Merge pull request #3550 from pchote/starting-units
Support starting units.
This commit is contained in:
@@ -110,6 +110,14 @@ namespace OpenRA
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return xs[r.Next(xs.Length)];
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}
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public static T RandomOrDefault<T>(this IEnumerable<T> ts, Thirdparty.Random r)
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{
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if (!ts.Any())
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return default(T);
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return ts.Random(r);
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}
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public static float Product(this IEnumerable<float> xs)
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{
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return xs.Aggregate(1f, (a, x) => a * x);
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@@ -21,7 +21,7 @@ namespace OpenRA.FileFormats
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public bool NonCombatant = false;
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public bool Playable = false;
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public string Bot = null;
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public bool DefaultStartingUnits = false;
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public string StartingUnitsClass = null;
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public bool AllowBots = true;
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public bool Required = false;
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@@ -75,6 +75,7 @@ namespace OpenRA
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[FieldFromYamlKey] public readonly int value = 0;
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public SubCellInit() { }
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public SubCellInit(int init) { value = init; }
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public SubCellInit(SubCell init) { value = (int)init; }
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public SubCell Value(World world) { return (SubCell)value; }
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}
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@@ -64,6 +64,16 @@ namespace OpenRA
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SubCell.BottomLeft, SubCell.BottomRight }.Any(b => !AnyUnitsAt(a,b));
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}
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public SubCell? FreeSubCell(CPos a)
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{
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if (!HasFreeSubCell(a))
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return null;
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return new[]{ SubCell.TopLeft, SubCell.TopRight, SubCell.Center,
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SubCell.BottomLeft, SubCell.BottomRight }.First(b => !AnyUnitsAt(a,b));
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}
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public bool AnyUnitsAt(CPos a)
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{
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return influence[ a.X, a.Y ] != null;
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@@ -38,6 +38,7 @@ namespace OpenRA
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public string Author;
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public string Tileset;
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public string[] Difficulties;
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public bool AllowStartUnitConfig = true;
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[FieldLoader.Ignore] public Lazy<Dictionary<string, ActorReference>> Actors;
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@@ -393,7 +394,6 @@ namespace OpenRA
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Name = "Multi{0}".F(index),
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Race = "Random",
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Playable = true,
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DefaultStartingUnits = true,
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Enemies = new[] { "Creeps" }
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};
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Players.Add(p.Name, p);
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@@ -92,6 +92,7 @@ namespace OpenRA.Network
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public bool Dedicated;
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public string Difficulty;
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public bool Crates = true;
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public string StartingUnitsClass = "default";
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public bool AllowVersionMismatch;
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}
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32
OpenRA.Mods.RA/MPStartUnits.cs
Normal file
32
OpenRA.Mods.RA/MPStartUnits.cs
Normal file
@@ -0,0 +1,32 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class MPStartUnitsInfo : TraitInfo<MPStartUnits>
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{
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public readonly string Class = "default";
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public readonly string[] Races = { };
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public readonly string BaseActor = null;
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public readonly string[] SupportActors = { };
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[Desc("Inner radius for spawning support actors")]
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public readonly int InnerSupportRadius = 2;
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[Desc("Outer radius for spawning support actors")]
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public readonly int OuterSupportRadius = 4;
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}
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public class MPStartUnits { }
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}
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@@ -109,6 +109,11 @@ namespace OpenRA.Mods.RA.Move
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return true;
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}
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public bool CanEnterCell(World world, CPos cell)
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{
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return CanEnterCell(world, null, cell, null, true, true);
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}
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor, bool checkTransientActors, bool blockedByMovers)
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{
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if (MovementCostForCell(world, cell) == int.MaxValue)
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@@ -120,13 +125,13 @@ namespace OpenRA.Mods.RA.Move
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var blockingActors = world.ActorMap.GetUnitsAt(cell)
