v
Valued:
Cost: 700
Tooltip:
@@ -25,7 +24,7 @@ V2RL:
AutoTarget:
Explodes:
Weapon: SCUD
EmptyWeapon:
EmptyWeapon: SCUD
1TNK:
Inherits: ^Tank
@@ -33,18 +32,18 @@ V2RL:
Queue: Vehicle
BuildPaletteOrder: 40
Owner: allies
Hotkey: g
Valued:
Cost: 700
Tooltip:
Name: Light Tank
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Health:
HP: 220
HP: 300
Armor:
Type: Heavy
Mobile:
Speed: 9
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 4
Turreted:
@@ -58,28 +57,24 @@ V2RL:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: 1TNK.Husk
2TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: fix
Owner: allies
Hotkey: f
Valued:
Cost: 850
Cost: 800
Tooltip:
Name: Medium Tank
Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 450
HP: 400
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 8
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 5
@@ -94,8 +89,6 @@ V2RL:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: 2TNK.Husk
Selectable:
Bounds: 30,30
@@ -104,20 +97,18 @@ V2RL:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: fix
Owner: soviet
Hotkey: h
Valued:
Cost: 1150
Cost: 950
Tooltip:
Name: Heavy Tank
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 550
HP: 400
Armor:
Type: Heavy
Mobile:
Speed: 5
Speed: 7
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 5
@@ -133,8 +124,6 @@ V2RL:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: 3TNK.Husk
Selectable:
Bounds: 30,30
@@ -143,25 +132,24 @@ V2RL:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: fix,stek
Prerequisites: weap,stek
Owner: soviet
Hotkey: m
Valued:
Cost: 1800
Cost: 1700
Tooltip:
Name: Mammoth Tank
Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Health:
HP: 900
HP: 600
Armor:
Type: Heavy
Mobile:
Speed: 3
Speed: 4
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 6
Turreted:
ROT: 1
ROT: 2
AttackTurreted:
PrimaryWeapon: 120mm
SecondaryWeapon: MammothTusk
@@ -169,19 +157,16 @@ V2RL:
SecondaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
PrimaryRecoil: 4
PrimaryRecoilRecovery: 0.7
SecondaryRecoil: 1
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: 4TNK.Husk
SelfHealing:
Step: 1
Ticks: 1
HealIfBelow: 80%
DamageCooldown: 150
HealIfBelow: 50%
DamageCooldown: 200
Selectable:
Bounds: 44,38,0,-4
@@ -190,9 +175,7 @@ ARTY:
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: dome
Owner: allies
Hotkey: r
Valued:
Cost: 600
Tooltip:
@@ -222,9 +205,8 @@ HARV:
BuildPaletteOrder: 10
Prerequisites: proc
Owner: allies,soviet
Hotkey: e
Valued:
Cost: 1100
Cost: 1400
Tooltip:
Name: Ore Truck
Description: Collects Ore and Gems for processing.\n Unarmed
@@ -252,12 +234,10 @@ HARV:
-AttackMove:
GpsDot:
String:Harvester
LeavesHusk:
HuskActor: HARV.EmptyHusk
HarvesterHuskModifier:
FullHuskActor: HARV.FullHusk
FullnessThreshold: 50
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
MCV:
Inherits: ^Vehicle
Buildable:
@@ -265,9 +245,8 @@ MCV:
BuildPaletteOrder: 110
Prerequisites: fix
Owner: allies,soviet
Hotkey: b
Valued:
Cost: 2000
Cost: 2500
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
@@ -291,10 +270,11 @@ MCV:
NoTransformSounds: nodeply1.aud
RenderUnit:
MustBeDestroyed:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
BaseBuilding:
-AttackMove:
LeavesHusk:
HuskActor: MCV.Husk
JEEP:
Inherits: ^Vehicle
@@ -302,9 +282,8 @@ JEEP:
Queue: Vehicle
BuildPaletteOrder: 30
Owner: allies
Hotkey: n
Valued:
Cost: 500
Cost: 600
Tooltip:
Name: Ranger
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
@@ -314,9 +293,9 @@ JEEP:
Type: Light
Mobile:
ROT: 10
Speed: 12
Speed: 10
RevealsShroud:
Range: 8
Range: 6
Turreted:
ROT: 10
AttackTurreted:
@@ -324,31 +303,29 @@ JEEP:
PrimaryOffset: 0,0,0,-2
WithMuzzleFlash:
RenderUnitTurreted:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AutoTarget:
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
UnloadFacing: 220
APC:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Owner: soviet
Hotkey: c
Owner: allies
Valued:
Cost: 850
Cost: 800
Tooltip:
Name: Armored Personnel Carrier
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Health:
HP: 300
HP: 200
Armor:
Type: Heavy
Mobile:
Speed: 10
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 5
AttackFrontal:
