Fixed SpriteRenderer offset bug.
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@@ -20,6 +20,7 @@ namespace OpenRA.Graphics
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public readonly TextureChannel channel;
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public readonly float2 size;
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public readonly float2 offset;
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public readonly float2 fractionalOffset;
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readonly float2[] textureCoords;
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public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
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@@ -37,6 +38,8 @@ namespace OpenRA.Graphics
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this.size = new float2(bounds.Size);
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this.blendMode = blendMode;
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this.fractionalOffset = offset / this.size;
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var left = (float)(bounds.Left) / sheet.Size.Width;
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var top = (float)(bounds.Top) / sheet.Size.Height;
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var right = (float)(bounds.Right) / sheet.Size.Width;
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@@ -73,7 +73,7 @@ namespace OpenRA.Graphics
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currentBlend = s.blendMode;
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currentSheet = s.sheet;
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Util.FastCreateQuad(vertices, location + s.offset, s, paletteIndex, nv, size);
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Util.FastCreateQuad(vertices, location + s.fractionalOffset * size, s, paletteIndex, nv, size);
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nv += 4;
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}
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