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.Where(x => x != ignoreActor)
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// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
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.Where(x => blockedByMovers || ((self.Owner.Stances[x.Owner] != Stance.Ally) || !IsMovingInMyDirection(self, x)))
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.Where(x => blockedByMovers || (self == null || self.Owner.Stances[x.Owner] != Stance.Ally || !IsMovingInMyDirection(self, x)))
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.ToList();
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if (checkTransientActors && blockingActors.Count > 0)
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{
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// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
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if (Crushes == null)
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if (self == null || Crushes == null)
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return false;
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if (blockingActors.Any(a => !(a.HasTrait<ICrushable>() &&
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@@ -458,6 +458,7 @@
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
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<Compile Include="World\DomainIndex.cs" />
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<Compile Include="MPStartUnits.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -399,6 +399,32 @@ namespace OpenRA.Mods.RA.Server
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server.SyncLobbyInfo();
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return true;
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}},
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{ "startingunits",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (!server.Map.AllowStartUnitConfig)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration");
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return true;
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}
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var startUnits = Rules.Info["world"].Traits.WithInterface<MPStartUnitsInfo>();
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if (!startUnits.Any(msu => msu.Class == s))
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{
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server.SendOrderTo(conn, "Message", "Unknown unit class: {0}".F(s));
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return true;
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}
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server.lobbyInfo.GlobalSettings.StartingUnitsClass = s;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "kick",
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s =>
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{
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -8,45 +8,70 @@
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SpawnMPUnitsInfo : ITraitInfo, Requires<MPStartLocationsInfo>
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public class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, Requires<MPStartLocationsInfo>, Requires<MPStartUnitsInfo> { }
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public class SpawnMPUnits : IWorldLoaded
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{
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public readonly string InitialUnit = "mcv";
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public readonly string Faction = null;
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public object Create (ActorInitializer init) { return new SpawnMPUnits(this); }
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}
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class SpawnMPUnits : IWorldLoaded
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{
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SpawnMPUnitsInfo info;
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public SpawnMPUnits(SpawnMPUnitsInfo info) { this.info = info; }
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public void WorldLoaded(World world)
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{
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foreach (var s in world.WorldActor.Trait<MPStartLocations>().Start)
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SpawnUnitsForPlayer(s.Key, s.Value);
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SpawnUnitsForPlayer(world, s.Key, s.Value);
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}
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void SpawnUnitsForPlayer(Player p, CPos sp)
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void SpawnUnitsForPlayer(World w, Player p, CPos sp)
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{
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if (!p.PlayerReference.DefaultStartingUnits)
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return; /* they don't want an mcv, the map provides something else for them */
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var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass;
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var unitGroup = Rules.Info["world"].Traits.WithInterface<MPStartUnitsInfo>()
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.Where(g => g.Class == spawnClass && g.Races != null && g.Races.Contains(p.Country.Race))
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.RandomOrDefault(w.SharedRandom);
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/* support different starting units for each faction */
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if (info.Faction != null && p.Country.Race != info.Faction)
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if (unitGroup == null)
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throw new InvalidOperationException("No starting units defined for country {0} with class {1}".F(p.Country.Race, spawnClass));
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// Spawn base actor at the spawnpoint
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if (unitGroup.BaseActor != null)
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{
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w.CreateActor(unitGroup.BaseActor.ToLowerInvariant(), new TypeDictionary
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{
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new LocationInit(sp),
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new OwnerInit(p),
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});
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}
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if (!unitGroup.SupportActors.Any())
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return;
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p.World.CreateActor(info.InitialUnit, new TypeDictionary
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// Spawn support units in an annulus around the base actor
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var supportSpawnCells = w.FindTilesInCircle(sp, unitGroup.OuterSupportRadius)
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.Except(w.FindTilesInCircle(sp, unitGroup.InnerSupportRadius));
