Make "RepairableNear" public, helpful for modder
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@@ -18,7 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class RepairableNearInfo : TraitInfo, Requires<IHealthInfo>, Requires<IMoveInfo>, IObservesVariablesInfo
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public class RepairableNearInfo : TraitInfo, Requires<IHealthInfo>, Requires<IMoveInfo>, IObservesVariablesInfo
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{
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[ActorReference]
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[FieldLoader.Require]
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new RepairableNear(init.Self, this); }
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}
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class RepairableNear : IIssueOrder, IResolveOrder, IOrderVoice, IObservesVariables
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public class RepairableNear : IIssueOrder, IResolveOrder, IOrderVoice, IObservesVariables
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{
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public readonly RepairableNearInfo Info;
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readonly Actor self;
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