Make "RepairableNear" public, helpful for modder

This commit is contained in:
dnqbob
2020-08-08 14:59:12 +08:00
committed by abcdefg30
parent 54cd77be8e
commit 7ecd4124ce

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
class RepairableNearInfo : TraitInfo, Requires<IHealthInfo>, Requires<IMoveInfo>, IObservesVariablesInfo public class RepairableNearInfo : TraitInfo, Requires<IHealthInfo>, Requires<IMoveInfo>, IObservesVariablesInfo
{ {
[ActorReference] [ActorReference]
[FieldLoader.Require] [FieldLoader.Require]
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new RepairableNear(init.Self, this); } public override object Create(ActorInitializer init) { return new RepairableNear(init.Self, this); }
} }
class RepairableNear : IIssueOrder, IResolveOrder, IOrderVoice, IObservesVariables public class RepairableNear : IIssueOrder, IResolveOrder, IOrderVoice, IObservesVariables
{ {
public readonly RepairableNearInfo Info; public readonly RepairableNearInfo Info;
readonly Actor self; readonly Actor self;