Hook up C&C infantry.

This commit is contained in:
Paul Chote
2013-10-25 20:14:08 +13:00
parent ae86e20bc7
commit 7f0922b034

View File

@@ -19,6 +19,7 @@ E1:
AttackFrontal:
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
@@ -46,6 +47,7 @@ E2:
AttackFrontal:
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
Explodes:
Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode
@@ -76,6 +78,7 @@ E3:
AttackFrontal:
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
@@ -104,6 +107,7 @@ E4:
WithMuzzleFlash:
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
@@ -138,6 +142,7 @@ E5:
-PoisonedByTiberium:
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
@@ -168,6 +173,7 @@ E6:
JustMove: true
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
-GainsExperience:
RMBO:
@@ -201,6 +207,7 @@ RMBO:
AttackFrontal:
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3
StandAnimations: stand, stand2
AnnounceOnBuild:
AnnounceOnKill:
DetectCloaked: