Update changelog with current changes.
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49
CHANGELOG
49
CHANGELOG
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Pending for Next Release (as of 1ee788f0958c641cfdec5f44b63ac5bdbbdda6d1):
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Engine:
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Informative drop messages - user is notified of kick vs game has started vs server unavailable
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Fixed render errors with the build palette on the first game tick
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Improved sync check performance
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Shp writing capabilities for mod tools
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Fixed desync due to floating point calculations in unit facing
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Fixed idle animations
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Removed launchers on all platforms
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Asset download/install is now performed ingame
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Mod selector is now available from the main menu
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Fixed `lock teams' checkbox
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Lots of misc. engine refactoring
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Fixed exploit allowing stance changes when teams are locked
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Fix crash when capturing last enemy silo
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Fix units continuing to attack a building after it has been captured
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Fix floating point issues with missiles (manifests as broken torpedos in ra)
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Fix location calculation for flying units (manifests as invincible helicopters in cnc)
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Infantry stack 5-to-a-cell like the original games
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Craters and scorches smoke for a limited time
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C&C:
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Fixed commando c4
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Fixed Airfield production notification ("Reinforcements have arrived")
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Fixed palette bugs with Oil Derricks and walls
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Fixed tech tree bugs after capturing enemy productions structures
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"Repairing" eva
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Proper "pop up" SAM sites. Closed SAMs receive a 50% armor bonus.
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SAM sites require power to operate
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Advanced Guard Tower requires power to operate
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Support structures no longer grant build radius
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Lower Barracks/Hand health
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Increase Weapons Factory health
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Increase rocket bike damage
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RA:
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Game assets can be installed from one of the Red Alert cds
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"Repairing" eva
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GPS is now shared between allies
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Submarines are no longer visible to everyone
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Fixed paradrop flare, spyplane from capturing KOTH points
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Map: Nuclear Winter (nudalz, ra)
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Map: Seaside (nudalz, ra)
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Editor:
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Ability to switch mods after launch
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Refactor hardcoded tools into a generic interface
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20110109
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Launchers:
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New GTK based launcher for linux.
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