what kind of name is 'cpts' for a variable?
This commit is contained in:
@@ -25,19 +25,19 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
|||||||
dc.GetWidget<ButtonWidget>("JOIN_BUTTON").OnClick = () =>
|
dc.GetWidget<ButtonWidget>("JOIN_BUTTON").OnClick = () =>
|
||||||
{
|
{
|
||||||
var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
|
var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
|
||||||
var cpts = address.Split(':').ToArray();
|
var addressParts = address.Split(':').ToArray();
|
||||||
if (cpts.Length < 1 || cpts.Length > 2)
|
if (addressParts.Length < 1 || addressParts.Length > 2)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int port;
|
int port;
|
||||||
if (cpts.Length != 2 || !int.TryParse(cpts[1], out port))
|
if (addressParts.Length != 2 || !int.TryParse(addressParts[1], out port))
|
||||||
port = 1234;
|
port = 1234;
|
||||||
|
|
||||||
Game.Settings.Player.LastServer = address;
|
Game.Settings.Player.LastServer = address;
|
||||||
Game.Settings.Save();
|
Game.Settings.Save();
|
||||||
|
|
||||||
Widget.CloseWindow();
|
Widget.CloseWindow();
|
||||||
Game.JoinServer(cpts[0], port);
|
Game.JoinServer(addressParts[0], port);
|
||||||
};
|
};
|
||||||
|
|
||||||
dc.GetWidget<ButtonWidget>("CANCEL_BUTTON").OnClick = () =>
|
dc.GetWidget<ButtonWidget>("CANCEL_BUTTON").OnClick = () =>
|
||||||
|
|||||||
Reference in New Issue
Block a user