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foreach (var s in unitGroup.SupportActors)
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{
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new LocationInit( sp ),
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new OwnerInit( p ),
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});
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var mi = Rules.Info[s.ToLowerInvariant()].Traits.Get<MobileInfo>();
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var validCells = supportSpawnCells.Where(c => mi.CanEnterCell(w, c));
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if (!validCells.Any())
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throw new InvalidOperationException("No cells available to spawn starting unit {0}".F(s));
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var cell = validCells.Random(w.SharedRandom);
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var subCell = w.ActorMap.FreeSubCell(cell).Value;
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w.CreateActor(s.ToLowerInvariant(), new TypeDictionary
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{
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new OwnerInit(p),
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new LocationInit(cell),
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new SubCellInit(subCell),
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new FacingInit(w.SharedRandom.Next(256))
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});
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}
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}
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}
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}
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@@ -318,8 +318,46 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
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};
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var difficultyDesc = optionsBin.GetOrNull<LabelWidget>("DIFFICULTY_DESC");
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difficultyDesc.IsVisible = difficulty.IsVisible;
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optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
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}
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var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
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if (startingUnits != null)
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{
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var classNames = new Dictionary<string,string>()
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{
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{"none", "MCV Only"},
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{"default", "Light Support"},
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{"heavy", "Heavy Support"},
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};
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Func<string, string> className = c => classNames.ContainsKey(c) ? classNames[c] : c;
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var classes = Rules.Info["world"].Traits.WithInterface<MPStartUnitsInfo>()
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.Select(a => a.Class).Distinct();
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startingUnits.IsDisabled = configurationDisabled;
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startingUnits.IsVisible = () => Map.AllowStartUnitConfig;
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startingUnits.GetText = () => className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
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startingUnits.OnMouseDown = _ =>
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{
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var options = classes.Select(c => new DropDownOption
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{
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Title = className(c),
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IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
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OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
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});
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Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
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return item;
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};
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startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
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};
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optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
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}
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var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
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@@ -224,12 +224,18 @@ Background@LOBBY_OPTIONS_BIN:
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Width:230
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Height:20
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Text:Enable Crates
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Checkbox@FRAGILEALLIANCES_CHECKBOX:
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Label@STARTINGUNITS_DESC:
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X:150
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Y:140
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Width:230
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Height:20
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Text:Allow Team Changes
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Width:120
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Height:25
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Text:Starting Units:
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DropDownButton@STARTINGUNITS_DROPDOWNBUTTON:
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X:245
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Y:140
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Width:140
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Height:25
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Font:Bold
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Label@DIFFICULTY_DESC:
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X:150
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Y:170
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@@ -20,6 +20,8 @@ UseAsShellmap: False
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Type: Campaign
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AllowStartUnitConfig: False
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Players:
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PlayerReference@BadGuy:
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Name: BadGuy
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|
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@@ -20,6 +20,8 @@ UseAsShellmap: False
|
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Type: Campaign
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AllowStartUnitConfig: False
