Fix some RA effect warheads ignoring water actors
This commit is contained in:
@@ -75,8 +75,7 @@ FLAK-23-AG:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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ValidTargets: Ground, Air
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ImpactActors: false
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidTargets: Water, Underwater
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@@ -124,8 +123,7 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@4Eff_2: CreateEffect
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Explosions: piffs
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ValidTargets: Ground
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ImpactActors: false
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Delay: 2
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Warhead@4Eff_2Water: CreateEffect
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Explosions: water_piffs
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@@ -146,8 +144,7 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@6Eff_3: CreateEffect
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Explosions: piffs
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ValidTargets: Ground
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ImpactActors: false
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Delay: 4
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Warhead@6Eff_3Water: CreateEffect
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Explosions: water_piffs
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@@ -168,8 +165,7 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@8Eff_4: CreateEffect
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Explosions: piffs
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ValidTargets: Ground
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ImpactActors: false
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Delay: 6
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Warhead@8Eff_4Water: CreateEffect
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Explosions: water_piffs
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@@ -190,8 +186,7 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@10Eff_5: CreateEffect
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Explosions: piffs
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ValidTargets: Ground
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ImpactActors: false
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Delay: 8
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Warhead@10Eff_5Water: CreateEffect
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Explosions: water_piffs
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@@ -212,8 +207,7 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@12Eff_6: CreateEffect
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Explosions: piffs
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ValidTargets: Ground
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ImpactActors: false
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Delay: 10
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Warhead@12Eff_6Water: CreateEffect
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Explosions: water_piffs
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@@ -273,6 +267,7 @@ M1Carbine:
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Warhead@2Eff2: CreateEffect
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Delay: 2
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Explosions: piff
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Inaccuracy: 171
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Warhead@3EffWater2: CreateEffect
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Delay: 2
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@@ -283,6 +278,7 @@ M1Carbine:
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Warhead@2Eff3: CreateEffect
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Delay: 4
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Explosions: piff
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Inaccuracy: 171
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Warhead@3EffWater3: CreateEffect
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Delay: 4
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@@ -319,7 +315,7 @@ M60mg:
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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ValidTargets: Ground, Ship, Air, Trees
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ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: water_piff
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ValidTargets: Water, Underwater
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