Fix some RA effect warheads ignoring water actors

This commit is contained in:
reaperrr
2020-10-17 14:31:31 +02:00
committed by abcdefg30
parent fce109a46d
commit 7f32776701

View File

@@ -75,8 +75,7 @@ FLAK-23-AG:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
ValidTargets: Ground, Air
ImpactActors: false
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ValidTargets: Water, Underwater
@@ -124,8 +123,7 @@ Vulcan:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@4Eff_2: CreateEffect
Explosions: piffs
ValidTargets: Ground
ImpactActors: false
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
Delay: 2
Warhead@4Eff_2Water: CreateEffect
Explosions: water_piffs
@@ -146,8 +144,7 @@ Vulcan:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@6Eff_3: CreateEffect
Explosions: piffs
ValidTargets: Ground
ImpactActors: false
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
Delay: 4
Warhead@6Eff_3Water: CreateEffect
Explosions: water_piffs
@@ -168,8 +165,7 @@ Vulcan:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@8Eff_4: CreateEffect
Explosions: piffs
ValidTargets: Ground
ImpactActors: false
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
Delay: 6
Warhead@8Eff_4Water: CreateEffect
Explosions: water_piffs
@@ -190,8 +186,7 @@ Vulcan:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@10Eff_5: CreateEffect
Explosions: piffs
ValidTargets: Ground
ImpactActors: false
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
Delay: 8
Warhead@10Eff_5Water: CreateEffect
Explosions: water_piffs
@@ -212,8 +207,7 @@ Vulcan:
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@12Eff_6: CreateEffect
Explosions: piffs
ValidTargets: Ground
ImpactActors: false
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
Delay: 10
Warhead@12Eff_6Water: CreateEffect
Explosions: water_piffs
@@ -273,6 +267,7 @@ M1Carbine:
Warhead@2Eff2: CreateEffect
Delay: 2
Explosions: piff
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
Inaccuracy: 171
Warhead@3EffWater2: CreateEffect
Delay: 2
@@ -283,6 +278,7 @@ M1Carbine:
Warhead@2Eff3: CreateEffect
Delay: 4
Explosions: piff
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
Inaccuracy: 171
Warhead@3EffWater3: CreateEffect
Delay: 4
@@ -319,7 +315,7 @@ M60mg:
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: piff
ValidTargets: Ground, Ship, Air, Trees
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
Warhead@3EffWater: CreateEffect
Explosions: water_piff
ValidTargets: Water, Underwater