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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@@ -307,9 +307,53 @@ World:
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Depths:5,5,5,5,5,5
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DebugOverlay:
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SpawnMapActors:
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CreateMPPlayers:
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SpawnMPUnits:
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MPStartLocations:
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CreateMPPlayers:
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MPStartUnits@mcvonly:
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Class: none
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Races: gdi, nod
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BaseActor: mcv
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MPStartUnits@defaultgdia:
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
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MPStartUnits@defaultgdib:
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e3,apc
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MPStartUnits@defaultnoda:
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,bggy,bike
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MPStartUnits@defaultnodb:
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,e3,bggy
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MPStartUnits@defaultnodc:
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike
|
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MPStartUnits@heavynoda:
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Class: heavy
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Races: nod
|
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BaseActor: mcv
|
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SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
|
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MPStartUnits@heavynodb:
|
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Class: heavy
|
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Races: nod
|
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BaseActor: mcv
|
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SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
|
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MPStartUnits@heavygdia:
|
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Class: heavy
|
||||
Races: gdi
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
|
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MPStartUnits@heavygdib:
|
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Class: heavy
|
||||
Races: gdi
|
||||
BaseActor: mcv
|
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SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
|
||||
SpawnMPUnits:
|
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SpatialBins:
|
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BinSize: 4
|
||||
CrateSpawner:
|
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|
||||
@@ -380,15 +380,16 @@ World:
|
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SpawnMapActors:
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CreateMPPlayers:
|
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MPStartLocations:
|
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SpawnMPUnits@atreides:
|
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InitialUnit: mcva
|
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Faction: atreides
|
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SpawnMPUnits@harkonnen:
|
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InitialUnit: mcvh
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Faction: harkonnen
|
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SpawnMPUnits@ordos:
|
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InitialUnit: mcvo
|
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Faction: ordos
|
||||
MPStartUnits@atreides:
|
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Races: atreides
|
||||
BaseActor: mcva
|
||||
MPStartUnits@harkonnen:
|
||||
Races: harkonnen
|
||||
BaseActor: mcvh
|
||||
MPStartUnits@ordos:
|
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Races: ordos
|
||||
BaseActor: mcvo
|
||||
SpawnMPUnits:
|
||||
SpatialBins:
|
||||
BinSize: 4
|
||||
PathFinder:
|
||||
|
||||
@@ -759,8 +759,7 @@ Smudges:
|
||||
Rules:
|
||||
World:
|
||||
-CrateDrop:
|
||||
SpawnMPUnits:
|
||||
InitialUnit: mnlyr
|
||||
-SpawnMPUnits:
|
||||
|
||||
APWR:
|
||||
Buildable:
|
||||
|
||||
@@ -30,24 +30,32 @@ Players:
|
||||
Race: Random
|
||||
Enemies: Creeps
|
||||
AllowBots: False
|
||||
DefaultStartingUnits: True
|
||||
StartingUnitsClass: custom
|
||||
PlayerReference@Multi1:
|
||||
Name: Multi1
|
||||
Playable: True
|
||||
Race: Random
|
||||
Enemies: Creeps
|
||||
AllowBots: False
|
||||
DefaultStartingUnits: True
|
||||
StartingUnitsClass: custom
|
||||
PlayerReference@Multi2:
|
||||
Name: Multi2
|
||||
Playable: True
|
||||
Race: Random
|
||||
Enemies: Creeps
|
||||
AllowBots: False
|
||||
DefaultStartingUnits: True
|
||||
StartingUnitsClass: custom
|
||||
PlayerReference@Multi3:
|
||||
Name: Multi3
|
||||
Playable: True
|
||||
Race: Random
|
||||
Enemies: Creeps
|
||||
AllowBots: False
|
||||
DefaultStartingUnits: True
|
||||
StartingUnitsClass: custom
|
||||
PlayerReference@Creeps:
|
||||
Name: Creeps
|
||||
NonCombatant: True
|
||||
@@ -100,18 +108,6 @@ Actors:
|
||||
Actor14: t10
|
||||
Location: 73,71
|
||||
Owner: Neutral
|
||||
Actor15: mpspawn
|
||||
Location: 49,59
|
||||
Owner: Neutral
|
||||
Actor16: mpspawn
|
||||
Location: 54,79
|
||||
Owner: Neutral
|
||||
Actor17: mpspawn
|
||||
Location: 76,75
|
||||
Owner: Neutral
|
||||
Actor18: mpspawn
|
||||
Location: 71,55
|
||||
Owner: Neutral
|
||||
Actor22: cycl
|
||||
Location: 59,67
|
||||
Owner: Neutral
|
||||
@@ -631,30 +627,18 @@ Actors:
|
||||
Actor191: v14
|
||||
Location: 110,69
|
||||
Owner: Neutral
|
||||
Actor192: mcv
|
||||
Actor15: mpspawn
|
||||
Location: 48,59
|
||||
Owner: Multi0
|
||||
Actor193: lst
|
||||
Location: 45,57
|
||||
Owner: Multi0
|
||||
Actor194: lst
|
||||
Location: 50,81
|
||||
Owner: Multi1
|
||||
Actor195: mcv
|
||||
Owner: Neutral
|
||||
Actor16: mpspawn
|
||||
Location: 52,80
|
||||
Owner: Multi1
|
||||
Actor196: mcv
|
||||
Owner: Neutral
|
||||
Actor17: mpspawn
|
||||
Location: 80,76
|
||||
Owner: Multi2
|
||||
Actor197: lst
|
||||
Location: 82,77
|
||||
Owner: Multi2
|
||||
Actor198: lst
|
||||
Location: 75,49
|
||||
Owner: Multi3
|
||||
Actor199: mcv
|
||||
Owner: Neutral
|
||||
Actor18: mpspawn
|
||||
Location: 74,51
|
||||
Owner: Multi3
|
||||
Owner: Neutral
|
||||
Actor200: mine
|
||||
Location: 104,71
|
||||
Owner: Neutral
|
||||
@@ -859,6 +843,14 @@ Rules:
|
||||
NukePower:
|
||||
AllowMultiple: yes
|
||||
|
||||
World:
|
||||
MPStartUnits@custom:
|
||||
Class: custom
|
||||
Races: soviet, allies
|
||||
BaseActor: mcv
|
||||
SupportActors: lst
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 4
|
||||
Sequences:
|
||||
|
||||
Weapons:
|
||||
|
||||
@@ -639,6 +639,9 @@ World:
|
||||
DebugOverlay:
|
||||
SpawnMapActors:
|
||||
CreateMPPlayers:
|
||||
MPStartUnits:
|
||||
Races: soviet, allies
|
||||
BaseActor: mcv
|
||||
MPStartLocations:
|
||||
SpawnMPUnits:
|
||||
SpatialBins:
|
||||
|
||||
Reference in New Issue
Block a user