@@ -357,6 +334,9 @@ APC:
RenderUnit:
WithMuzzleFlash:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Cargo:
Types: Infantry
MaxWeight: 5
@@ -370,7 +350,6 @@ MNLY.AP:
BuildPaletteOrder: 30
Prerequisites: fix
Owner: soviet
Hotkey: p
Valued:
Cost: 800
Tooltip:
@@ -383,6 +362,7 @@ MNLY.AP:
Type: Heavy
Mobile:
Speed: 9
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 5
RenderUnit:
@@ -394,6 +374,9 @@ MNLY.AP:
Ammo: 5
AttackMove:
JustMove: true
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
MNLY.AT:
Inherits: ^Tank
@@ -402,7 +385,6 @@ MNLY.AT:
BuildPaletteOrder: 30
Prerequisites: fix
Owner: allies
Hotkey: i
Valued:
Cost: 800
Tooltip:
@@ -415,6 +397,8 @@ MNLY.AT:
Type: Heavy
Mobile:
Speed: 9
Crushes: wall, atmine, crate, infantry
ROT:
RevealsShroud:
Range: 5
RenderUnit:
@@ -426,165 +410,23 @@ MNLY.AT:
Ammo: 3
AttackMove:
JustMove: true
TRUK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: weap
Owner: allies, soviet
Hotkey: u
Valued:
Cost: 500
Tooltip:
Name: Supply Truck
Description: Transports cash to other players.\n Unarmed
Health:
HP: 110
Armor:
Type: Light
Mobile:
Speed: 9
RevealsShroud:
Range: 3
RenderUnit:
SupplyTruck:
Payload: 500
AttackMove:
JustMove: yes
MGG:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 150
Prerequisites: atek
Owner: allies
Hotkey: s
Valued:
Cost: 1500
Tooltip:
Name: Mobile Gap Generator
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Health:
HP: 200
Armor:
Type: Light
Mobile:
Speed: 6
RevealsShroud:
Range: 6
RenderUnitSpinner:
Offset: 0,6
AttackMove:
JustMove: yes
CreatesShroud:
Range: 4
RenderShroudCircle:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: MGG.Husk
MGG.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Mobile Gap Generator)
RenderUnit:
Image: mgg
ThrowsParticle@spinner:
Anim: spinner-idle
Spread: 3,3
Speed: 6
AnimKey: spinner-idle
Offset: 0,6
1TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Light Tank)
RenderUnit:
Image: 1tnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
2TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Medium Tank)
RenderUnit:
Image: 2tnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
3TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Heavy Tank)
RenderUnit:
Image: 3tnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
4TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Mammoth Tank)
RenderUnit:
Image: 4tnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
HARV.FullHusk:
Inherits: ^Husk
Tooltip:
Name: Husk (Harvester)
RenderUnit:
Image: hhusk
HARV.EmptyHusk:
Inherits: ^Husk
Tooltip:
Name: Husk (Harvester)
RenderUnit:
Image: hhusk2
MCV.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (MCV)
RenderUnit:
Image: mcvhusk
TTNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 130
Prerequisites: stek,tsla
Prerequisites: tsla
Owner: soviet
Hotkey: l
Valued:
Cost: 1350
Cost: 1500
Tooltip:
Name: Tesla Tank
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Light Vehicles\n and Buildings \n Weak vs Tanks, Aircraft
Description: Tank with mounted tesla coil.\n Strong vs Infantry.\n Weak vs Tanks
Health:
HP: 150
HP: 110
Armor:
Type: Light
Mobile:
@@ -599,41 +441,9 @@ TTNK:
Selectable:
Bounds: 28,28,0,0
AutoTarget:
FTRK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Owner: soviet
Hotkey: k
Valued:
Cost: 600
Tooltip:
Name: Flak Truck
Description: Flak Truck, good for scouting.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks
Health:
HP: 120
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 9
RevealsShroud:
Range: 4
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: FLAK-23
PrimaryOffset: 0,5,0,-4
PrimaryRecoil: 2
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 28,28,0,0
DTRK:
Inherits: ^Vehicle
@@ -642,7 +452,6 @@ DTRK:
BuildPaletteOrder: 140
Prerequisites: stek
Owner: soviet
Hotkey: o
Valued:
Cost: 2500
Tooltip:
@@ -674,7 +483,6 @@ CTNK:
BuildPaletteOrder: 140
Prerequisites: atek
Owner: allies
Hotkey: j
Valued:
Cost: 1200
Tooltip:
@@ -698,3 +506,4 @@ CTNK:
PrimaryLocalOffset: -4,0,0,0,0, -4,0,0,0,0
SecondaryLocalOffset: 4,0,0,0,25, 4,0,0,0,-25
ChronoshiftDeploy:
EmptyWeapon: UnitExplodeSmall

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff