d2k: sonic weapon fix.

Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850)
This commit is contained in:
C. Helmig
2017-08-20 14:30:36 +02:00
committed by abcdefg30
parent 120d7f9976
commit 80b69af30c

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@@ -15,10 +15,13 @@ Sound:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Range: 0, 32 Range: 0, 32
Falloff: 100, 100 Falloff: 100, 100
Damage: 150 Damage: 86
AffectsParent: false AffectsParent: false
ValidStances: Neutral, Enemy ValidStances: Neutral, Enemy
Versus: Versus:
none: 200
light: 110
wood: 110
wall: 50 wall: 50
building: 60 building: 60
heavy: 60 heavy: 60
@@ -28,11 +31,14 @@ Sound:
DamageTypes: Prone50Percent, TriggerProne, SoundDeath DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Dam: SpreadDamage Warhead@2Dam: SpreadDamage
Range: 0, 32 Range: 0, 32
Falloff: 50, 50 # Only does half damage to friendly units Falloff: 100, 100
Damage: 150 Damage: 43 # Only does half damage to friendly units
AffectsParent: false AffectsParent: false
ValidStances: Ally ValidStances: Ally
Versus: Versus:
none: 200
light: 110
wood: 110
wall: 50 wall: 50
building: 60 building: 60
heavy: 60 heavy: 60